namespace = gre_mission_flavor

country_event = { #1 The City of Cities
	id = gre_mission_flavor.1
	title = "gre_mission_flavor.1.t" 
	desc = "gre_mission_flavor.1.d"
	picture = CONSTANTINOPLE_eventPicture
	
	#major = yes
	
	fire_only_once = yes
	
	is_triggered_only = yes
	
	trigger = {
	}
	
	option = { #Make it our new capital!
		name = "gre_mission_flavor.1.a"
		151 = { #Constantinople
			move_capital_effect = yes
			add_base_tax = 2
			add_base_production = 2
			add_base_manpower = 2
			change_culture = ROOT
			change_religion = ROOT
		}
		add_prestige = 10
	}
	option = { #Resettle it with Greeks only
		name = "gre_mission_flavor.1.b"
		151 = {
			add_base_tax = 2
			add_base_production = 2
			add_base_manpower = 2
			change_culture = ROOT
			change_religion = ROOT
		}
		add_prestige = 5
		
	}
	option = { #Leave it as is
		name = "gre_mission_flavor.1.c"
		add_prestige = -5
	}
}

country_event = { #2 A Pontic Vassal
	id = gre_mission_flavor.2
	title = "gre_mission_flavor.2.t" 
	desc = "gre_mission_flavor.2.d"
	picture = GOOD_WITH_MONARCH_eventPicture
	
	#major = yes
	
	fire_only_once = yes
	
	is_triggered_only = yes
	
	trigger = {
	}
	
	option = { #Keep the lands integrated
		name = "gre_mission_flavor.2.a"
	}
	option = { #Release a Vassal
		name = "gre_mission_flavor.2.b"
		#custom_tooltip = gre_mission_flavor.2.b.tooltip
		hidden_effect = {
			gre_pontic_question_provinces = {
				if = {
					limit = { is_core = ROOT }
					add_core = PON
				}
				else = {
					add_permanent_claim = PON
				}
			}
		}
		release = PON
		create_march = PON
		PON = {
			hidden_effect = { change_government = ROOT	} #Needs to be here it seems, otherwise things just break.
			adopt_reform_progress = ROOT
			define_ruler = {
				dynasty = ROOT
				claim = 100
			}
		}
	}
}