feudal_theocracy_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 4
	available = {
		has_dlc = "Cradle of Civilization"
	}
	
	interactions = {
		seize_clerical_holdings = {
			icon = GFX_seize_clerical_holdings_button
			trigger = {
				adm_power_cost = 100
			}
			effect = {
				adm_power_cost = 100
				add_country_modifier = {
					name = seize_clerical_holdings_modifier
					duration = 3650
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 1
				modifier = {
					factor = 0
					is_at_war = yes
				}
				modifier = {
					factor = 20
					treasury = 100
				}
				modifier = {
					factor = 50
					treasury = 300
				}
				modifier = {
					factor = 50
					NOT = {
						has_global_modifier_value = {
							which = build_cost
							value = -0.1
						}
					}
				}
				modifier = {
					factor = 0
					NOT = {
						any_owned_province = {
							num_free_building_slots = 1
						}
					}
				}
				modifier = {
					factor = 0
					overextension_percentage = 0.01
				}
				modifier = {
					factor = 0
					NOT = { adm_power_cost = 700 }
					NOT = { monthly_adm = 10 }
				}
			}
		}
		invite_minorities = {
			icon = GFX_invite_minorities_button
			trigger = { 
				dip_power_cost = 100
				capital_scope = {
					area_for_scope_province = {
						owner = {
							tag = root
						}
						controller = {
							tag = ROOT
						}
					}
				}
				any_province = {
					NOT = { religion = ROOT }
					has_discovered = ROOT
					owner = {
						exists = yes
						NOT = { tag = ROOT }
						NOT = { religion = ROOT }
					}
				}
			}
			effect = { 
				dip_power_cost = 100
				capital_scope = {
					area = {
						limit = {
							owner = {
								tag = ROOT
							}
						}
						add_province_modifier = {
							name = invite_minorities_modifier
							duration = 3650
						}
					}
					random_area_province = {
						limit = {
							owner = {
								tag = ROOT
							}
						}
						add_random_development = 1
					}
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 1
				modifier = {
					factor = 20
					capital_scope = {
						NOT = { current_institution = 95 }
					}
				}
				modifier = {
					factor = 20
					is_lacking_institutions = yes 
				}
			}
		}
		sanction_holy_war = {
			icon = GFX_sanction_holy_war_button
			trigger = {
				mil_power_cost = 100
				any_owned_province = {
					any_neighbor_province = {
						owner = {
							exists = yes
							NOT = { defensive_pact_with = ROOT }
							NOT = { religion = ROOT }
						}
						NOT = { is_claim = ROOT }
						NOT = { is_core = ROOT }
						has_discovered = ROOT
					}
				}
			}
			effect = { 
				mil_power_cost = 100
				random_owned_province = {
					limit = {
						any_neighbor_province = {
							owner = {
								exists = yes
								NOT = { defensive_pact_with = ROOT }
								NOT = { religion = ROOT }
							}
							NOT = { is_claim = ROOT }
							NOT = { is_core = ROOT }
							has_discovered = ROOT
						}
					}
					every_neighbor_province = {
						limit = {
							owner = {
								exists = yes
								NOT = { defensive_pact_with = ROOT }
								NOT = { religion = ROOT }
							}
							NOT = { is_claim = ROOT }
							NOT = { is_core = ROOT }
							has_discovered = ROOT
						}
						add_claim = ROOT
					}
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 100
				modifier = {
					factor = 0.1
					is_at_war = yes
				}
				modifier = {
					factor = 0.1
					any_neighbor_country = {
						tech_difference = 3
					}
				}
				modifier = {
					factor = 0
					NOT = { mil_power_cost = 700 }
					NOT = { monthly_mil = 10 }
				}
			}
		}
	}
}