#5
country_decisions = {
	
	catus_hotmenu_toggle_on = {
		major = yes
		potential = {
			not = {
				ai = yes
				has_country_flag = cheatsh_on
			}
		}
		allow = {
			not = {
				ai = yes
				has_country_flag = cheatsh_on
			}
		}
		effect = {
			set_country_flag = cheatsh_on
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	catus_hotmenu_toggle_off = {
		major = yes
		potential = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
		}
		allow = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
		}
		effect = {
			clr_country_flag = cheatsh_on
		}
		ai_will_do = {
			factor = 0
		}
	}

	catus_hm_3 = {
		major = no
		potential = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
			any_owned_province = {
				is_colony = yes
			}
		}
		allow = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
			any_owned_province = {
				is_colony = yes
			}
		}
		effect = {
			every_owned_province = {
				limit = {
					is_colony = yes
				}
				add_colonysize = 1000
			}
		}
		ai_will_do = {
			factor = 0
		}
	}

	catus_hm_1 = {
		major = no
		potential = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
		}
		allow = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
		}
		effect = {
			define_general = {
				fire = 9999
				shock = 9999
				manuever = 9999
				siege = 9999
			}
			capital_scope = {
				hidden_effect = {
					infantry = ROOT
					infantry = ROOT
					infantry = ROOT
					infantry = ROOT
					infantry = ROOT
					infantry = ROOT
					infantry = ROOT
					infantry = ROOT
					infantry = ROOT
					cavalry = ROOT
					cavalry = ROOT
					cavalry = ROOT
					cavalry = ROOT
					cavalry = ROOT
					cavalry = ROOT
					cavalry = ROOT
					cavalry = ROOT
					cavalry = ROOT
					artillery = ROOT
					artillery = ROOT
					artillery = ROOT
					artillery = ROOT
					artillery = ROOT
					artillery = ROOT
					artillery = ROOT
					artillery = ROOT
					artillery = ROOT
				}
				infantry = ROOT
				cavalry = ROOT
				artillery = ROOT
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	catus_hm_4 = {
		major = no
		potential = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
			any_owned_province = {
				has_port = yes
				region = capital
			}
		}
		allow = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
			any_owned_province = {
				has_port = yes
				region = capital
			}
		}
		effect = {
			define_admiral = {
				fire = 9999
				shock = 9999
				manuever = 9999
				siege = 9999
			}
			random_owned_province = {
				limit = {
					has_port = yes
					region = capital
				}
				hidden_effect = {
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
					transport = ROOT
				}
				transport = ROOT
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	catus_hm_5 = {
		major = no
		potential = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
			any_owned_province = {
				has_port = yes
				region = capital
			}
		}
		allow = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
			any_owned_province = {
				has_port = yes
				region = capital
			}
		}
		effect = {
			define_admiral = {
				fire = 9999
				shock = 9999
				manuever = 9999
				siege = 9999
			}
			random_owned_province = {
				limit = {
					has_port = yes
					region = capital
				}
				hidden_effect = {
					heavy_ship = ROOT
					heavy_ship = ROOT
					heavy_ship = ROOT
					light_ship = ROOT
					light_ship = ROOT
					light_ship = ROOT
					galley = ROOT
					galley = ROOT
					galley = ROOT
				}
				heavy_ship = ROOT
				light_ship = ROOT
				galley = ROOT
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	catus_hm_2 = {
		major = no
		potential = {
			not = {
				ai = yes
				and = {
					adm = 6
					mil = 6
					dip = 6
				}
			}
			has_country_flag = cheatsh_on
		}
		allow = {
			not = {
				ai = yes
			}
			has_country_flag = cheatsh_on
		}
		effect = {
			change_adm = 6
			change_dip = 6
			change_mil = 6
		}
		ai_will_do = {
			factor = 0
		}
	}
	
}