ancestor_jack_of_all_trades_personality = {
	ruler_allow = {
		allow = {
			ADM = 3
			DIP = 3
			MIL = 3
			NOT = { ruler_has_personality = midas_touched_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				is_monarch_leader = no
			}
		}
	}
	heir_allow = {
		allow = {
			heir_ADM = 3
			heir_DIP = 3
			heir_MIL = 3
			NOT = { heir_has_personality = midas_touched_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				is_heir_leader = no
			}
		}
	}
	consort_allow = {
		allow = {
			consort_ADM = 3
			consort_DIP = 3
			consort_MIL = 3
			NOT = { consort_has_personality = midas_touched_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	administrative_efficiency = 0.10
	
	nation_designer_cost = 3
}

ancestor_renaissance_man_personality = {
	ruler_allow = {
		allow = {
			ADM = 4
			DIP = 4
			MIL = 4
			is_female = no
		}
	
		chance = {
			modifier = {
				factor = 1
				ADM = 6
				DIP = 6
				MIL = 6
			}
		}
	}
	heir_allow = {
		allow = {
			heir_ADM = 4
			heir_DIP = 4
			heir_MIL = 4
			is_female = no
		}
	
		chance = {
			modifier = {
				factor = 1
				heir_ADM = 6
				heir_DIP = 6
				heir_MIL = 6
			}
		}
	}
	consort_allow = {
		allow = {
			consort_ADM = 4
			consort_DIP = 4
			consort_MIL = 4
			is_female = no
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	custom_ai_explanation = "AI_RULER_SPEND_UNLOCK_INSTIT"
	
	knowledge_sharing = yes
	
	idea_cost = -0.15
	administrative_efficiency = 0.10
	nation_designer_cost = 3
}

ancestor_renaissance_woman_personality = {
	ruler_allow = {
		allow = {
			ADM = 4
			DIP = 4
			MIL = 4
			is_female = yes
		}
	
		chance = {
			modifier = {
				factor = 1
				ADM = 6
				DIP = 6
				MIL = 6
			}
		}
	}
	heir_allow = {
		allow = {
			heir_ADM = 4
			heir_DIP = 4
			heir_MIL = 4
			has_female_heir = yes
		}
	
		chance = {
			modifier = {
				factor = 1
				heir_ADM = 6
				heir_DIP = 6
				heir_MIL = 6
			}
		}
	}
	consort_allow = {
		allow = {
			consort_ADM = 4
			consort_DIP = 4
			consort_MIL = 4
			has_female_consort = yes
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	custom_ai_explanation = "AI_RULER_SPEND_UNLOCK_INSTIT"
	
	knowledge_sharing = yes
	
	idea_cost = -0.15
	administrative_efficiency = 0.10
	nation_designer_cost = 3
}

ancestor_ambitious_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = careful_personality }
			NOT = { ruler_has_personality = calm_personality }
			NOT = { ruler_has_personality = craven_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				is_monarch_leader = yes
			}
			modifier = {
				factor = 1
				MIL = 4
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = careful_personality }
			NOT = { heir_has_personality = calm_personality }
			NOT = { heir_has_personality = craven_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				is_heir_leader = yes
			}
			modifier = {
				factor = 1
				heir_MIL = 4
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = careful_personality }
			NOT = { consort_has_personality = calm_personality }
			NOT = { consort_has_personality = craven_personality }
		}

		chance = {
			modifier = {
				factor = 1
				consort_MIL = 4
			}
		}
	}

	allow = {
	}
	war_exhaustion_cost = -0.10
	claim_duration = 0.15
	nation_designer_cost = 3
	
	easy_war_chance_multiplier = 0.8
	war_chance_multiplier = 1.5
	wants_land = yes
	other_ai_help_us_multiplier = -1
	
	wants_avoid_ugly_borders = yes						   
	chance = {
		
	}
}

ancestor_chaste_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = sinner_personality }
			NOT = { ruler_has_personality = drunkard_personality }
			NOT = { ruler_has_personality = lustful_personality }
			NOT = { ruler_has_personality = unfaithful_personality }
		}
		chance = { }
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = sinner_personality }
			NOT = { heir_has_personality = drunkard_personality }
			NOT = { heir_has_personality = lustful_personality }
			NOT = { heir_has_personality = unfaithful_personality } 
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = sinner_personality }
			NOT = { consort_has_personality = drunkard_personality }
			NOT = { consort_has_personality = lustful_personality }
			NOT = { consort_has_personality = unfaithful_personality } 
		}
		chance = { }
	}

	allow = {
	}
	
	chance = {
	}
	gift_chance = 15
	
	papal_influence = 0.15
	church_power_modifier = 0.10
	monthly_karma = 0.05
	heir_chance = -0.25
	
	wants_avoid_ugly_borders = yes						   
	nation_designer_cost = 3
}

ancestor_filially_pious_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = unfaithful_personality }
		}
		
		chance = {
			modifier = {
				factor = -0.5
				has_new_dynasty = yes
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = unfaithful_personality }		
		}
		
		chance = {
			modifier = {
				factor = -0.5
				has_new_dynasty = yes
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = unfaithful_personality } 
		}
		chance = { }
	}

	allow = {
	}
	
	chance = {
	}
	royal_marriage_acceptance = 10
	
	wants_avoid_ugly_borders = yes						   
	legitimacy = 0.35
	republican_tradition = 0.15
	horde_unity = 0.10
	devotion = 0.50
	meritocracy = 0.25
	yearly_harmony = 1
	
	nation_designer_cost = 3
}

ancestor_crusader_personality = {
	ruler_allow = {
		allow = {
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = zealot_personality
					ruler_has_personality = sinner_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {	
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = zealot_personality
					heir_has_personality = sinner_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = { 
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = zealot_personality
					consort_has_personality = sinner_personality
				}
			}
		}
	}

	allow = {
	}
	
	chance = {
	}
	
	different_religion_war_multiplier = 2
	heretic_ally_acceptance = -1000
	heathen_ally_acceptance = -500
	wants_heathen_land = yes
	wants_heretic_land = yes
	
	wants_avoid_ugly_borders = yes						   
	army_tradition_from_battle = 0.05
	leader_land_shock = 1
	tolerance_heathen = -2.5
	tolerance_heretic = -1.5
	
	nation_designer_cost = 3
}

ancestor_bishamonten_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = craven_personality }
			NOT = { ruler_has_personality = sinner_personality }
			MIL = 4
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = zealot_personality
					ruler_has_personality = sinner_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = craven_personality }
			NOT = { heir_has_personality = sinner_personality }
			heir_MIL = 4
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = zealot_personality
					heir_has_personality = sinner_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = craven_personality }
			NOT = { consort_has_personality = sinner_personality }
			consort_MIL = 4
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = zealot_personality
					consort_has_personality = sinner_personality
				}
			}
		}
	}

	allow = {
	}
	
	chance = {
	}
	
	war_chance_multiplier = 1.2
	easy_war_chance_multiplier = 0.5
	fair_fights = yes
	gift_chance = 25
	
	wants_avoid_ugly_borders = yes						   
	prestige_from_land = 0.15
	land_morale = 0.05
	shock_damage_received = -0.1
	spy_offence = -0.25
	rebel_support_efficiency = -0.50
	
	nation_designer_cost = 3
}

ancestor_farr_gifted_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = malevolent_personality }
			NOT = { ruler_has_personality = sinner_personality }
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = zealot_personality
					ruler_has_personality = indecisive_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = malevolent_personality }
			NOT = { heir_has_personality = sinner_personality }
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = zealot_personality
					heir_has_personality = indecisive_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = malevolent_personality }
			NOT = { consort_has_personality = sinner_personality }
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = zealot_personality
					consort_has_personality = indecisive_personality
				}
			}
		}
	}
	
	allow = {
	
	}
	
	chance = {
		
	}
	
	easy_war_chance_multiplier = 0.75
	
	wants_avoid_ugly_borders = yes						   
	legitimacy = 0.5
	republican_tradition = 0.10
	devotion = 0.35
	horde_unity = 0.15
	meritocracy = 0.25
	
	global_unrest = -1.0

	nation_designer_cost = 3
}


ancestor_peaceful_trader_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = conqueror_personality }
			NOT = { ruler_has_personality = malevolent_personality }
			NOT = { ruler_has_personality = crusader_personality }
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = ambitious_personality
					ruler_has_personality = impaler_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = conqueror_personality }
			NOT = { heir_has_personality = malevolent_personality }
			NOT = { heir_has_personality = crusader_personality }
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = ambitious_personality
					heir_has_personality = impaler_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = conqueror_personality }
			NOT = { consort_has_personality = malevolent_personality }
			NOT = { consort_has_personality = crusader_personality }
		}
		
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = ambitious_personality
					consort_has_personality = impaler_personality
				}
			}
		}
	}

	allow = {
	}
	
	chance = {
	}
	
	war_chance_multiplier = 0.5
	other_ai_war_chance_multiplier = 0.75
	
	wants_avoid_ugly_borders = yes						   
	placed_merchant_power = 2.5
	trade_efficiency = 0.1
	army_tradition_decay = 0.015
	
	nation_designer_cost = 3
}

ancestor_expert_propagandist_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = babbling_buffoon_personality }
			NOT = { ruler_has_personality = naive_personality }
			ADM = 2
			DIP = 2
		}
	
		chance = {
			modifier = {
				factor = 1.5
				ADM = 5
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = babbling_buffoon_personality }
			NOT = { heir_has_personality = naive_personality }
			heir_ADM = 2
			heir_DIP = 2
		}
	
		chance = {
			modifier = {
				factor = 1.5
				heir_ADM = 5
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = babbling_buffoon_personality }
			NOT = { consort_has_personality = naive_personality }
			consort_ADM = 2
			consort_DIP = 2
		}

		chance = {
			modifier = {
				factor = 1.5
				consort_ADM = 5
			}
		}
	}

	allow = {
	}
	
	chance = {
		modifier = {
			factor = 0.5
			government = republic
		}
	}
	
	easy_war_chance_multiplier = 1.2
	
	wants_avoid_ugly_borders = yes						   
	legitimacy = 0.15
	republican_tradition = 0.50
	devotion = 0.10
	horde_unity = 0.25
	meritocracy = 0.35
	
	reelection_cost = -0.15
	global_unrest = -1.0
	
	nation_designer_cost = 3
}

ancestor_gregarious_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = babbling_buffoon_personality }
		}
	
		chance = {
			modifier = {
				factor = 1.25
				DIP = 4
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = babbling_buffoon_personality }
		}
	
		chance = {
			modifier = {
				factor = 1.25
				heir_DIP = 4
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = babbling_buffoon_personality }
		}

		chance = {
			modifier = {
				factor = 1.25
				consort_DIP = 4
			}
		}
	}

	allow = {
	}
	
	chance = {
	}
	
	other_ai_peace_term_bonus = 10
	
	wants_avoid_ugly_borders = yes						   
	improve_relation_modifier = 0.15
	advisor_pool = 1
	
	nation_designer_cost = 3
}

ancestor_sotapanna_personality = {
	ruler_allow = {
		allow = {
			uses_karma = yes
		}
	
		chance = {
			modifier = {
				factor = 1.5
				karma = 10
			}
		}
	}

	heir_allow = {
		allow = {
			uses_karma = yes
		}
	
		chance = {
			modifier = {
				factor = 1.5
				karma = 10
			}
		}
	}
	
	consort_allow = {
		allow = {
			uses_karma = yes
		}

		chance = {
			modifier = {
				factor = 1.5
				karma = 10
			}
		}
	}

	allow = {
		uses_karma = yes
	}
	
	chance = {
	}
	
	war_chance_multiplier = 0.33
	
	wants_avoid_ugly_borders = yes						   
	monthly_karma = 0.10
	
	nation_designer_cost = 3
}

ancestor_spiritual_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = sinner_personality }
		}
	
		chance = {

		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = sinner_personality }
		}
	
		chance = {
			
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = sinner_personality }
		}

		chance = {
			
		}
	}

	allow = {
		
	}
	
	chance = {
	}
	
	heretic_ally_acceptance = -50
	
	wants_avoid_ugly_borders = yes						   
	tolerance_own = 1
	
	nation_designer_cost = 3
}

ancestor_keen_recruiter_personality = {
	ruler_allow = {
		allow = {
			MIL = 3
		}
		chance = {
			modifier = {
				factor = 0.5
				MIL = 5
			}
		}
	}

	heir_allow = {
		allow = {
			heir_MIL = 3
		}
		chance = {
			modifier = {
				factor = 0.5
				heir_MIL = 5
			}
		}
	}
	
	consort_allow = {
		allow = {
			consort_MIL = 3
		}
		chance = {
			modifier = {
				factor = 0.5
				consort_MIL = 5
			}
		}
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	leader_naval_shock = 1
	leader_naval_manuever = 1
	leader_land_shock = 1
	leader_land_manuever = 1
	
	nation_designer_cost = 3
}

ancestor_talented_poet_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = barbaric_personality }
		}
		chance = { 
		
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = barbaric_personality }
		}
		chance = {
			
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = barbaric_personality }
		}
		chance = {
			
		}
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	prestige = 0.25
	
	nation_designer_cost = 3
}

ancestor_logistics_expert_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = indecisive_personality }
			MIL = 3
		}
		chance = { 
			modifier = {
				factor = 0.5
				MIL = 5
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = indecisive_personality }
			MIL = 3
		}
		chance = {
			modifier = {
				factor = 0.5
				heir_MIL = 5
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = indecisive_personality }
			MIL = 3
		}
		chance = {
			modifier = {
				factor = 0.5
				consort_MIL = 5
			}
		}
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	easy_war_chance_multiplier = 1.2
	
	naval_attrition = -0.15
	land_attrition = -0.10
	
	nation_designer_cost = 3
}

ancestor_humble_personality = {
	ruler_allow = {
		chance = { 
			modifier = {
				factor = 0.5
				OR = {
					NOT = { ADM = 4 }
					NOT = { DIP = 4 }
					NOT = { MIL = 4 }
				}
			}
		}
	}

	heir_allow = {
		chance = { 
			modifier = {
				factor = 0.5
				OR = {
					NOT = { heir_ADM = 4 }
					NOT = { heir_DIP = 4 }
					NOT = { heir_MIL = 4 }
				}
			}
		}
	}
	
	consort_allow = {
		chance = { 
			modifier = {
				factor = 0.5
				OR = {
					NOT = { consort_ADM = 4 }
					NOT = { consort_DIP = 4 }
					NOT = { consort_MIL = 4 }
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
	}
	
	gift_chance = 60
	
	wants_avoid_ugly_borders = yes						   
	advisor_pool = 1
	
	nation_designer_cost = 3
}

ancestor_earthwork_expert_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = architectural_visionary_personality }
		}
		chance = { }
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = architectural_visionary_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = architectural_visionary_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	building_budget_multiplier = 1.5
	
	wants_avoid_ugly_borders = yes						   
	build_time = -0.15
	development_cost = -0.1
	
	nation_designer_cost = 3
}

ancestor_cultured_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = barbaric_personality }
		}
		chance = { }
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = barbaric_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = barbaric_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	custom_ai_explanation = "AI_RULER_SPEND_UNLOCK_INSTIT"
	knowledge_sharing = yes
	
	diplomatic_reputation = 0.5
	
	nation_designer_cost = 3
}

ancestor_crafty_merchant_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = peaceful_trader_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = peaceful_trader_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = peaceful_trader_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	war_priority = {
		modifier = {
			factor = 5
			trade_embargoing = ROOT
		}
		modifier = {
			factor = 2
			trade_income_percentage = 0.50
		}
	}
	
	trade_efficiency = 0.10
	embargo_efficiency = 0.15
	
	nation_designer_cost = 3
}

ancestor_impartial_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = cruel_personality }
			NOT = { ruler_has_personality = delusional_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = cruel_personality }
			NOT = { heir_has_personality = delusional_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = cruel_personality }
			NOT = { consort_has_personality = delusional_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	other_ai_help_us_multiplier = 1.25
	other_ai_war_chance_multiplier = 0.5
	
	stability_cost_modifier = -0.15
	reduced_liberty_desire = 10
	
	nation_designer_cost = 3
}

ancestor_puppet_master_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = ignorant_personality }
			NOT = { ruler_has_personality = naive_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = ignorant_personality }
			NOT = { heir_has_personality = naive_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = ignorant_personality }
			NOT = { consort_has_personality = naive_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	easy_war_chance_multiplier = 1.5
	
	wants_avoid_ugly_borders = yes						   
	vassal_forcelimit_bonus = 0.10
	vassal_income = 0.15
	
	nation_designer_cost = 3
}

ancestor_galvanizing_orator_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = loose_lips_personality }
			NOT = { ruler_has_personality = malevolent_personality }
			NOT = { ruler_has_personality = cruel_personality }
			NOT = { ruler_has_personality = indecisive_personality }
			NOT = { ruler_has_personality = dull_personality }
			NOT = { ruler_has_personality = timid_personality }
			NOT = { ruler_has_personality = babbling_buffoon_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = loose_lips_personality }
			NOT = { heir_has_personality = malevolent_personality }
			NOT = { heir_has_personality = cruel_personality }
			NOT = { heir_has_personality = indecisive_personality }
			NOT = { heir_has_personality = dull_personality }
			NOT = { heir_has_personality = timid_personality }
			NOT = { heir_has_personality = babbling_buffoon_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = loose_lips_personality }
			NOT = { consort_has_personality = malevolent_personality }
			NOT = { consort_has_personality = cruel_personality }
			NOT = { consort_has_personality = indecisive_personality }
			NOT = { consort_has_personality = dull_personality }
			NOT = { consort_has_personality = timid_personality }
			NOT = { consort_has_personality = babbling_buffoon_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
		modifier = {
			factor = 1.1
			NOT = { army_size_percentage = 1.0 }
			army_tradition = 20
		}
	}
	
	wants_land = yes
	
	wants_avoid_ugly_borders = yes						   
	global_regiment_recruit_speed = -0.25
	
	nation_designer_cost = 3
}

ancestor_reliable_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = loose_lips_personality }
			NOT = { ruler_has_personality = malevolent_personality }
			NOT = { ruler_has_personality = cruel_personality }
			NOT = { ruler_has_personality = indecisive_personality }
			NOT = { ruler_has_personality = craven_personality }
			NOT = { ruler_has_personality = babbling_buffoon_personality }
			NOT = { ruler_has_personality = babbling_buffoon_personality }
			NOT = { ruler_has_personality = treacherous_personality }
			NOT = { ruler_has_personality = unfaithful_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = loose_lips_personality }
			NOT = { heir_has_personality = malevolent_personality }
			NOT = { heir_has_personality = cruel_personality }
			NOT = { heir_has_personality = indecisive_personality }
			NOT = { heir_has_personality = craven_personality }
			NOT = { heir_has_personality = babbling_buffoon_personality }
			NOT = { heir_has_personality = babbling_buffoon_personality }
			NOT = { heir_has_personality = treacherous_personality }
			NOT = { heir_has_personality = unfaithful_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = loose_lips_personality }
			NOT = { consort_has_personality = malevolent_personality }
			NOT = { consort_has_personality = cruel_personality }
			NOT = { consort_has_personality = indecisive_personality }
			NOT = { consort_has_personality = craven_personality }
			NOT = { consort_has_personality = babbling_buffoon_personality }
			NOT = { consort_has_personality = babbling_buffoon_personality }
			NOT = { consort_has_personality = treacherous_personality }
			NOT = { consort_has_personality = unfaithful_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	other_ai_help_us_multiplier = 2
	alliance_acceptance = 10
	
	diplomatic_reputation = 1
	
	nation_designer_cost = 3
}

ancestor_defiant_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = timid_personality }
			NOT = { ruler_has_personality = craven_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = timid_personality }
			NOT = { heir_has_personality = craven_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = timid_personality }
			NOT = { consort_has_personality = craven_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	peace_desire = -10
	
	defensiveness = 0.15
	
	nation_designer_cost = 3
}

ancestor_provacateur_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = humble_personality }
			NOT = { ruler_has_personality = craven_personality }
			NOT = { ruler_has_personality = babbling_buffoon_personality }
			NOT = { ruler_has_personality = kind_hearted_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = humble_personality }
			NOT = { heir_has_personality = craven_personality }
			NOT = { heir_has_personality = babbling_buffoon_personality }
			NOT = { heir_has_personality = kind_hearted_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = humble_personality }
			NOT = { consort_has_personality = craven_personality }
			NOT = { consort_has_personality = babbling_buffoon_personality }
			NOT = { consort_has_personality = kind_hearted_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	random_insults = yes
	
	power_projection_from_insults = 0.10
	spy_offence = 0.15
	
	nation_designer_cost = 3
}

ancestor_populist_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = malevolent_personality }
			NOT = { ruler_has_personality = cruel_personality }
			NOT = { ruler_has_personality = pyromaniac_personality }
			NOT = { ruler_has_personality = sadistic_personality }
			NOT = { ruler_has_personality = unprincipled_ruffian_personality }
			NOT = { ruler_has_personality = just_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = malevolent_personality }
			NOT = { heir_has_personality = cruel_personality }
			NOT = { heir_has_personality = pyromaniac_personality }
			NOT = { heir_has_personality = sadistic_personality }
			NOT = { heir_has_personality = unprincipled_ruffian_personality }
			NOT = { heir_has_personality = just_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = malevolent_personality }
			NOT = { consort_has_personality = cruel_personality }
			NOT = { consort_has_personality = pyromaniac_personality }
			NOT = { consort_has_personality = sadistic_personality }
			NOT = { consort_has_personality = unprincipled_ruffian_personality }
			NOT = { consort_has_personality = just_personality }
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	war_chance_multiplier = 0.5
	
	global_unrest = -1.5
	advisor_pool = 1
	
	nation_designer_cost = 3
}

ancestor_avowed_pacifist_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = conqueror_personality }
			NOT = { ruler_has_personality = cruel_personality }
			NOT = { ruler_has_personality = pyromaniac_personality }
			NOT = { ruler_has_personality = sadistic_personality }
			NOT = { ruler_has_personality = unprincipled_ruffian_personality }
			NOT = { ruler_has_personality = malevolent_personality }
			NOT = { ruler_has_personality = impaler_personality }
			NOT = { ruler_has_personality = hotheaded_personality }
			NOT = { ruler_has_personality = treacherous_personality }
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = conqueror_personality }
			NOT = { heir_has_personality = cruel_personality }
			NOT = { heir_has_personality = pyromaniac_personality }
			NOT = { heir_has_personality = sadistic_personality }
			NOT = { heir_has_personality = unprincipled_ruffian_personality }
			NOT = { heir_has_personality = malevolent_personality }
			NOT = { heir_has_personality = impaler_personality }
			NOT = { heir_has_personality = hotheaded_personality }
			NOT = { heir_has_personality = treacherous_personality }
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = conqueror_personality }
			NOT = { consort_has_personality = cruel_personality }
			NOT = { consort_has_personality = pyromaniac_personality }
			NOT = { consort_has_personality = sadistic_personality }
			NOT = { consort_has_personality = unprincipled_ruffian_personality }
			NOT = { consort_has_personality = malevolent_personality }
			NOT = { consort_has_personality = impaler_personality }
			NOT = { consort_has_personality = hotheaded_personality }
			NOT = { consort_has_personality = treacherous_personality }
		}
		chance = { }
	}
	
	allow = {
		NOT = { had_recent_war = 10 }
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	war_chance_multiplier = 0.4
	easy_war_chance_multiplier = 0.2
	
	ae_impact = -0.1
	
	nation_designer_cost = 3
}

ancestor_good_caesar_personality = {
	ruler_allow = {
		allow = {
			ADM = 4
			DIP = 4
			MIL = 4
			OR = {
				ADM = 5
				DIP = 5
			}
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			heir_ADM = 4
			heir_DIP = 4
			heir_MIL = 4
			OR = {
				heir_ADM = 5
				heir_DIP = 5
			}
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			consort_ADM = 4
			consort_DIP = 4
			consort_MIL = 4
			OR = {
				consort_ADM = 5
				consort_DIP = 5
			}
		}
		chance = { }
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	administrative_efficiency = 0.10
	
	nation_designer_cost = 3
}

ancestor_prodigy_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_age = 16 }
			ADM = 4
			DIP = 4
			MIL = 4
		}
		chance = { }
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_age = 16 }
			heir_ADM = 4
			heir_DIP = 4
			heir_MIL = 4
		}
		chance = { }
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_age = 16 }
			consort_ADM = 4
			consort_DIP = 4
			consort_MIL = 4
		}
		chance = { }
	}
	
	allow = {
		
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	administrative_efficiency = 0.05
	
	nation_designer_cost = 3
}

##############################################################################################
##############################################################################################
##############################################################################################
##############################################################################################
# MF+ Neutral
##############################################################################################
##############################################################################################
##############################################################################################
##############################################################################################

ancestor_impaler_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = righteous_personality }
			NOT = { ruler_has_personality = kind_hearted_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				is_monarch_leader = yes
			}
			modifier = {
				factor = 1
				OR = {
					ruler_has_personality = cruel_personality
					ruler_has_personality = conqueror_personality
					ruler_has_personality = malevolent_personality
				}
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = pious_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = calm_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = just_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = righteous_personality }
			NOT = { heir_has_personality = kind_hearted_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				is_monarch_leader = yes
			}
			modifier = {
				factor = 1
				OR = {
					heir_has_personality = cruel_personality
					heir_has_personality = conqueror_personality
					heir_has_personality = malevolent_personality
				}
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = pious_personality
					heir_has_personality = craven_personality
					heir_has_personality = calm_personality
					heir_has_personality = naive_personality
					heir_has_personality = just_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = righteous_personality }
			NOT = { consort_has_personality = kind_hearted_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				is_monarch_leader = yes
			}
			modifier = {
				factor = 1
				OR = {
					consort_has_personality = cruel_personality
					consort_has_personality = conqueror_personality
					consort_has_personality = malevolent_personality
				}
			}
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = pious_personality
					consort_has_personality = craven_personality
					consort_has_personality = calm_personality
					consort_has_personality = naive_personality
					consort_has_personality = just_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		
	}
	razing = yes
	easy_war_chance_multiplier = 1.2
	
	wants_avoid_ugly_borders = yes						   
	loot_amount = 0.15
	harsh_treatment_cost = -0.10
	improve_relation_modifier = -0.25
	
	nation_designer_cost = 0
}

ancestor_extravagant_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = greedy_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = architectural_visionary_personality
					ruler_has_personality = industrious_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = greedy_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = architectural_visionary_personality
					heir_has_personality = industrious_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = greedy_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = architectural_visionary_personality
					consort_has_personality = industrious_personality
				}
			}
		}
	}

	allow = {
		
	}
	
	chance = {
	}
	
	wants_loans = yes
	gift_chance = 40
	
	wants_avoid_ugly_borders = yes						   
	build_cost = 0.15
	global_tax_modifier = -0.10
	improve_relation_modifier = 0.25
	nation_designer_cost = 0
}

ancestor_easygoing_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = strict_personality }
		}
		chance = {
			modifier = {
				factor = 1
				NOT = { had_recent_war = 10 }
			}
		}
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = strict_personality }
		}
		chance = {
			modifier = {
				factor = 1
				NOT = { had_recent_war = 10 }
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = strict_personality }
		}
		chance = {
			modifier = {
				factor = 1
				NOT = { had_recent_war = 10 }
			}
		}
	}
	
	allow = {
	}
	
	chance = {
	}
	
	lower_autonomy = yes
	
	wants_avoid_ugly_borders = yes						   
	discipline = -0.05
	global_unrest = -1
	nation_designer_cost = 0
}

ancestor_puritan_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = sinner_personality }
			NOT = { ruler_has_personality = drunkard_personality }
			NOT = { ruler_has_personality = lustful_personality }
			NOT = { ruler_has_personality = unfaithful_personality } 
		}
		chance = {
			modifier = {
				factor = 1
				ruler_has_personality = strict_personality
			}
		}
	}
	
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = sinner_personality }
			NOT = { heir_has_personality = drunkard_personality }
			NOT = { heir_has_personality = lustful_personality }
			NOT = { heir_has_personality = unfaithful_personality } 
		}
		chance = {
			modifier = {
				factor = 1
				heir_has_personality = strict_personality
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = sinner_personality }
			NOT = { consort_has_personality = drunkard_personality }
			NOT = { consort_has_personality = lustful_personality }
			NOT = { consort_has_personality = unfaithful_personality } 
		}
		chance = {
			modifier = {
				factor = 1
				consort_has_personality = strict_personality
			}
		}
	}
	
	allow = {
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	heretic_ally_acceptance = -50
	
	church_power_modifier = 0.25
	tolerance_heretic = -1.5
	nation_designer_cost = 0
}

ancestor_seducer_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = chaste_personality }
			is_female = no
		}
	
		chance = {
			modifier = {
				factor = 0.5
				ruler_has_personality = fertile_personality
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { ruler_has_personality = chaste_personality }
			has_female_heir = no
		}
	
		chance = {
			modifier = {
				factor = 0.5
				heir_has_personality = fertile_personality
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { ruler_has_personality = chaste_personality }
			has_female_consort = no
		}

		chance = {
			modifier = {
				factor = 0.5
				consort_has_personality = fertile_personality
			}
		}
	}
	
	allow = {
	}
	
	chance = {
	}
	wants_avoid_ugly_borders = yes						   
	other_ai_peace_term_bonus = 10
	
	papal_influence = -0.25
	church_power_modifier = -0.15
	monthly_karma = -0.05
	spy_offence = 0.35
	advisor_cost = -0.1
	female_advisor_chance = 0.5
	
	nation_designer_cost = 0
}

ancestor_seductress_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = chaste_personality }
			is_female = yes
		}
	
		chance = {
			modifier = {
				factor = 0.5
				ruler_has_personality = fertile_personality
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { ruler_has_personality = chaste_personality }
			has_female_heir = yes
		}
	
		chance = {
			modifier = {
				factor = 0.5
				heir_has_personality = fertile_personality
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { ruler_has_personality = chaste_personality }
			has_female_consort = yes
		}

		chance = {
			modifier = {
				factor = 0.5
				consort_has_personality = fertile_personality
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		
	}
	other_ai_peace_term_bonus = 10
	
	papal_influence = -0.25
	church_power_modifier = -0.15
	monthly_karma = -0.05
	spy_offence = 0.35
	advisor_cost = -0.1
	female_advisor_chance = 0.5
	
	wants_avoid_ugly_borders = yes						   
	nation_designer_cost = 0
}

ancestor_proud_personality = {
	ruler_allow = {
		allow = {

		}
	
		chance = {
			
		}
	}

	heir_allow = {
		allow = {

		}
	
		chance = {
		
		}		
	}
	
	consort_allow = {
		allow = {

		}

		chance = {
		
		}		
	}
	
	allow = {
		
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	enemy_strength_multiplier = 0.85
	
	diplomatic_reputation = -1
	prestige = 0.15
	
	nation_designer_cost = 0
}

ancestor_cynical_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = zealot_personality }
			NOT = { ruler_has_personality = pious_personality }
		}
	
		chance = {
			
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = zealot_personality }
			NOT = { heir_has_personality = pious_personality }
		}
	
		chance = {
			
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = zealot_personality }
			NOT = { consort_has_personality = pious_personality }
		}

		chance = {
			
		}		
	}
	
	allow = {
		
	}
	
	chance = {
	}
	
	wants_avoid_ugly_borders = yes						   
	alliance_acceptance = -25
	
	global_spy_defence = 0.15
	tolerance_own = -1
	
	nation_designer_cost = 0
} 

ancestor_trusting_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = naive_personality }
			NOT = { ruler_has_personality = silver_tongue_personality }
			NOT = { ruler_has_personality = careful_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.3
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = naive_personality }
			NOT = { heir_has_personality = silver_tongue_personality }
			NOT = { heir_has_personality = careful_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.3
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
				}
			}
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = naive_personality }
			NOT = { consort_has_personality = silver_tongue_personality }
			NOT = { consort_has_personality = careful_personality }
		}

		chance = {
			modifier = {
				factor = -0.3
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
				}
			}
		}		
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	alliance_acceptance = 20
	royal_marriage_acceptance = 20
	underestimate_ae = yes
	wants_avoid_ugly_borders = yes						   

	global_spy_defence = -0.10
	improve_relation_modifier = 0.15
	
	nation_designer_cost = -1
} 

ancestor_hotheaded_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = calm_personality }
			NOT = { ruler_has_personality = easygoing_personality }
			NOT = { ruler_has_personality = craven_personality }
			NOT = { ruler_has_personality = timid_personality }
			NOT = { ruler_has_personality = reckless_leader_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.3
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = calm_personality }
			NOT = { heir_has_personality = easygoing_personality }
			NOT = { heir_has_personality = craven_personality }
			NOT = { heir_has_personality = timid_personality }
			NOT = { heir_has_personality = reckless_leader_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.3
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
				}
			}
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = calm_personality }
			NOT = { consort_has_personality = easygoing_personality }
			NOT = { consort_has_personality = craven_personality }
			NOT = { consort_has_personality = timid_personality }
			NOT = { consort_has_personality = reckless_leader_personality }
		}

		chance = {
			modifier = {
				factor = -0.3
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
				}
			}
		}		
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	diplomatic_reputation = -1.0
	recover_army_morale_speed = 0.05
	
	peace_desire = -10
	war_chance_multiplier = 1.5
	
	nation_designer_cost = 0
} 

ancestor_reckless_leader_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = calm_personality }
			NOT = { ruler_has_personality = easygoing_personality }
			NOT = { ruler_has_personality = craven_personality }
			NOT = { ruler_has_personality = timid_personality }
			NOT = { ruler_has_personality = hotheaded_personality }
		}
	
		chance = {
			
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = calm_personality }
			NOT = { heir_has_personality = easygoing_personality }
			NOT = { heir_has_personality = craven_personality }
			NOT = { heir_has_personality = timid_personality }
			NOT = { heir_has_personality = hotheaded_personality }
		}
	
		chance = {
			
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = calm_personality }
			NOT = { consort_has_personality = easygoing_personality }
			NOT = { consort_has_personality = craven_personality }
			NOT = { consort_has_personality = timid_personality }
			NOT = { consort_has_personality = hotheaded_personality }
		}

		chance = {
			
		}		
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	other_ai_war_chance_multiplier = 1.5
	war_chance_multiplier = 1.2
	
	global_unrest = 1.5
	shock_damage = 0.1
	
	nation_designer_cost = 0
} 

ancestor_unorthodox_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = tolerant_personality }
			NOT = { ruler_has_personality = zealot_personality  }
			NOT = { ruler_has_personality = pious_personality }
			NOT = { ruler_has_personality = puritan_personality }
			NOT = { ruler_has_personality = crusader_personality }
		}
	
		chance = {
			
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = tolerant_personality }
			NOT = { heir_has_personality = zealot_personality  }
			NOT = { heir_has_personality = pious_personality }
			NOT = { heir_has_personality = puritan_personality }
			NOT = { heir_has_personality = crusader_personality }
		}
	
		chance = {
			
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = tolerant_personality }
			NOT = { consort_has_personality = zealot_personality  }
			NOT = { consort_has_personality = pious_personality }
			NOT = { consort_has_personality = puritan_personality }
			NOT = { consort_has_personality = crusader_personality }
		}

		chance = {
			
		}		
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	heretic_ally_acceptance = 20
	
	tolerance_own = -1
	tolerance_heretic  = 1.5
	
	nation_designer_cost = 0
}

ancestor_ethnocentric_personality = {
	ruler_allow = {
		allow = {
			ruler_culture = ROOT
		}
	
		chance = {
			modifier = {
				factor = -0.25
				ruler_has_personality = tolerant_personality
			}
		}
	}

	heir_allow = {
		allow = {
			ruler_culture = ROOT
		}
	
		chance = {
			modifier = {
				factor = -0.25
				heir_has_personality = tolerant_personality
			}
		}	
	}
	
	consort_allow = {
		allow = {
			consort_culture = ROOT
		}

		chance = {
			modifier = {
				factor = -0.25
				consort_has_personality = tolerant_personality
			}
		}		
	}
	
	allow = {
		all_province = {
			culture = ROOT
			NOT = { owned_by = ROOT }
		}
	}
	
	chance = {
		
	}
	
	war_priority = {
		modifier = {
			factor = 2
			any_owned_province = { 
				culture = ROOT
			}
		}
	}
	
	wants_avoid_ugly_borders = yes						   
	culture_conversion_cost = -0.15
	expel_minorities_cost = -0.25
	promote_culture_cost = 1.0
	
	nation_designer_cost = 1
}

ancestor_pyromaniac_personality = {
	ruler_allow = {
		allow = {
			NOT = {
				ruler_has_personality = kind_hearted_personality
				ruler_has_personality = benevolent_personality
				ruler_has_personality = peaceful_trader_personality
				ruler_has_personality = avowed_pacifist_personality
			}
		}
	
		chance = {
			modifier = {
				factor = -0.25
				ruler_has_personality = impaler_personality
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = {
				heir_has_personality = kind_hearted_personality
				heir_has_personality = benevolent_personality
				heir_has_personality = peaceful_trader_personality
				heir_has_personality = avowed_pacifist_personality
			}
		}
	
		chance = {
			modifier = {
				factor = -0.25
				heir_has_personality = impaler_personality
			}
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = {
				consort_has_personality = kind_hearted_personality
				consort_has_personality = benevolent_personality
				consort_has_personality = peaceful_trader_personality
				consort_has_personality = avowed_pacifist_personality
			}
		}

		chance = {
			modifier = {
				factor = -0.25
				consort_has_personality = impaler_personality
			}
		}		
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_land = yes
	
	wants_avoid_ugly_borders = yes						   
	raze_power_gain = 0.15
	loot_amount = 0.1
	years_of_nationalism = 5
	
	nation_designer_cost = 0
}

ancestor_ruthless_personality = {
	ruler_allow = {
		allow = {
			NOT = {
				ruler_has_personality = kind_hearted_personality
				ruler_has_personality = benevolent_personality
				ruler_has_personality = peaceful_trader_personality
				ruler_has_personality = avowed_pacifist_personality
			}
		}
	
		chance = {
		}
	}

	heir_allow = {
		allow = {
			NOT = {
				heir_has_personality = kind_hearted_personality
				heir_has_personality = benevolent_personality
				heir_has_personality = peaceful_trader_personality
				heir_has_personality = avowed_pacifist_personality
			}
		}
	
		chance = {
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = {
				consort_has_personality = kind_hearted_personality
				consort_has_personality = benevolent_personality
				consort_has_personality = peaceful_trader_personality
				consort_has_personality = avowed_pacifist_personality
			}
		}

		chance = {
		}		
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	easy_war_chance_multiplier = 1.25
	wants_threaten_war = yes
	
	raze_power_gain = 0.35
	loot_amount = 0.25
	harsh_treatment_cost = -0.15
	ae_impact = 0.1
	
	nation_designer_cost = 0
}

ancestor_two_faced_personality = {
	ruler_allow = {
		allow = {
			NOT = {
				ruler_has_personality = kind_hearted_personality
				ruler_has_personality = benevolent_personality
				ruler_has_personality = peaceful_trader_personality
				ruler_has_personality = avowed_pacifist_personality
			}
		}
	
		chance = {
		}
	}

	heir_allow = {
		allow = {
			NOT = {
				heir_has_personality = kind_hearted_personality
				heir_has_personality = benevolent_personality
				heir_has_personality = peaceful_trader_personality
				heir_has_personality = avowed_pacifist_personality
			}
		}
	
		chance = {
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = {
				consort_has_personality = kind_hearted_personality
				consort_has_personality = benevolent_personality
				consort_has_personality = peaceful_trader_personality
				consort_has_personality = avowed_pacifist_personality
			}
		}

		chance = {
		}		
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_betray_allies = yes
	gift_chance = 40
	
	wants_avoid_ugly_borders = yes						   
	diplomatic_reputation = 1
	global_unrest = 1.5
	
	nation_designer_cost = 0
}

ancestor_overly_generous_personality = {
	ruler_allow = {
		allow = {
			NOT = {
				ruler_has_personality = greedy_personality
				ruler_has_personality = malevolent_personality
				ruler_has_personality = cruel_personality
			}
		}
	
		chance = {
		}
	}

	heir_allow = {
		allow = {
			NOT = {
				heir_has_personality = greedy_personality
				heir_has_personality = malevolent_personality
				heir_has_personality = cruel_personality
			}
		}
	
		chance = {
		}	
	}
	
	consort_allow = {
		allow = {
			NOT = {
				consort_has_personality = greedy_personality
				consort_has_personality = malevolent_personality
				consort_has_personality = cruel_personality
			}
		}

		chance = {
		}		
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	gift_chance = 90
	
	global_tax_modifier = -0.10
	global_unrest = -1.5
	
	nation_designer_cost = 0
}





##############################################################################################
##############################################################################################
##############################################################################################
##############################################################################################
# MF+ Bad
##############################################################################################
##############################################################################################
##############################################################################################
##############################################################################################


ancestor_paranoid_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = calm_personality }
			NOT = { ruler_has_personality = naive_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				is_monarch_leader = no
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = immature_personality
					ruler_has_personality = unfaithful_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { ruler_has_personality = calm_personality }
			NOT = { ruler_has_personality = naive_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				is_heir_leader = no
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = craven_personality
					heir_has_personality = immature_personality
					heir_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { ruler_has_personality = calm_personality }
			NOT = { ruler_has_personality = naive_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = craven_personality
					consort_has_personality = immature_personality
					consort_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		
	}
	enemy_strength_multiplier = 1.25
	royal_marriage_acceptance = -10
	alliance_acceptance = -10
	wants_betray_allies = yes
	
	wants_avoid_ugly_borders = yes						   
	advisor_pool = -1
	improve_relation_modifier = -0.15
	global_spy_defence = 0.25
	nation_designer_cost = -1
}

ancestor_immature_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = charismatic_negotiator_personality }
			NOT = { ruler_has_personality = silver_tongue_personality }			
		}
	
		chance = {
			modifier = {
				factor = 0.5
				ruler_has_personality = naive_personality
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = paranoid_personality
					ruler_has_personality = unfaithful_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = charismatic_negotiator_personality }
			NOT = { heir_has_personality = silver_tongue_personality }			
		}
	
		chance = {
			modifier = {
				factor = 0.5
				heir_has_personality = naive_personality
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = craven_personality
					heir_has_personality = paranoid_personality
					heir_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = charismatic_negotiator_personality }
			NOT = { consort_has_personality = silver_tongue_personality }			
		}

		chance = {
			modifier = {
				factor = 0.5
				consort_has_personality = naive_personality
			}
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = craven_personality
					consort_has_personality = paranoid_personality
					consort_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		
	}
	royal_marriage_acceptance = -5
	random_insults = yes
	
	wants_avoid_ugly_borders = yes						   
	diplomatic_reputation = -1
	ae_impact = -0.15
	nation_designer_cost = -1
}

ancestor_lustful_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = pious_personality }
			NOT = { ruler_has_personality = infertile_personality }
			NOT = { ruler_has_personality = chaste_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				has_consort = no
			}
			modifier = {
				factor = 1
				consort_has_personality = infertile_personality
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = immature_personality
					ruler_has_personality = paranoid_personality
					ruler_has_personality = unfaithful_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = pious_personality }
			NOT = { heir_has_personality = infertile_personality }
			NOT = { heir_has_personality = chaste_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				has_consort = no
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = craven_personality
					heir_has_personality = immature_personality
					heir_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = pious_personality }
			NOT = { consort_has_personality = infertile_personality }
			NOT = { consort_has_personality = chaste_personality }
		}

		chance = {
			modifier = {
				factor = 1
				ruler_has_personality = infertile_personality
			}
			modifier = {
				factor = 0.5
				consort_has_personality = fertile_personality
			}
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = craven_personality
					consort_has_personality = immature_personality
					consort_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		
	}
	royal_marriage_acceptance = 30
	
	wants_avoid_ugly_borders = yes						   
	papal_influence = -0.25
	church_power_modifier = -0.15
	global_spy_defence = -0.10
	heir_chance = 0.35
	
	nation_designer_cost = -1
}

ancestor_unfaithful_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = pious_personality }
			NOT = { ruler_has_personality = righteous_personality }
			NOT = { ruler_has_personality = just_personality }
			NOT = { ruler_has_personality = chaste_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				consort_has_personality = infertile_personality
			}
			modifier = {
				factor = 0.5
				has_consort = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = immature_personality
					ruler_has_personality = paranoid_personality
					ruler_has_personality = lustful_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = pious_personality }
			NOT = { heir_has_personality = righteous_personality }
			NOT = { heir_has_personality = just_personality }
			NOT = { heir_has_personality = chaste_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = craven_personality
					heir_has_personality = immature_personality
					heir_has_personality = lustful_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = pious_personality }
			NOT = { consort_has_personality = righteous_personality }
			NOT = { consort_has_personality = just_personality }
			NOT = { consort_has_personality = chaste_personality }
		}

		chance = {
			modifier = {
				factor = 1
				ruler_has_personality = infertile_personality
			}
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = craven_personality
					consort_has_personality = immature_personality
					consort_has_personality = lustful_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	wants_betray_allies = yes
	
	ae_impact = 0.10
	monthly_karma = -0.05
	church_power_modifier = -0.15
	papal_influence = -0.25
	
	nation_designer_cost = -1
}

ancestor_overbearing_personality = {
	ruler_allow = {
		allow = {

		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
					ruler_has_personality = lustful_personality
					ruler_has_personality = unfaithful_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {

		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
					heir_has_personality = lustful_personality
					heir_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {

		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
					consort_has_personality = lustful_personality
					consort_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	allow = {
		
	}
	
	chance = {
	}
	
	alliance_acceptance = -10
	
	wants_avoid_ugly_borders = yes						   
	reduced_liberty_desire = -10
	nation_designer_cost = -3
}

ancestor_indecisive_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = well_advised_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				has_advisor = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
					ruler_has_personality = lustful_personality
					ruler_has_personality = unfaithful_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = well_advised_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				has_advisor = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
					heir_has_personality = lustful_personality
					heir_has_personality = unfaithful_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = well_advised_personality }
		}

		chance = {
			modifier = {
				factor = 0.5
				has_advisor = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
					consort_has_personality = lustful_personality
					consort_has_personality = unfaithful_personality
				}
			}
		}
	}

	allow = {
		
	}
	
	war_chance_multiplier = 0.8
	#random_troop_moves = yes
	
	wants_avoid_ugly_borders = yes						   
	movement_speed = -0.1
	nation_designer_cost = -3	
	
	chance = {
		
	}
}

ancestor_sadistic_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = righteous_personality }
			NOT = { ruler_has_personality = kind_hearted_personality }
			NOT = { ruler_has_personality = just_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.75
				OR = {
					ruler_has_personality = cruel_personality
					ruler_has_personality = conqueror_personality
					ruler_has_personality = malevolent_personality
				}
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = pious_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = calm_personality
					ruler_has_personality = naive_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = calm_personality }
			NOT = { heir_has_personality = naive_personality }
			NOT= { heir_has_personality = just_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.75
				OR = {
					heir_has_personality = cruel_personality
					heir_has_personality = conqueror_personality
					heir_has_personality = malevolent_personality
					
				}
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = pious_personality
					heir_has_personality = craven_personality
					heir_has_personality = calm_personality
					heir_has_personality = naive_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = calm_personality }
			NOT = { consort_has_personality = naive_personality }
			NOT = { consort_has_personality = just_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.75
				OR = {
					consort_has_personality = cruel_personality
					consort_has_personality = conqueror_personality
					consort_has_personality = malevolent_personality
				}
			}
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = pious_personality
					consort_has_personality = craven_personality
					consort_has_personality = calm_personality
					consort_has_personality = naive_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		modifier = {
			factor = 0.5
			has_reform = autocracy_reform
		}
	}
	razing = yes
	other_ai_help_us_multiplier = 0.75
	
	wants_avoid_ugly_borders = yes						   
	reduced_liberty_desire = -10
	global_unrest = 2.5
	stability_cost_modifier = -0.15
	monthly_karma = -0.05
	
	nation_designer_cost = -3
}

ancestor_barbaric_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = scholar_personality }
		}
	
		chance = {
			modifier = {
				factor = 1.5
				has_new_dynasty = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = scholar_personality }
		}
	
		chance = {
			modifier = {
				factor = 1.5
				has_new_dynasty = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = scholar_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
				}
			}
		}
	}

	allow = {
		primitives = no
	}
	
	chance = {
		modifier = {
			factor = 0.5
			army_tradition = 70
		}
	}
	
	random_insults = yes
	
	wants_avoid_ugly_borders = yes						   
	mercenary_manpower = 0.15
	merc_maintenance_modifier = -0.1
	improve_relation_modifier = -0.25
	diplomatic_reputation = -0.5
	
	nation_designer_cost = -3	
	
}

ancestor_inferiority_complex_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = naive_personality }
		}
	
		chance = {
			modifier = {
				factor = 1.5
				has_new_dynasty = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = naive_personality }
		}
	
		chance = {
			modifier = {
				factor = 1.5
				has_new_dynasty = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = naive_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
				}
			}
		}
	}

	allow = {

	}
	
	chance = {
		modifier = {
			factor = 1
			is_great_power = yes
			NOT = { great_power_rank = 1 }		
		}
	}
	
	enemy_strength_multiplier = 1.2
	peace_desire = -10
	
	wants_avoid_ugly_borders = yes						   
	rival_change_cost = -0.25
	build_cost = 0.1
	global_ship_cost = 0.15
	
	nation_designer_cost = -3	
	
}

ancestor_xenophobic_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = benevolent_personality }
			NOT = { ruler_has_personality = tolerant_personality }
			NOT = { ruler_has_personality = righteous_personality }
			NOT = { ruler_has_personality = just_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				has_new_dynasty = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = benevolent_personality }
			NOT = { heir_has_personality = tolerant_personality }
			NOT = { heir_has_personality = righteous_personality }
			NOT = { heir_has_personality = just_personality }
		}
	
		chance = {
			modifier = {
				factor = 0.5
				has_new_dynasty = yes
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = benevolent_personality }
			NOT = { consort_has_personality = tolerant_personality }
			NOT = { consort_has_personality = righteous_personality }
			NOT = { consort_has_personality = just_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
				}
			}
		}
	}

	allow = {
		NOT = { num_accepted_cultures = 1 }
	}
	
	chance = {
		modifier = {
			factor = 1
			dominant_culture = ROOT
		}
	}
	
	war_priority = {
		modifier = {
			factor = 2
			primitives = yes
		}
	}
	
	heathen_ally_acceptance = -1000
	
	wants_avoid_ugly_borders = yes						   
	promote_culture_cost = 1
	same_culture_advisor_cost = -0.05
	
	nation_designer_cost = -3	
	
}

ancestor_dull_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = charismatic_negotiator_personality }
			NOT = { ruler_has_personality = scholar_personality }
			NOT = { ruler_has_personality = free_thinker_personality }
			NOT = { ruler_has_personality = tactical_genius_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
					ruler_has_personality = inferiority_complex_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = charismatic_negotiator_personality }
			NOT = { heir_has_personality = scholar_personality }
			NOT = { heir_has_personality = free_thinker_personality }
			NOT = { heir_has_personality = tactical_genius_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
					heir_has_personality = inferiority_complex_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = charismatic_negotiator_personality }
			NOT = { consort_has_personality = scholar_personality }
			NOT = { consort_has_personality = free_thinker_personality }
			NOT = { consort_has_personality = tactical_genius_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
					consort_has_personality = inferiority_complex_personality
				}
			}
		}
	}

	allow = {
		
	}
	
	chance = {
		
	}
	
	underestimate_ae = yes
	
	wants_avoid_ugly_borders = yes						   
	idea_cost = 0.1
	heir_chance = -0.15
	
	nation_designer_cost = -3	
	
}

ancestor_treacherous_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = righteous_personality }
			NOT = { ruler_has_personality = just_personality }
			NOT = { ruler_has_personality = kind_hearted_personality }
			NOT = { ruler_has_personality = benevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
					ruler_has_personality = inferiority_complex_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = righteous_personality }
			NOT = { heir_has_personality = just_personality }
			NOT = { heir_has_personality = kind_hearted_personality }
			NOT = { heir_has_personality = benevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
					heir_has_personality = inferiority_complex_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = righteous_personality }
			NOT = { consort_has_personality = just_personality }
			NOT = { consort_has_personality = kind_hearted_personality }
			NOT = { consort_has_personality = benevolent_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
					consort_has_personality = inferiority_complex_personality
				}
			}
		}
	}

	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_betray_allies = yes
	
	wants_avoid_ugly_borders = yes						   
	diplomatic_reputation = -1
	fabricate_claims_cost = -0.15
	
	nation_designer_cost = -3	
	
}

ancestor_timid_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = bold_fighter_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				is_monarch_leader = no
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = bishamonten_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = bold_fighter_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				is_heir_leader = no
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = bishamonten_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = bold_fighter_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = bishamonten_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		
	}
	war_chance_multiplier = 0.8
	peace_desire = 5
	
	wants_avoid_ugly_borders = yes						   
	harsh_treatment_cost = 0.25
	
	nation_designer_cost = -3
}

ancestor_kinslayer_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = righteous_personality }
			NOT = { ruler_has_personality = kind_hearted_personality }
			NOT = { ruler_has_personality = just_personality }
			NOT = { ruler_has_personality = benevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				has_heir = no
			}
			modifier = {
				factor = 1
				NOT = { legitimacy_equivalent = 75 }
			}
			modifier = {
				factor = 1
				NOT = { heir_claim = 90 } 
			}
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = pious_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = calm_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = just_personality
					ruler_has_personality = malevolent_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = righteous_personality }
			NOT = { heir_has_personality = kind_hearted_personality }
			NOT = { heir_has_personality = just_personality }
			NOT = { heir_has_personality = benevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				NOT = { legitimacy_equivalent = 75 }
			}
			modifier = {
				factor = 1
				NOT = { heir_claim = 90 } 
			}
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = pious_personality
					heir_has_personality = craven_personality
					heir_has_personality = calm_personality
					heir_has_personality = naive_personality
					heir_has_personality = just_personality
					heir_has_personality = malevolent_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = righteous_personality }
			NOT = { consort_has_personality = kind_hearted_personality }
			NOT = { consort_has_personality = just_personality }
			NOT = { consort_has_personality = benevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				has_heir = no
			}
			modifier = {
				factor = 1
				NOT = { legitimacy_equivalent = 75 }
			}
			modifier = {
				factor = 1
				NOT = { heir_claim = 90 } 
			}
			modifier = {
				factor = 1
				OR = {
					consort_has_personality = cruel_personality
					consort_has_personality = conqueror_personality
					consort_has_personality = malevolent_personality
				}
			}
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = pious_personality
					consort_has_personality = craven_personality
					consort_has_personality = calm_personality
					consort_has_personality = naive_personality
					consort_has_personality = just_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		
	}
	royal_marriage_acceptance = 10
	
	wants_avoid_ugly_borders = yes						   
	heir_chance = -0.25
	legitimacy = 0.25
	republican_tradition = 0.10
	devotion = 0.15
	horde_unity = 0.35
	meritocracy = 0.50
	
	diplomatic_reputation = -1
	
	nation_designer_cost = -1
}

ancestor_content_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = expansionist_personality }
			NOT = { ruler_has_personality = conqueror_personality }
			NOT = { ruler_has_personality = bold_fighter_personality }
			NOT = { ruler_has_personality = inspiring_leader_personality }
			NOT = { ruler_has_personality = malevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = expansionist_personality }
			NOT = { heir_has_personality = conqueror_personality }
			NOT = { heir_has_personality = bold_fighter_personality }
			NOT = { heir_has_personality = inspiring_leader_personality }
			NOT = { heir_has_personality = malevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = expansionist_personality }
			NOT = { consort_has_personality = conqueror_personality }
			NOT = { consort_has_personality = bold_fighter_personality }
			NOT = { consort_has_personality = inspiring_leader_personality }
			NOT = { consort_has_personality = malevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
				}
			}
		}
	}
	
	allow = {
	}
	
	chance = {
		modifier = {
			factor = 0.25
			total_development = 300
		}
		modifier = {
			factor = 0.5
			total_development = 500
		}
		modifier = {
			factor = 0.75
			is_emperor_of_china = yes
			imperial_mandate = 50
		}
		modifier = {
			factor = 0.25
			num_of_cities = 50
		}
	}
	
	war_chance_multiplier = 0.5
	easy_war_chance_multiplier = 0.75
	
	wants_avoid_ugly_borders = yes						   
	spy_offence = -0.25
	
	nation_designer_cost = -1
}

ancestor_delusional_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = well_advised_personality }
			NOT = { ruler_has_personality = calm_personality }
			NOT = { ruler_has_personality = charismatic_negotiator_personality }
			NOT = { ruler_has_personality = silver_tongue_personality }
			NOT = { ruler_has_personality = tactical_genius_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = malevolent_personality
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = content_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = well_advised_personality }
			NOT = { heir_has_personality = calm_personality }
			NOT = { heir_has_personality = charismatic_negotiator_personality }
			NOT = { heir_has_personality = silver_tongue_personality }
			NOT = { heir_has_personality = tactical_genius_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = malevolent_personality
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = content_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = well_advised_personality }
			NOT = { consort_has_personality = calm_personality }
			NOT = { consort_has_personality = charismatic_negotiator_personality }
			NOT = { consort_has_personality = silver_tongue_personality }
			NOT = { consort_has_personality = tactical_genius_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = malevolent_personality
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = content_personality
				}
			}
		}
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	peace_desire = -10
	war_chance_multiplier = 1.2
	other_ai_help_us_multiplier = -0.3
	
	stability_cost_modifier = 0.1
	improve_relation_modifier = -0.15
	
	nation_designer_cost = -1
}

ancestor_envious_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = naive_personality }
			NOT = { ruler_has_personality = inferiority_complex_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = naive_personality }
			NOT = { heir_has_personality = inferiority_complex_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = naive_personality }
			NOT = { consort_has_personality = inferiority_complex_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
				}
			}
		}
	}

	allow = {

	}
	
	chance = {
		modifier = {
			factor = 1
			is_great_power = yes
			NOT = { great_power_rank = 1 }		
		}
	}
	
	wants_avoid_ugly_borders = yes						   
	alliance_acceptance = -15
	wants_betray_allies = yes
	
	rival_change_cost = 0.15
	improve_relation_modifier = -0.10
	
	nation_designer_cost = -3	
	
}

ancestor_slothful_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = industrious_personality }
			NOT = { ruler_has_personality = strict_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = industrious_personality }
			NOT = { heir_has_personality = strict_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = industrious_personality }
			NOT = { consort_has_personality = strict_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
				}
			}
		}
	}

	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	send_warning_desire = 50
	
	envoy_travel_time = 0.15
	build_time = 0.10
	
	nation_designer_cost = -3	
	
}

ancestor_ignorant_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = cultured_personality }
			NOT = { ruler_has_personality = free_thinker_personality }
			NOT = { ruler_has_personality = renaissance_man_personality }
			NOT = { ruler_has_personality = renaissance_woman_personality }
			NOT = { ruler_has_personality = jack_of_all_trades_personality }
			NOT = { ruler_has_personality = well_advised_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = cultured_personality }
			NOT = { heir_has_personality = free_thinker_personality }
			NOT = { heir_has_personality = renaissance_man_personality }
			NOT = { heir_has_personality = renaissance_woman_personality }
			NOT = { heir_has_personality = jack_of_all_trades_personality }
			NOT = { heir_has_personality = well_advised_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = cultured_personality }
			NOT = { consort_has_personality = free_thinker_personality }
			NOT = { consort_has_personality = renaissance_man_personality }
			NOT = { consort_has_personality = renaissance_woman_personality }
			NOT = { consort_has_personality = jack_of_all_trades_personality }
			NOT = { consort_has_personality = well_advised_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
				}
			}
		}
	}

	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	random_insults = yes
	underestimate_ae = yes
	
	idea_cost = 0.10
	
	nation_designer_cost = -3	
	
}

ancestor_unprincipled_ruffian_personality = {
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = just_personality }
			NOT = { ruler_has_personality = righteous_personality }
			NOT = { ruler_has_personality = kind_hearted_personality }
			NOT = { ruler_has_personality = benevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = just_personality }
			NOT = { heir_has_personality = righteous_personality }
			NOT = { heir_has_personality = kind_hearted_personality }
			NOT = { heir_has_personality = benevolent_personality }
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = just_personality }
			NOT = { consort_has_personality = righteous_personality }
			NOT = { consort_has_personality = kind_hearted_personality }
			NOT = { consort_has_personality = benevolent_personality }
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
				}
			}
		}
	}

	allow = {
		
	}
	
	chance = {
		
	}
	
	razing = yes
	
	wants_avoid_ugly_borders = yes						   
	global_unrest = 1.5
	harsh_treatment_cost = -0.1
	
	nation_designer_cost = -3	
	
}

ancestor_senile_personality = {
	ruler_allow = {
		allow = {
			ruler_age = 60
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					ruler_has_personality = obsessive_perfectionist_personality
					ruler_has_personality = loose_lips_personality
					ruler_has_personality = craven_personality
					ruler_has_personality = naive_personality
					ruler_has_personality = cruel_personality
					ruler_has_personality = greedy_personality
					ruler_has_personality = sinner_personality
					ruler_has_personality = drunkard_personality
					ruler_has_personality = infertile_personality
					ruler_has_personality = embezzler_personality
					ruler_has_personality = babbling_buffoon_personality
					ruler_has_personality = immature_personality
				}
			}
		}
	}

	heir_allow = {
		allow = {
			heir_age = 60
		}
	
		chance = {
			modifier = {
				factor = -0.5
				OR = {
					heir_has_personality = obsessive_perfectionist_personality
					heir_has_personality = loose_lips_personality
					heir_has_personality = craven_personality
					heir_has_personality = naive_personality
					heir_has_personality = cruel_personality
					heir_has_personality = greedy_personality
					heir_has_personality = sinner_personality
					heir_has_personality = drunkard_personality
					heir_has_personality = infertile_personality
					heir_has_personality = embezzler_personality
					heir_has_personality = babbling_buffoon_personality
					heir_has_personality = immature_personality
				}
			}
		}
	}
	
	consort_allow = {
		allow = {
			consort_age = 60
		}

		chance = {
			modifier = {
				factor = -0.5
				OR = {
					consort_has_personality = obsessive_perfectionist_personality
					consort_has_personality = loose_lips_personality
					consort_has_personality = craven_personality
					consort_has_personality = naive_personality
					consort_has_personality = cruel_personality
					consort_has_personality = greedy_personality
					consort_has_personality = sinner_personality
					consort_has_personality = drunkard_personality
					consort_has_personality = infertile_personality
					consort_has_personality = embezzler_personality
					consort_has_personality = babbling_buffoon_personality
					consort_has_personality = immature_personality
				}
			}
		}
	}

	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_avoid_ugly_borders = yes						   
	random_insults = yes
	underestimate_ae = yes
	wants_disclose_attack = yes
	
	diplomatic_reputation = -1
	
	nation_designer_cost = -3	
	
}