staple_port = {
    level = 1
    type = coastal
    province_modifiers = {
        province_trade_power_value = 5
    }
}

entrepot = {
    level = 2
	development = 15			 
    cost = 250
    type = coastal
    province_modifiers = {
        province_trade_power_value = 15
        local_development_cost = -0.10
        local_institution_spread = 0.10
    }
}

world_port = {
    level = 3
	development = 30			 
    cost = 500
    type = coastal
    province_modifiers = {
        province_trade_power_value = 25
        local_institution_spread = 0.25
    }
    state_modifiers = {
        local_development_cost = -0.25
        local_sailors_modifier = 1
        local_defensiveness = 0.10
    }
    global_modifiers = {
        navy_tradition_decay = -0.0025
    }
}

emporium = {
    level = 1
    type = inland
    province_modifiers = {
        province_trade_power_value = 5
    }
}

market_town = {
    level = 2
    cost = 250
	development = 15			 
    type = inland
    province_modifiers = {
        province_trade_power_value = 15
        local_development_cost = -0.15
		local_institution_spread = 0.15
    }
}

world_trade_center = {
    level = 3
    cost = 500
	development = 30			 
    type = inland
    province_modifiers = {
        province_trade_power_value = 25
        local_institution_spread = 0.25
    }
    state_modifiers = {
        local_development_cost = -0.25
        local_manpower_modifier = 1.0
        local_defensiveness = 0.10
    }
}
