

hereditary_pronoia_subject_type = {
	copy_from = vassal
	count = vassal
	
	# Graphics:
	sprite = GFX_icon_hereditary_pronoia_subject_type
	diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_hereditary_pronoia_subject_type
	diplomacy_subject_sprite = GFX_icon_diplomacy_am_hereditary_pronoia_subject_type

	# Properties:
	created_by_overlord = yes
	extend_trading_range = yes

	takes_diplo_slot = no
	can_be_integrated = no #can be inherited
	
	place_relative_on_throne = no #exploitable
	
	base_liberty_desire = 25.0
	
	pays_overlord = 0.1 #purely military subject. Pays very little by default.
	forcelimit_to_overlord = 0.1
	naval_forcelimit_to_overlord = 0.1		
	manpower_to_overlord = 0.2		    
	sailors_to_overlord = 0.2		
	military_focus = 1.0
	
	subsidize_armies = yes
	scutage = no
	send_officers = yes
	send_additional_troops = yes
	
	modifier_subject = clear #Clearing to reset the UI, then re-applying all the modifiers because damn is this UI broken.
	modifier_overlord = clear #Ditto
	modifier_subject = {
		modifier = pronoia_base_modifiers
	}
	# modifier_subject = {
		# modifier = BYZ_extra_forcelimit_for_pronoiars
		# trigger = {
			# custom_trigger_tooltip = {
				# tooltip = BYZ_extra_forcelimit_for_pronoiars_tt
				# overlord = { has_country_flag = BYZ_extra_forcelimit_for_pronoiars_flag }
			# }
		# }
	# }
	# modifier_subject = {
		# modifier = BYZ_army_trad
		# trigger = {
			# custom_trigger_tooltip = {
				# tooltip = BYZ_army_trad_tt
				# overlord = { has_country_flag = BYZ_pronoia_subjects_get_3_yearly_army_tradition_flag }
			# }
		# }
	# }
	# modifier_subject = {
		# modifier = BYZ_discipline
		# trigger = {
			# custom_trigger_tooltip = {
				# tooltip = BYZ_discipline_tt
				# overlord = { has_country_flag = BYZ_pronoia_will_get_5_discipline_flag }
			# }
		# }
	# }
	modifier_overlord = {
		modifier = pronoia_base_overlord_modifiers
	}
	# modifier_overlord = {
		# modifier = BYZ_pronoia_buff_army_tradition_modifier
		# trigger = {
			# army_size = 20
			# overlord = {
				# mission_completed = BYZ_strategoi_realms
			# }
		# }
	# }
	# modifier_overlord = {
		# modifier = BYZ_pronoia_land_forcelimit_penalty
		# trigger = {
			# custom_trigger_tooltip = {
				# tooltip = BYZ_pronoia_land_forcelimit_penalty_tt
				# NOT = { overlord = { has_country_flag = BYZ_no_pronoia_forcelimit_penalty } }
			# }
		# }
	# }
	modifier_subject = {
		modifier = subject_tax_modifier
		trigger = {
			overlord = {
				has_government_attribute = subject_tax_modifier_25
			}
		}
	}
	modifier_subject = {
		modifier = same_religion_subject_bonus_mod
		trigger = {
			overlord = {
				has_government_attribute = same_religion_subject_bonus
				religion = PREV
			}
		}
	}
}

pronoia_subject_type = { #can be inherited

	# Graphics:
	sprite = GFX_icon_pronoia_subject_type
	diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_pronoia_subject_type
	diplomacy_subject_sprite = GFX_icon_diplomacy_am_pronoia_subject_type

	copy_from = hereditary_pronoia_subject_type
	count = hereditary_pronoia_subject_type
	disable_inheritance = yes # Use this for Personal Union types of subjects to disallow the inheriting mechanic
	base_liberty_desire = 50.0
}
