lotn_idea_adm_modifiers = {
	category = ADM
	
	custom_global_allowed_num_of_buildings = {
		global_allowed_num_of_buildings = 1
		max_level = 2
		level_cost_1 = 5
		level_cost_2 = 35
		
		chance = {
			factor = 1
		}
	}
	
	custom_all_estate_influence_modifier_positive = {
		all_estate_influence_modifier = 0.05
		level_cost_1 = 0
		level_cost_2 = -5
		level_cost_3 = -10
		level_cost_4 = -15
		
		chance = {
			factor = 1
		}
	}
	
	custom_all_estate_influence_modifier_negative = {
		all_estate_influence_modifier = -0.05
		level_cost_1 = 5
		level_cost_2 = 10
		level_cost_3 = 15
		level_cost_4 = 20
		
		chance = {
			factor = 1
		}
	}
	
	custom_can_colony_boost_development = {
		colony_development_boost = 1
		level_cost_1 = 50
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_can_transfer_vassal_wargoal = {
		can_transfer_vassal_wargoal = yes
		level_cost_1 = 25
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_ignore_coring_distance = {
		ignore_coring_distance = yes
		level_cost_1 = 50
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_national_focus_years = {
		national_focus_years = -5
		level_cost_1 = 5
		level_cost_2 = 15
		max_level = 2
		
		chance = {
			factor = 1
		}
	}
	
	custom_no_stability_loss_on_monarch_death = {
		no_stability_loss_on_monarch_death = yes
		level_cost_1 = 10
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_development_cost_modifier = {
		development_cost_modifier = -0.05
		level_cost_1 = 25
		level_cost_2 = 50
		level_cost_3 = 75
		level_cost_4 = 100
		
		chance = {
			factor = 1
		}
	}
	
	custom_monthly_church_power = {
		monthly_church_power = 0.25
		
		chance = {
			factor = 0
		}
	}
	custom_global_trade_goods_size = {
		global_trade_goods_size = 0.5
		level_cost_1 = 15
		level_cost_2 = 25
		level_cost_3 = 35
		level_cost_4 = 50
		
		chance = {
			factor = 0.1
		}
	}

    #Negative Modifiers
	custom_can_not_build_colonies = {
		can_not_build_colonies = yes
        max_level = 1
		level_cost_1 = -10
		
		chance = {
			factor = 0
		}
	}
    custom_can_not_build_buildings = {
        can_not_build_buildings = yes
        max_level = 1
        level_cost_1 = -50
        chance = {
            factor = 0
        }
    }
    custom_can_not_build_missionaries = {
        can_not_build_missionaries = yes
        max_level = 1
        level_cost_1 = -10
        chance = {
            factor = 0
        }
    }
    custom_can_not_declare_war = {
        can_not_declare_war = yes
        max_level = 1
        level_cost_1 = -100
        chance = {
            factor = 0
        }
    }
    custom_can_not_send_merchants = {
        can_not_send_merchants = yes
        max_level = 1
        level_cost_1 = -50
        chance = {
            factor = 0
        }
    }
    custom_capped_by_forcelimit = {
        capped_by_forcelimit = yes
        max_level = 1
        level_cost_1 = -25
        chance = {
            factor = 0
        }
    }
    #custom_may_reduce_inflation = {
    #    may_reduce_inflation = yes
    #    max_level = 1
    #    level_cost_1 = 0
    #    chance = {
    #        factor = 0
    #    }
    #}
    #custom_may_convert_territories = {
    #    may_convert_territories = yes
    #    max_level = 1
    #    level_cost_1 = 0
    #    chance = {
    #        factor = 0
    #    }
    #}
    #custom_reform_progress_growth_building = {
    #    reform_progress_growth_building = 0.25
    #    chance = {
    #        factor = 0
    #    }
    #}
}

lotn_idea_dip_modifiers = {
	category = DIP
	
	custom_can_chain_claim = {
		can_chain_claim = yes
		level_cost_1 = 25
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_reasons_to_elect = {
		reasons_to_elect = 5
		level_cost_1 = 15
		level_cost_2 = 25
		level_cost_3 = 35
		level_cost_4 = 50
		
		chance = {
			factor = 1
		}
	}
	
	custom_allow_client_states = {
		allow_client_states = yes
		level_cost_1 = 10
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_allow_free_estate_privilege_revocation = {
		allow_free_estate_privilege_revocation = yes
		level_cost_1 = 100
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_free_maintenance_on_expl_conq = {
		free_maintenance_on_expl_conq = yes
		level_cost_1 = 75
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_stability_cost_to_declare_war = {
		stability_cost_to_declare_war = -1
		level_cost_1 = 50
		level_cost_2 = 100
		level_cost_3 = 150
		level_cost_4 = 250
		
		chance = {
			factor = 1
		}
	}
	
	custom_transport_attrition = {
		transport_attrition = -0.25
		level_cost_2 = 5
		level_cost_3 = 10
		level_cost_4 = 15
		
		chance = {
			factor = 1
		}
	}
	
	custom_regiment_disembark_speed = {
		regiment_disembark_speed = 0.25
		level_cost_2 = 5
		level_cost_3 = 10
		level_cost_4 = 15
		
		chance = {
			factor = 1
		}
	}
	
	custom_years_to_integrate_personal_union = {
		years_to_integrate_personal_union = -5
		level_cost_2 = 5
		level_cost_3 = 10
		level_cost_4 = 15
		
		chance = {
			factor = 1
		}
	}
	
	custom_landing_penalty = {
		landing_penalty = -1
		level_cost_1 = 5
		level_cost_2 = 30
		max_level = 2
		
		chance = {
			factor = 1
		}
	}

    custom_cb_on_overseas = {
        cb_on_overseas = yes
        max_level = 1
		level_cost_1 = 50
		chance = {
			factor = 1
		}
    }
    custom_reduced_native_attacks = {
        reduced_native_attacks = yes
        max_level = 1
        level_cost_1 = 25
		chance = {
			factor = 1
		}
    }
    custom_number_of_cannons_flagship_modifier = {
        number_of_cannons_flagship_modifier = 1
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_number_of_cannons_flagship = {
        number_of_cannons_flagship = 200
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_flagship_morale = {
        flagship_morale = 0.5
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_naval_maintenance_flagship_modifier = {
        naval_maintenance_flagship_modifier = -0.5
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_trade_power_in_fleet_modifier = {   
        trade_power_in_fleet_modifier = 0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_flagship_naval_engagement_modifier = {   
        flagship_naval_engagement_modifier = 1
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_blockade_impact_on_siege_in_fleet_modifier = {
        blockade_impact_on_siege_in_fleet_modifier = 1
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_flagship_durability = {
        flagship_durability = 1
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_morale_in_fleet_modifier = {
        morale_in_fleet_modifier = 0.1
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_exploration_mission_range_in_fleet_modifier = {
        exploration_mission_range_in_fleet_modifier = 0.5
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_barrage_cost_in_fleet_modifier = {
        barrage_cost_in_fleet_modifier = -0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_naval_attrition_in_fleet_modifier = {
        naval_attrition_in_fleet_modifier = -0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_cannons_for_hunting_pirates_in_fleet = {
        cannons_for_hunting_pirates_in_fleet = 0.5
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_movement_speed_onto_off_boat_modifier = {
        movement_speed_onto_off_boat_modifier = 0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_admiral_skill_gain_modifier = {
        admiral_skill_gain_modifier = 0.01
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_privateering_efficiency_in_fleet_modifier = {
        privateering_efficiency_in_fleet_modifier = 0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_prestige_from_battles_in_fleet_modifier = {
        prestige_from_battles_in_fleet_modifier = 1
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_naval_tradition_in_fleet_modifier = { 
        naval_tradition_in_fleet_modifier = 0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_flagship_cost = {
        flagship_cost = -0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_legitimate_subject_elector = {
        legitimate_subject_elector = 25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_colonial_type_change_cost_modifier = {
        colonial_type_change_cost_modifier = -0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
    custom_colonial_subject_type_upgrade_cost_modifier = {
        colonial_subject_type_upgrade_cost_modifier = -0.25
        level_cost_1 = 0
        chance = {
            factor = 0
        }
    }
}

lotn_idea_mil_modifiers = {
	category = MIL
	
	custom_has_carolean = {
		has_carolean = yes
		amount_of_carolean = 0.1
		level_cost_1 = 25
		max_level = 1
		
		chance = {
			factor = 0
		}
	}
	
	custom_amount_of_carolean = {
		has_carolean = yes
		amount_of_carolean = 0.25
		level_cost_1 = 5
		level_cost_2 = 10
		level_cost_3 = 15
		level_cost_4 = 25
		
		chance = {
			factor = 0
		}
	}
	
	custom_can_recruit_hussars = {
		can_recruit_hussars = yes
		amount_of_hussars = 0.1
		level_cost_1 = 25
		max_level = 1
		
		chance = {
			factor = 0
		}
	}
	
	custom_amount_of_hussars = {
		can_recruit_hussars = yes
		amount_of_hussars = 0.25
		level_cost_1 = 5
		level_cost_2 = 10
		level_cost_3 = 15
		level_cost_4 = 25
		
		chance = {
			factor = 0
		}
	}
	
	custom_military_tactics = {
		military_tactics = 0.025
		level_cost_1 = 10
		level_cost_2 = 25
		level_cost_3 = 35
		level_cost_4 = 50
		
		chance = {
			factor = 1
		}
	}
	
	custom_max_hostile_attrition = {
		max_hostile_attrition = 1
		max_level = 10
		level_cost_1 = 10
		level_cost_2 = 20
		level_cost_3 = 30
		level_cost_4 = 40
		level_cost_5 = 55
		level_cost_6 = 75
		level_cost_7 = 90
		level_cost_8 = 105
		level_cost_9 = 125
		level_cost_10 = 150
		
		chance = {
			factor = 1
		}
	}
	
	custom_morale_damage = {
		morale_damage = 0.025
		level_cost_1 = 5
		level_cost_2 = 10
		level_cost_3 = 15
		level_cost_4 = 20
		
		chance = {
			factor = 1
		}
	}
	
	custom_morale_damage_received = {
		morale_damage_received = -0.025
		level_cost_1 = 5
		level_cost_2 = 10
		level_cost_3 = 15
		level_cost_4 = 20
		
		chance = {
			factor = 1
		}
	}
	
	custom_attack_bonus_in_capital_terrain = {
		attack_bonus_in_capital_terrain = 1
		level_cost_1 = 50
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_can_bypass_forts = {
		can_bypass_forts = yes
		level_cost_1 = 50
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_force_march_free = {
		force_march_free = yes
		level_cost_1 = 10
		max_level = 1
		
		chance = {
			factor = 1
		}
	}
	
	custom_global_attacker_dice_roll_bonus = {
		global_attacker_dice_roll_bonus = 1
		level_cost_1 = 25
		level_cost_2 = 50
		max_level = 2
		
		chance = {
			factor = 1
		}
	}
	
	custom_global_defender_dice_roll_bonus = {
		global_defender_dice_roll_bonus = 1
		level_cost_1 = 25
		level_cost_2 = 50
		max_level = 2
		
		chance = {
			factor = 1
		}
	}
	
	custom_own_territory_dice_roll_bonus = {
		own_territory_dice_roll_bonus = 1
		level_cost_1 = 25
		level_cost_2 = 50
		max_level = 2
		
		chance = {
			factor = 1
		}
	}
	
	custom_regiment_manpower_usage = {
		regiment_manpower_usage = -0.1
		level_cost_1 = 25
		level_cost_2 = 60
		level_cost_3 = 100
		level_cost_4 = 175
		max_level = 4
		
		chance = {
			factor = 1
		}
	}
	custom_idea_manpower_in_own_culture_provinces = {
		manpower_in_own_culture_provinces = 0.125
		chance = {
			factor = 1
		}
	}
	custom_idea_manpower_in_accepted_culture_provinces = {
		manpower_in_accepted_culture_provinces = 0.125
		chance = {
			factor = 1
		}
	}
	custom_idea_manpower_in_culture_group_provinces = {
		manpower_in_culture_group_provinces = 0.125
		chance = {
			factor = 1
		}
	}

    custom_no_cost_for_reinforcing = {
        no_cost_for_reinforcing = yes
        max_level = 1
        level_cost_1 = 40
        chance = {
            factor = 0.5
        }
    }
    custom_may_build_supply_depot = {
        may_build_supply_depot = yes
        max_level = 1
        level_cost_1 = 10
        chance = {
            factor = 0.25
        }
    }
    custom_may_refill_garrison = {
        may_refill_garrison = yes
        max_level = 1
        level_cost_1 = 10
        chance = {
            factor = 0.25
        }
    }
    custom_may_return_manpower_on_disband = {
        may_return_manpower_on_disband = yes
        max_level = 1
        level_cost_1 = 30
        chance = {
            factor = 0.5
        }
    }

    custom_manpower_against_imperial_enemies = {
        manpower_against_imperial_enemies = 25000
        chance = {
            factor = 0
        }
    }
}