mamluk_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 3
	available = {
		has_dlc = "Cradle of Civilization"
	}
	
	powers = {
		mamluk_adm_power = {
			max = 250
			monarch_power = ADM
			reset_on_new_ruler = yes
			base_monthly_growth = 0.25
		}
		mamluk_dip_power = {
			max = 250
			monarch_power = DIP
			reset_on_new_ruler = yes
			base_monthly_growth = 0.25
		}
		mamluk_mil_power = {
			max = 250
			monarch_power = MIL
			reset_on_new_ruler = yes
			base_monthly_growth = 0.25
		}
	}
	
	interactions = {
		promote_culture_in_government = {
			icon = GFX_promote_culture_in_government_button
			cost_type = mamluk_adm_power
			cost = 100
			trigger = {
			}
			effect = {
				add_country_modifier = {
					name = promote_culture_in_government_modifier
					duration = 3650
				}
			}
			cooldown_years = 1
			ai_chance = {
				factor = 100	#Never a reason to say no to this either
			}
		}
		sell_off_culture_slaves = {
			icon = GFX_sell_off_culture_slaves_button
			cost_type = mamluk_dip_power
			cost = 100
			trigger = { 
				custom_trigger_tooltip = {
					tooltip = ANY_OWNED_PROVINCE_OF_RULER_CULTURE
					any_owned_province = {
						owner = {
							ruler_culture = PREV
						}
					}
				}
			}
			effect = { 
				add_owned_provinces_development_ducats = {
					custom_tooltip = FROM_PROVINCES_OF_RULER_CULTURE
					trigger = {
						owner = {
							ruler_culture = PREV
						}
					}
					multiplier = 1.0
					age_multiplier = 1.0
				}
			}
			cooldown_years = 1
			ai_chance = {
				factor = 100	#There is never a reason to say no to money
				modifier = {
					factor = 20
					num_of_loans = 1
				}
				modifier = {
					factor = 20
					num_of_loans = 3
				}
				modifier = {
					factor = 20
					num_of_loans = 5
				}
				modifier = {
					factor = 20
					num_of_loans = 7
				}
			}
		}
		recruit_from_culture_lands = {
			icon = GFX_recruit_from_culture_lands_button
			cost_type = mamluk_mil_power
			cost = 100
			trigger = { 
				custom_trigger_tooltip = {
					tooltip = ANY_OWNED_PROVINCE_OF_RULER_CULTURE
					any_owned_province = {
						owner = {
							ruler_culture = PREV
						}
					}
				}
			}
			effect = { 
				add_owned_provinces_development_manpower = {
					custom_tooltip = FROM_PROVINCES_OF_RULER_CULTURE
					trigger = {
						owner = {
							ruler_culture = PREV
						}
					}
					multiplier = 0.10
					age_multiplier = 1
				}
			}
			cooldown_years = 1
			ai_chance = {
				factor = 100	#Say yes to manpower
				modifier = {
					factor = 20
					NOT = { manpower_percentage = 0.35 }
				}
				modifier = {
					factor = 20
					NOT = { manpower_percentage = 0.25 }
				}
				modifier = {
					factor = 20
					NOT = { manpower_percentage = 0.15 }
				}
			}
		}
	}
}