# country_decisions = {
	# convert_to_catholicism = {
		# potential = {
			# tag  = BYZ
			# NOT = { religion = catholic }
			# #Added so that the decision disappears later on.
            # NOT = { 
                # is_year = 1500
                # num_of_cities = 15
            # }
		# }
		# allow = {
			# NOT = { patriarch_authority = 0.01 }
			# #Removed because it shouldn't be required.
			# #ruler_has_personality = tolerant_personality 
            # NOT = { 
                # is_year = 1500
                # num_of_cities = 15
            # }
			# #Added the requirement of being friendly with the pope. AI Byzantium did this way too frequently.
			# PAP = {
				# has_opinion = {
					# who = ROOT
					# value = 90
				# }
			# }
		# }
		# effect = {
			# change_religion = catholic
			# add_papal_influence = 1
			# add_estate_loyalty_modifier = {
				# estate = estate_church
				# desc = "Converted to Catholicism"
				# loyalty = -25
				# duration = 9125
			# }
			# every_country = {
				# limit = {
					# religion = catholic
				# }
				# add_opinion = {
					# who = BYZ
					# modifier = catholic_convert
				# }
			# }
			# add_country_modifier = {
				# name = converted_to_catholicism
				# duration = 9125
			# }
		# }
		# ai_will_do ={
			# factor = 1
			# modifier = {
				# factor = 0
				# NOT = { ruler_has_personality = tolerant_personality }
			# }
		# }
	# }
	
# }