country_decisions = {
	#Technically not an exarch, but I'll put it here for now.
	establish_march_of_dacia = {
		potential = {
			is_free_or_tributary_trigger = yes
			is_nomad = no
			tag = BYZ
			has_reform = theme_system_reform
			NOT = { has_country_flag = established_march_dacia }
			NOT = { exists = DAC }
			OR = { #Any province bordering Dacia
				owns = 4706
				owns = 3164
				owns = 159
				owns = 4704
				owns = 150
				owns = 2746
				owns = 4176
				owns = 141
				owns = 4239
				owns = 1767
				owns = 1864
				owns = 153
				owns = 4706
			}
		}
		provinces_to_highlight = {
			OR = {
				area = transylvania_area
				area = southern_transylvania_area
				area = upper_muntenia_area
				area = oltenia_area
				area = wallachia_area
				area = moldavia_area
				area = bukovina_area
				area = western_moldovia_area
			}
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			is_at_war = no
			OR = {
				adm = 5
				mil = 3
				army_reformer = 2
			}
			1951 = { #Sarmizegetusa
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
			stability = 2
			mil_power = 100
		}
		effect = {
			add_prestige = 10
			add_mil_power = -100
			if = { #If Sarmizegetusa is owned by Byzantium
				limit = {
					owns = 1951
				}
				1951 = {
					if = {
						limit = {
							is_core = ROOT
						}
						remove_core = ROOT
					}
					add_core = DAC
				}
				release = DAC
				hidden_effect = { #Because this caused issues with government names???
					DAC = {
						change_government = monarchy
					}
				}
			}
			if = { #If owned by a subject instead
				limit = {
					1951 = {
						owner = {
							is_subject_of = ROOT
							is_lesser_in_union = no
						}
					}
				}
				1951 = {
					owner = {
						change_tag = DAC
						change_primary_culture = romanian
						swap_ideas = yes
					}
					tag_move_capital_effect = { tag=DAC }
				}
			}
			1951 = { rename_capital = "Sarmizegetusa" }
			#Claims, corresponding to ancient Dacian region.
			transylvania_area = { add_permanent_claim = DAC }
			southern_transylvania_area = { add_permanent_claim = DAC }
			oltenia_area = { add_permanent_claim = DAC }
			upper_muntenia_area = { add_permanent_claim = DAC }
			wallachia_area = { add_permanent_claim = DAC }
			moldavia_area = { add_permanent_claim = DAC }
			bukovina_area = { add_permanent_claim = DAC }
			western_moldovia_area = { add_permanent_claim = DAC }
			#Iron spread
			random_province = {
				limit = {
					OR = {
						area = transylvania_area
						area = southern_transylvania_area
						area = upper_muntenia_area
						area = oltenia_area
						area = wallachia_area
						area = moldavia_area
						area = bukovina_area
						area = western_moldovia_area
					}
					NOT = { trade_goods = iron }
					NOT = { trade_goods = grain }
				}
				change_trade_goods = iron
				set_province_flag = dac_1st_iron
			}
			random_province = {
				limit = {
					NOT = { trade_goods = iron }
					NOT = { trade_goods = grain }
					OR = {
						area = transylvania_area
						area = southern_transylvania_area
						area = upper_muntenia_area
						area = oltenia_area
						area = wallachia_area
						area = moldavia_area
						area = bukovina_area
						area = western_moldovia_area
					}
					NOT = { has_province_flag = dac_1st_iron }
				}
				change_trade_goods = iron
			}
			every_province = {
				limit = {
					has_province_flag = dac_1st_iron
				}
				clr_province_flag = dac_1st_iron
			}
			#Marshy March
			create_march = DAC
			set_country_flag = established_march_dacia
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					mil_power = 200
				} #To not point-starve, should an AI somehow get this far
			}
		}
		
	}
		
	#Same here
	establish_march_of_alania = {
		potential = {
			tag = BYZ
			has_reform = theme_system_reform
			NOT = { has_country_flag = established_march_alania }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			NOT = { exists = ALN }
			OR = { #Any province bordering Alania from the Caucasus
				owns = 2195
				owns = 1856
				owns = 462
				owns = 422
				owns = 4301
				owns = 2203
				owns = 4305
				owns = 4299
				owns = 421
			}
		}
		provinces_to_highlight = {
			OR = {
				area = circassia_area
				area = dagestan_area
				area = astrakhan_area
				area = azov_area
			}
			NOT = { province_id = 286 }
			NOT = { province_id = 2413 }
			NOT = { province_id = 2447 } 
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			is_at_war = no
			OR = {
				adm = 5
				mil = 3
				army_reformer = 2
			}
			2201 = {
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
			stability = 2
			mil_power = 100
		}
		effect = {
			add_prestige = 10
			add_mil_power = -100
			if = { #If Alania is owned by Byzantium
				limit = {
					owns = 2201
				}
				2201 = {
					if = {
						limit = {
							is_core = ROOT
						}
						remove_core = ROOT
					}
					add_core = ALN
					change_culture = alan
				}
				release = ALN
				hidden_effect = { #Because this caused issues with government names???
					ALN = {
						change_government = monarchy
						change_religion = ROOT
					}
				}
				
			}
			if = { #If owned by a subject instead
				limit = {
					2201 = {
						owner = {
							is_subject_of = ROOT
							is_lesser_in_union = no
						}
					}
				}
				2201 = {
					change_culture = alan
					owner = {
						change_tag = ALN
						change_primary_culture = alan
						swap_ideas = yes
					}
					tag_move_capital_effect = { tag=ALN }
				}
			}
			#Claims
			circassia_area = { add_permanent_claim = ALN }
			dagestan_area = { add_permanent_claim = ALN }
			astrakhan_area = { add_permanent_claim = ALN }
			azov_area = { limit = { NOT = { province_id = 286 province_id = 2413 province_id = 2447 } } add_permanent_claim = ALN }
			#Marshy March
			create_march = ALN
			set_country_flag = established_march_alania
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					mil_power = 200
				} #To not point-starve, should an AI somehow get this far
			}
		}
		
	}
	
	#Exarches galore!
	establish_exarch_of_karchidon = {
		potential = {
			tag = BYZ
			has_government_attribute = enables_exarches
			NOT = { has_government_attribute = enables_exarches_estate }
			NOT = { has_country_flag = established_exarch_karchidon }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			# any_province = { 
				# byz_exarch_karchidon_provinces = yes
				# owner = { #Heard there's a "owns_or_vassal_of" trigger, but I'm not sure if it includes union partners or not.
					# OR = {
						# tag = BYZ
						# AND = {
							# is_subject_of = ROOT
							# is_lesser_in_union = no
						# }
					# }
				# }
			# }
		}
		provinces_to_highlight = {
			province_id = 341
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			is_at_war = no
			adm_power = 50
			341 = { #Karchidon, historical capital of the region in 395AD Rome
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
		}
		effect = {
			add_legitimacy = 10
			add_adm_power = -50
			custom_tooltip = br_decision_events.11.tt
			hidden_effect = {
				country_event = { id = br_decision_events.11 }
			}
			set_country_flag = established_exarch_karchidon
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					adm_power = 100
				} #To not point-starve, should an AI somehow get this far
			}
		}
	}
	
	establish_exarch_of_hesperia = {
		potential = {
			tag = BYZ
			has_government_attribute = enables_exarches
			NOT = { has_government_attribute = enables_exarches_estate }
			NOT = { has_country_flag = established_exarch_hesperia }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			# any_province = { 
				# byz_exarch_hesperia_provinces = yes
				# owner = { #Heard there's a "owns_or_vassal_of" trigger, but I'm not sure if it includes union partners or not.
					# OR = {
						# tag = BYZ
						# AND = {
							# is_subject_of = ROOT
							# is_lesser_in_union = no
						# }
					# }
				# }
			# }
		}
		provinces_to_highlight = {
			province_id = 3099
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			is_at_war = no
			adm_power = 50
			3099 = { #Empeiros/Emerita Augusta, historical capital of the region in 395AD Rome
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
		}
		effect = {
			add_legitimacy = 10
			add_adm_power = -50
			custom_tooltip = br_decision_events.12.tt
			hidden_effect = {
				country_event = { id = br_decision_events.12 }
			}
			set_country_flag = established_exarch_hesperia
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					adm_power = 100
				} #To not point-starve, should an AI somehow get this far
			}
		}
	}
	
	establish_exarch_of_galatia = {
		potential = {
			tag = BYZ
			has_government_attribute = enables_exarches
			NOT = { has_government_attribute = enables_exarches_estate }
			NOT = { has_country_flag = established_exarch_galatia }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			# any_province = {
				# byz_exarch_galatia_provinces = yes
				# owner = { #Heard there's a "owns_or_vassal_of" trigger, but I'm not sure if it includes union partners or not.
					# OR = {
						# tag = BYZ
						# AND = {
							# is_subject_of = ROOT
							# is_lesser_in_union = no
						# }
					# }
				# }
			# }
		}
		provinces_to_highlight = {
			OR = {
				province_id = 80
				province_id = 174
			}
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			is_at_war = no
			adm_power = 50
			OR = {
				174 = { #Bourdigala, historical capital of the lower region in 395AD Rome
					owner = {
						OR = {
							tag = ROOT
							AND = {
								is_subject_of = ROOT
								NOT = { is_subject_of_type = tributary_state }
								is_lesser_in_union = no
							}
						}
					}
				}
				80 = { #Treveron/Treveri, historical capital of the upper region in 395AD Rome 
					owner = {
						OR = {
							tag = ROOT
							AND = {
								is_subject_of = ROOT
								NOT = { is_subject_of_type = tributary_state }
								is_lesser_in_union = no
							}
						}
					}
				}
			}
			
		}
		effect = {
			add_legitimacy = 10
			add_adm_power = -50
			custom_tooltip = br_decision_events.13.tt
			hidden_effect = {
				country_event = { id = br_decision_events.13 }
			}
			set_country_flag = established_exarch_galatia
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					adm_power = 100
				} #To not point-starve, should an AI somehow get this far
			}
		}
	}
	
	establish_exarch_of_albion = {
		potential = {
			tag = BYZ
			has_government_attribute = enables_exarches
			NOT = { has_government_attribute = enables_exarches_estate }
			NOT = { has_country_flag = established_exarch_albion }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			# any_province = {
				# byz_exarch_albion_provinces = yes
				# owner = { #Heard there's a "owns_or_vassal_of" trigger, but I'm not sure if it includes union partners or not.
					# OR = {
						# tag = BYZ
						# AND = {
							# is_subject_of = ROOT
							# is_lesser_in_union = no
						# }
					# }
				# }
			# }
		}
		provinces_to_highlight = {
			province_id = 236
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			is_at_war = no
			adm_power = 50
			236 = { #Londinion, historical capital of the region in 395AD Rome
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
		}
		effect = {
			add_legitimacy = 10
			add_adm_power = -50
			custom_tooltip = br_decision_events.14.tt
			hidden_effect = {
				country_event = { id = br_decision_events.14 }
			}
			set_country_flag = established_exarch_albion
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					adm_power = 100
				} #To not point-starve, should an AI somehow get this far
			}
		}
	}
	
	establish_exarch_of_persis = {
		potential = {
			tag = BYZ
			has_government_attribute = enables_exarches
			NOT = { has_government_attribute = enables_exarches_estate }
			NOT = { has_country_flag = established_exarch_persis }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			# any_province = {
				# byz_exarch_persis_provinces = yes
				# owner = { #Heard there's a "owns_or_vassal_of" trigger, but I'm not sure if it includes union partners or not.
					# OR = {
						# tag = BYZ
						# AND = {
							# is_subject_of = ROOT
							# is_lesser_in_union = no
						# }
					# }
				# }
			# }
		}
		provinces_to_highlight = {
			province_id = 2218
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			is_at_war = no
			adm_power = 50
			2218 = {  #Persepolis
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
		}
		effect = {
			add_legitimacy = 10
			add_adm_power = -50
			custom_tooltip = br_decision_events.15.tt
			hidden_effect = {
				country_event = { id = br_decision_events.15 }
			}
			set_country_flag = established_exarch_persis
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					adm_power = 100
				} #To not point-starve, should an AI somehow get this far
			}
		}
	}
	
	establish_exarch_of_ravenna = {
		potential = {
			tag = BYZ
			has_government_attribute = enables_exarches
			NOT = { has_government_attribute = enables_exarches_estate }
			NOT = { has_country_flag = established_exarch_ravenna }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			# any_province = {
				# byz_exarch_ravenna_provinces = yes
				# owner = { #Heard there's a "owns_or_vassal_of" trigger, but I'm not sure if it includes union partners or not.
					# OR = {
						# tag = BYZ
						# AND = {
							# is_subject_of = ROOT
							# is_lesser_in_union = no
						# }
					# }
				# }
			# }
		}
		provinces_to_highlight = {
			province_id = 114
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			NOT = {
				capital_scope = {
					region = italy_region
				}
			}
			is_at_war = no
			adm_power = 50
			114 = { #Ravenna, historical capital of the Exarch of Italy
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
		}
		effect = {
			add_legitimacy = 10
			add_adm_power = -50
			custom_tooltip = br_decision_events.16.tt
			hidden_effect = {
				country_event = { id = br_decision_events.16 }
			}
			set_country_flag = established_exarch_ravenna
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					adm_power = 100
				} #To not point-starve, should an AI somehow get this far
			}
		}
	}
	
	establish_exarch_of_anatolia = {
		potential = {
			tag = BYZ
			has_government_attribute = enables_exarches
			NOT = { has_government_attribute = enables_exarches_estate }
			NOT = { has_country_flag = established_exarch_anatolia }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			# any_province = { 
				# byz_exarch_anatolia_provinces = yes
				# owner = { #Heard there's a "owns_or_vassal_of" trigger, but I'm not sure if it includes union partners or not.
					# OR = {
						# tag = BYZ
						# AND = {
							# is_subject_of = ROOT
							# is_lesser_in_union = no
						# }
					# }
				# }
			# }
		}
		provinces_to_highlight = {
			province_id = 2313
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			capital_scope = {
				region = italy_region
			}
			is_at_war = no
			adm_power = 50
			2313 = { #Antioch, because important city.
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
		}
		effect = {
			add_legitimacy = 10
			add_adm_power = -50
			custom_tooltip = br_decision_events.17.tt
			hidden_effect = {
				country_event = { id = br_decision_events.17 }
			}
			set_country_flag = established_exarch_anatolia
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					adm_power = 100
				} #To not point-starve, should an AI somehow get this far
			}
		}
	}

	establish_exarch_of_aegyptus = {
		potential = {
			tag = BYZ
			has_government_attribute = enables_exarches
			NOT = { has_government_attribute = enables_exarches_estate }
			NOT = { has_country_flag = established_exarch_aegyptus }
			is_free_or_tributary_trigger = yes
			is_nomad = no
			# any_province = { 
				# byz_exarch_aegyptus_provinces = yes
				# owner = { #Heard there's a "owns_or_vassal_of" trigger, but I'm not sure if it includes union partners or not.
					# OR = {
						# tag = BYZ
						# AND = {
							# is_subject_of = ROOT
							# is_lesser_in_union = no
						# }
					# }
				# }
			# }
		}
		provinces_to_highlight = {
			province_id = 358 #Alexandria
			OR = {
				NOT = { owned_by = ROOT }
				NOT = { is_core = ROOT }
			}
		}
		allow = {
			# capital_scope = {
				# region = italy_region
			# }
			is_at_war = no
			adm_power = 50
			358 = { #Alexandria, important city in the region.
				owner = {
					OR = {
						tag = ROOT
						AND = {
							is_subject_of = ROOT
							NOT = { is_subject_of_type = tributary_state }
							is_lesser_in_union = no
						}
					}
				}
			}
		}
		effect = {
			add_legitimacy = 10
			add_adm_power = -50
			custom_tooltip = br_decision_events.18.tt
			hidden_effect = {
				country_event = { id = br_decision_events.18 }
			}
			set_country_flag = established_exarch_aegyptus
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					adm_power = 100
				} #To not point-starve, should an AI somehow get this far
			}
		}
	}

	#AI province ceding decisions for Exarches
	ai_cede_lands_karchidon = {
		potential = {
			tag = BYZ
			#ai = yes
			#Exarch specific:
			exists = KCD
			KCD = { is_subject_of = ROOT }
			any_owned_province = {
				byz_exarch_karchidon_provinces = yes
			}
		}
		
		provinces_to_highlight = {
			byz_exarch_karchidon_provinces = yes
			owned_by = ROOT
		}
		
		allow = {
			is_at_war = no
		}
		
		effect = {
			custom_tooltip = br_decision_events.1.tt
			hidden_effect = {
				country_event = { id = br_decision_events.1 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				KCD = { #If disloyal
					liberty_desire = 50
				}
			}
		}
	}
	ai_cede_lands_hesperia = {
		potential = {
			tag = BYZ
			#ai = yes
			#Exarch specific:
			exists = HSP
			HSP = { is_subject_of = ROOT }
			any_owned_province = {
				byz_exarch_hesperia_provinces = yes
			}
		}
		
		provinces_to_highlight = {
			byz_exarch_hesperia_provinces = yes
			owned_by = ROOT
		}
		
		allow = {
			is_at_war = no
		}
		
		effect = {
			custom_tooltip = br_decision_events.2.tt
			hidden_effect = {
				country_event = { id = br_decision_events.2 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				HSP = { #If disloyal
					liberty_desire = 50
				}
			}
		}
	}
	ai_cede_lands_galatia = {
		potential = {
			tag = BYZ
			#ai = yes
			#Exarch specific:
			exists = GLT
			GLT = { is_subject_of = ROOT }
			any_owned_province = {
				byz_exarch_galatia_provinces = yes
			}
		}
		
		provinces_to_highlight = {
			byz_exarch_galatia_provinces = yes
			owned_by = ROOT
		}
		
		allow = {
			is_at_war = no
		}
		
		effect = {
			custom_tooltip = br_decision_events.3.tt
			hidden_effect = {
				country_event = { id = br_decision_events.3 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				GLT = { #If disloyal
					liberty_desire = 50
				}
			}
		}
	}
	ai_cede_lands_albion = {
		potential = {
			tag = BYZ
			#ai = yes
			#Exarch specific:
			exists = ABO
			ABO = { is_subject_of = ROOT }
			any_owned_province = {
				byz_exarch_albion_provinces = yes
			}
		}
		
		provinces_to_highlight = {
			byz_exarch_albion_provinces = yes
			owned_by = ROOT
		}
		
		allow = {
			is_at_war = no
		}
		
		effect = {
			custom_tooltip = br_decision_events.4.tt
			hidden_effect = {
				country_event = { id = br_decision_events.4 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				ABO = { #If disloyal
					liberty_desire = 50
				}
			}
		}
	}
	ai_cede_lands_persis = {
		potential = {
			tag = BYZ
			#ai = yes
			#Exarch specific:
			exists = PSI
			PSI = { is_subject_of = ROOT }
			any_owned_province = {
				byz_exarch_persis_provinces = yes
			}
		}
		
		provinces_to_highlight = {
			byz_exarch_persis_provinces = yes
			owned_by = ROOT
		}
		
		allow = {
			is_at_war = no
		}
		
		effect = {
			custom_tooltip = br_decision_events.5.tt
			hidden_effect = {
				country_event = { id = br_decision_events.5 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				PSI = { #If disloyal
					liberty_desire = 50
				}
			}
		}
	}
	ai_cede_lands_ravenna = {
		potential = {
			tag = BYZ
			#ai = yes
			#Exarch specific:
			exists = RVN
			RVN = { is_subject_of = ROOT }
			any_owned_province = {
				byz_exarch_ravenna_provinces = yes
			}
		}
		
		provinces_to_highlight = {
			byz_exarch_ravenna_provinces = yes
			owned_by = ROOT
		}
		
		allow = {
			is_at_war = no
		}
		
		effect = {
			custom_tooltip = br_decision_events.6.tt
			hidden_effect = {
				country_event = { id = br_decision_events.6 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				RVN = { #If disloyal
					liberty_desire = 50
				}
			}
		}
	}
	ai_cede_lands_anatolia = {
		potential = {
			tag = BYZ
			#ai = yes
			#Exarch specific:
			exists = ATL
			ATL = { is_subject_of = ROOT }
			any_owned_province = {
				byz_exarch_anatolia_provinces = yes
			}
		}
		
		provinces_to_highlight = {
			byz_exarch_anatolia_provinces = yes
			owned_by = ROOT
		}
		
		allow = {
			is_at_war = no
		}
		
		effect = {
			custom_tooltip = br_decision_events.7.tt
			hidden_effect = {
				country_event = { id = br_decision_events.7 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				ATL = { #If disloyal
					liberty_desire = 50
				}
			}
		}
	}
	ai_cede_lands_aegyptus = {
		potential = {
			tag = BYZ
			#ai = yes
			#Exarch specific:
			exists = AEG
			AEG = { is_subject_of = ROOT }
			any_owned_province = {
				byz_exarch_aegyptus_provinces = yes
			}
		}
		
		provinces_to_highlight = {
			byz_exarch_aegyptus_provinces = yes
			owned_by = ROOT
		}
		
		allow = {
			is_at_war = no
		}
		
		effect = {
			custom_tooltip = br_decision_events.8.tt
			hidden_effect = {
				country_event = { id = br_decision_events.8 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				AEG = { #If disloyal
					liberty_desire = 50
				}
			}
		}
	}
}