dom_idea_adm_modifiers = {
	category = ADM
	
	custom_idea_same_religion_advisor_cost = {
		same_religion_advisor_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_great_project_upgrade_time = {
		great_project_upgrade_time = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_yearly_innovativeness = {
		yearly_innovativeness = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_loyalty_change_on_revoked = {
		loyalty_change_on_revoked = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 01
		}
	}
	
	custom_idea_estate_interaction_cooldown_modifier = {
		estate_interaction_cooldown_modifier = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 0.1
		}
	}
	
	custom_idea_all_estate_possible_privileges = {
		all_estate_possible_privileges = 1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 0.1
		}
	}
}

dom_idea_dip_modifiers = {
	category = DIP
	
	custom_idea_chance_to_inherit = {
		chance_to_inherit = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_culture_conversion_time = {
		culture_conversion_time = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_reverse_relation_with_same_religion = {
		reverse_relation_with_same_religion = 10
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_max_flagships = {
		max_flagships = 1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_hull_size_modifier = {
		hull_size_modifier = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_number_of_cannons_modifier = {
		number_of_cannons_modifier = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_vassal_manpower_bonus = {
		vassal_manpower_bonus = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_vassal_sailors_bonus = {
		vassal_sailors_bonus = 0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_vassal_naval_forcelimit_bonus = {
		vassal_naval_forcelimit_bonus = 0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_annexation_relations_impact = {
		annexation_relations_impact = -0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
}

dom_idea_mil_modifiers = {
	category = MIL
	
	custom_idea_artillery_barrage_cost = {
		artillery_barrage_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_warscore_from_battles_modifier = {
		warscore_from_battles_modifier = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_enable_forced_march = {
		enable_forced_march = yes
		max_level = 1
		level_cost_1 = 25
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_janissary_cost_modifier = {
		janissary_cost_modifier = -0.25
		max_level = 2
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_allow_mercenary_drill = {
		allow_mercenary_drill = yes
		max_level = 1
		level_cost_1 = 25
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_merc_independent_from_trade_range = {
		merc_independent_from_trade_range = yes
		max_level = 1
		level_cost_1 = 25
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_allow_mercenaries_to_split = {
		allow_mercenaries_to_split = yes
		max_level = 1
		level_cost_1 = 25
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_merc_leader_army_tradition = {
		merc_leader_army_tradition = 5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_can_recruit_cawa = {
		can_recruit_cawa = yes
		max_level = 1
		level_cost_1 = 10
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_can_recruit_cossacks = {
		can_recruit_cossacks = yes
		max_level = 1
		level_cost_1 = 10
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_can_recruit_rajputs = {
		can_recruit_rajputs = yes
		max_level = 1
		level_cost_1 = 10
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_can_recruit_revolutionary_guards = {
		can_recruit_revolutionary_guards = yes
		max_level = 1
		level_cost_1 = 10
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_garrison_damage = {
		garrison_damage = 0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
	
	custom_idea_assault_fort_cost_modifier = {
		assault_fort_cost_modifier = -0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 1
		chance = {
			factor = 1
		}
	}
}