byz_crusader_vassal = {
	copy_from = vassal
	count = vassal
	
	
	sprite = GFX_icon_hereditary_pronoia_subject_type
	diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_hereditary_pronoia_subject_type
	diplomacy_subject_sprite = GFX_icon_diplomacy_am_hereditary_pronoia_subject_type
	
	# Properties:
	created_by_overlord = yes
	extend_trading_range = yes
	
	relative_power_class = 1
	base_liberty_desire = 25.0
	liberty_desire_development_ratio = 0.2 #33% higher than a regular vassal in BT.
	
	pays_overlord = 0.1 #purely military subject. Pays very little by default.
	forcelimit_to_overlord = 0.1
	naval_forcelimit_to_overlord = 0.1		
	manpower_to_overlord = 0.2		    
	sailors_to_overlord = 0.2		
	military_focus = 1.0
	
	takes_diplo_slot = no
	can_be_annexed = no
	can_be_integrated = no #can be inherited
	
	modifier_subject = clear #We don't want to duplicate the ones inherited from vassal
	modifier_subject = {
		modifier = crusader_vassal_subject
	}
	modifier_overlord = clear #We don't want to duplicate the ones inherited from vassal
	modifier_overlord = {
		modifier = crusader_vassal_overlord
	}
	modifier_overlord = {
		modifier = crusader_vassal_50_dev
		trigger = {
			total_development = 50
		}
	}
	modifier_overlord = {
		modifier = crusader_vassal_100_dev
		trigger = {
			total_development = 100
		}
	}
	modifier_overlord = {
		modifier = crusader_vassal_200_dev
		trigger = {
			total_development = 200
		}
	}
	
}

byz_crusader_vassal_revoked_land_rights = {

	# Graphics:
	sprite = GFX_icon_pronoia_subject_type
	diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_pronoia_subject_type
	diplomacy_subject_sprite = GFX_icon_diplomacy_am_pronoia_subject_type

	copy_from = byz_crusader_vassal
	count = byz_crusader_vassal
	disable_inheritance = yes # Use this for Personal Union types of subjects to disallow the inheriting mechanic
	base_liberty_desire = 50.0
	
}