br_varangian_guard_elite = {
    regiments_per_development = 0.01
	mercenary_desc_key = FREE_OF_ARMY_PROFESSIONALISM_COST_FREE_OF_FORCELIMIT_COST
	max_size = 20 #Requires 2k dev to hit.
    cavalry_weight = 0.2
	#artillery_weight = 0.4
    cavalry_cap = 4 #Technically should never apply since the max size is 20.
	cost_modifier = 1.25
    home_province = 151 #Constantinople
	counts_towards_force_limit = no 
	trigger = {
		tag = BYZ	
		custom_trigger_tooltip = {
			tooltip = br_varangian_guard_enabled_tt
			has_country_flag = br_varangian_guard_enabled
		}
        is_allowed_to_recruit_mercenaries = yes
	}
	modifier = { #Elite unit. Should be powerful.
		allow_mercenary_drill = yes
		land_morale = 0.15
		shock_damage = 0.10
		fire_damage = 0.10
	}
}
br_varangian_guard = {
    regiments_per_development = 0.015
	mercenary_desc_key = FREE_OF_ARMY_PROFESSIONALISM_COST
	max_size = 20 #Requires 1.5k dev to hit.
    cavalry_weight = 0.2
	#artillery_weight = 0.2
    cavalry_cap = 4
	cost_modifier = 0.75
    home_province = 151 #Constantinople
	trigger = {
		tag = BYZ
		custom_trigger_tooltip = {
			tooltip = br_varangian_guard_enabled_tt
			has_country_flag = br_varangian_guard_enabled
		}
        is_allowed_to_recruit_mercenaries = yes
	}
	modifier = { #Elite unit. Should be powerful.
		allow_mercenary_drill = yes
		land_morale = 0.1
		shock_damage = 0.05
		fire_damage = 0.05
	}
}
br_varangian_guard_rowdy = {
    regiments_per_development = 0.02
	mercenary_desc_key = FREE_OF_ARMY_PROFESSIONALISM_COST
	max_size = 20 #Requires 1k dev to hit.
    cavalry_weight = 0.1
	#artillery_weight = 0.05
    cavalry_cap = 2
	cost_modifier = 0.5
    home_province = 151 #Constantinople
	trigger = {
		tag = BYZ
		custom_trigger_tooltip = {
			tooltip = br_varangian_guard_enabled_tt
			has_country_flag = br_varangian_guard_enabled
		}
        is_allowed_to_recruit_mercenaries = yes
	}
	modifier = { #(Not so) Elite unit. Should (Not) be powerful.
		allow_mercenary_drill = yes
		land_morale = 0.1
	}
}
br_turkic_cavalry = {
    regiments_per_development = 0.02
	mercenary_desc_key = FREE_OF_ARMY_PROFESSIONALISM_COST
    cavalry_weight = 1
	#artillery_weight = 0.2
    cavalry_cap = 20
	cost_modifier = 0.5
	sprites = { dlc042_tur_sprite_pack dlc002_tur_sprite_pack muslimgfx_sprite_pack } #Should use Ottoman units, to my knowledge
	trigger = {
		tag = BYZ
		custom_trigger_tooltip = {
			tooltip = br_turkic_cavalry_enabled_tt
			has_country_flag = br_turkic_cavalry_enabled
		}
        is_allowed_to_recruit_mercenaries = yes
	}
	modifier = {
		cavalry_flanking = 0.25
		cavalry_power = 0.1
		cav_to_inf_ratio = 0.7 #Should hopefully work
	}
}