# cost = CFixedPoint( base_cost + ( level * level * level_cost ) ).GetTruncated()
# DEFAULT: base_cost = 0, level_cost = 0.4, max_level = 4

########################
# modified by Aetherum #
########################

newer_idea_adm_modifiers = {
	category = ADM	
	custom_yearly_harmony = {
		yearly_harmony = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_harmonization_speed = {
		harmonization_speed = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_meritocracy = {
		meritocracy = 0.5
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_monarch_admin_power = {
		monarch_admin_power = 1
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_max_absolutism = {
		max_absolutism = 5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_yearly_absolutism = {
		yearly_absolutism = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		
		chance = {
			factor = 1
 		}
	}
	custom_administrative_efficiency = {
		administrative_efficiency = 0.05
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_institution_spread_from_true_faith = {
		institution_spread_from_true_faith = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_global_institution_spread = {
		global_institution_spread = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_embracement_cost = {
		embracement_cost = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_governing_capacity_modifier = {
	    governing_capacity_modifier = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_church_power_modifier = {
		church_power_modifier = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_yearly_corruption = {
		yearly_corruption = -0.05
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_caravan_power = {
		caravan_power = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_monthly_fervor_increase = {
		monthly_fervor_increase = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_global_trade_goods_size_modifier = {
		global_trade_goods_size_modifier = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_adm_tech_cost_modifier = {
		adm_tech_cost_modifier = -0.05
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_build_time = {
		build_time = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_state_maintenance_modifier = {
		state_maintenance_modifier = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_autonomy_change_time = {
		autonomy_change_time = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
}

newer_idea_mil_modifiers = {
	category = MIL	
	custom_merc_discipline = {
		mercenary_discipline = 0.025
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
		custom_rival_border_fort_maintenance = {
		rival_border_fort_maintenance = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_siege_blockade_progress = {
		siege_blockade_progress = 1
		max_level = 1
		level_cost_1 = 5
		chance = {
			factor = 1
 		}
	}
	custom_cav_to_inf_ratio = {
		cav_to_inf_ratio = 0.15
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_artillery_levels_available_vs_fort = {
		artillery_levels_available_vs_fort = 1
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_monarch_military_power = {
		monarch_military_power = 1
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_backrow_artillery_damage = {
		backrow_artillery_damage = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_harsh_treatment_cost = {
		harsh_treatment_cost = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_fire_damage_received = {
		fire_damage_received = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_shock_damage_received = {
		shock_damage_received = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_cavalry_flanking = {
		cavalry_flanking = 0.10
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_shock_damage = {
		shock_damage = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_fire_damage = {
		fire_damage = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_movement_speed = {
		movement_speed = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_army_tradition_from_battle = {
		army_tradition_from_battle = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_monthly_militarized_society = {
		monthly_militarized_society = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_reinforce_cost_modifier = {
		reinforce_cost_modifier = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_loot_amount = {
		loot_amount = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_garrison_size = {
		garrison_size = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_land_attrition = {
		land_attrition = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_mil_tech_cost_modifier = {
		mil_tech_cost_modifier = -0.05
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_free_leader_pool = {
		free_leader_pool = 1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_global_regiment_cost = {
		global_regiment_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_mercenary_cost = {
		mercenary_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_recover_army_morale_speed = {
		recover_army_morale_speed = 0.025
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
}

newer_idea_dip_modifiers = {
	category = DIP	
	custom_warscore_cost_vs_other_religion = {
		warscore_cost_vs_other_religion = -0.10
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_war_taxes_cost_modifier = {
		war_taxes_cost_modifier = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_monarch_diplomatic_power = {
		monarch_diplomatic_power = 1
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_liberty_desire_from_subject_development = {
		liberty_desire_from_subject_development = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_reduced_liberty_desire_on_same_continent = {
		reduced_liberty_desire_on_same_continent = 5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_migration_cooldown = {
		migration_cost = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		chance = {
			factor = 0
		}
	}
	custom_naval_tradition_from_battle = {
		naval_tradition_from_battle = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_capture_ship_chance = {
		capture_ship_chance = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_sunk_ship_morale_hit_recieved = {
		sunk_ship_morale_hit_recieved = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_global_naval_engagement_modifier = {
		global_naval_engagement_modifier = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_global_ship_trade_power = {
		global_ship_trade_power = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_native_assimilation = {
		native_assimilation = 0.10
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_native_uprising_chance = {
		native_uprising_chance = -0.10
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_reduced_liberty_desire = {
		reduced_liberty_desire = 5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_envoy_travel_time = {
		envoy_travel_time = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_province_warscore_cost = {
		province_warscore_cost = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_dip_tech_cost_modifier = {
		dip_tech_cost_modifier = -0.05
		level_cost_2 = 35
		level_cost_3 = 75
		level_cost_4 = 125
        level_cost_5 = 150
        max_level = 5	
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_papal_influence = {
		papal_influence = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_trade_range_modifier = {
		trade_range_modifier = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_auto_explore_adjacent_to_colony = {
		auto_explore_adjacent_to_colony = yes
		max_level = 1
		level_cost_1 = 5
		chance = {
			factor = 1
 		}
	}
	custom_unjustified_demands = {
		unjustified_demands = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_rebel_support_efficiency = {
		rebel_support_efficiency = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_placed_merchant_power = {
		placed_merchant_power = 5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_global_own_trade_power = {
		global_own_trade_power = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_recover_navy_morale_speed = {
		recover_navy_morale_speed = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_global_foreign_trade_power = {
		global_foreign_trade_power = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_improve_relation_modifier = {
		improve_relation_modifier = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_possible_condottieri = {
		possible_condottieri = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
	custom_naval_attrition = {
		naval_attrition = -0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		level_cost_5 = 25
		max_level = 5
		default = 5
		chance = {
			factor = 1
 		}
	}
}