fervor_trade = {
	cost = 5
	potential = {
		NOT = { has_country_flag = ned_buff_fervor_actions }									 
	}
	trigger = {
	}
	effect = {
		global_trade_power = 0.15
		trade_efficiency = 0.1
		embargo_efficiency = 0.25
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.25
			government = republic
		}
		modifier = {
			factor = 0.5
			NOT = { trade_income_percentage = 0.1 }
		}		
		modifier = {
			factor = 1.25
			trade_income_percentage = 0.25
		}
		modifier = {
			factor = 1.25
			trade_income_percentage = 0.5
		}			
		modifier = {
			factor = 0
			NOT = { fervor = 75 }
			has_active_fervor = no
		}		
	}
}

fervor_war = {
	cost = 5
	potential = {
		NOT = { has_country_flag = ned_buff_fervor_actions }										 
	}
	trigger = {
	}
	effect = {
		land_morale = 0.1
		naval_morale = 0.15
		war_exhaustion_cost = -0.25
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			is_at_war = no
		}
		modifier = {
			factor = 10
			is_at_war = yes
		}		
	}	
}

fervor_stability = {
	cost = 5
	potential = {
		NOT = { has_country_flag = ned_buff_fervor_actions }									 
	}
	trigger = {
	}
	effect = {
		global_unrest = -2.5
		global_tax_modifier = 0.10
		stability_cost_modifier = -0.15
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.25
			always = yes
		}
		modifier = {
			factor = 2
			num_of_rebel_controlled_provinces = 1
		}		
		modifier = {
			factor = 0
			NOT = { fervor = 75 }
			NOT = { num_of_rebel_controlled_provinces = 1 }
			has_active_fervor = no
		}
	}	
}


fervor_diplomacy = {
	cost = 5
	potential = {
		NOT = { has_country_flag = ned_buff_fervor_actions }													 
	}
	trigger = {
	}
	effect = {
		diplomatic_reputation = 1
		improve_relation_modifier = 0.25
		spy_action_cost_modifier = -0.15
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.25
			is_at_war = no
		}
		modifier = {
			factor = 0
			NOT = { fervor = 50 }
			has_active_fervor = no
		}	
	}	
}
fervor_trade_buffed = {
	cost = 10
	potential = {
		has_country_flag = ned_buff_fervor_actions
	}
	trigger = {
	}
	effect = {
		global_trade_power = 0.25
		trade_efficiency = 0.15
		embargo_efficiency = 0.50
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.25
			government = republic
		}
		modifier = {
			factor = 0.5
			NOT = { trade_income_percentage = 0.1 }
		}		
		modifier = {
			factor = 1.25
			trade_income_percentage = 0.25
		}
		modifier = {
			factor = 1.25
			trade_income_percentage = 0.5
		}			
		modifier = {
			factor = 0
			NOT = { fervor = 50 }
			has_active_fervor = no
		}		
	}
}

fervor_war_buffed = {
	cost = 10
	potential = {
		has_country_flag = ned_buff_fervor_actions
	}
	trigger = {
	}
	effect = {
		land_morale = 0.15
		naval_morale = 0.25
		war_exhaustion_cost = -0.35
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			is_at_war = no
		}
		modifier = {
			factor = 10
			is_at_war = yes
		}		
	}	
}

fervor_stability_buffed = {
	cost = 10
	potential = {
		has_country_flag = ned_buff_fervor_actions
	}
	trigger = {
	}
	effect = {
		global_unrest = -3.5
		global_tax_modifier = 0.15
		stability_cost_modifier = -0.25
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.25
			always = yes
		}
		modifier = {
			factor = 2
			num_of_rebel_controlled_provinces = 1
		}		
		modifier = {
			factor = 0
			NOT = { fervor = 50 }
			NOT = { num_of_rebel_controlled_provinces = 1 }
			has_active_fervor = no
		}
	}	
}

fervor_diplomacy_buffed = {
	cost = 10
	potential = {
		has_country_flag = ned_buff_fervor_actions
	}
	trigger = {
	}
	effect = {
		diplomatic_reputation = 1.5
		improve_relation_modifier = 0.35
		spy_action_cost_modifier = -0.25
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.25
			is_at_war = no
		}
		modifier = {
			factor = 0
			NOT = { fervor = 50 }
			has_active_fervor = no
		}	
	}	
}				   