# incident_siege_of_constantinople = { #Triggers when and if Byzantium has converted to Catholicism & are in a defensive war against Ottomans.
    # event = incidents_byzantine_resurgence.1
	# default_option = 0
	
	# can_stop = {
		# NOT = {
			# exists = BYZ
		# }
	# }

	# 0 = { #Do not offer help
		# factor = 4
		# modifier = {
			# factor = 100
			# is_neighbor_of = BYZ
			# NOT = {
				# alliance_with = BYZ
			# }
		# }
		# modifier = {
			# factor = 100
			# OR = {
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_rivalry
				# }
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_hostile
				# }
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_threatened
				# }
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_outraged
				# }
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_disloyal
				# }
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_rebellious
				# }
			# }
		# }
	# }
	
	# 1 = { #Attempt to protect the Byzantines
		# factor = 1
		# modifier = {
			# factor = 100
			# OR = {
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_friendly
				# }
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_loyal
				# }
				# ai_attitude = {
					# who = BYZ
					# attitude = attitude_allied
				# }
			# }
		# }
	# }
# }

incident_byzantine_resurgence = { #Triggered when and if Byzantium resurges (Gets more than 1k development while being independent)
    event = incidents_byzantine_resurgence.2
	default_option = 0
	
	can_stop = {
		OR = {
			NOT = {
				exists = BYZ
			}
			BYZ = {
				is_subject = yes
			}
			BYZ = {
				NOT = { is_great_power = yes }
			}
		}
	}

	0 = { #Hah, they are merely Greeks, not Romans!
		factor = 3
		modifier = {
			factor = 100
			is_neighbor_of = BYZ
			NOT = {
				alliance_with = BYZ
			}
		}
		modifier = {
			factor = 100
			OR = {
				ai_attitude = {
					who = BYZ
					attitude = attitude_rivalry
				}
				ai_attitude = {
					who = BYZ
					attitude = attitude_hostile
				}
				ai_attitude = {
					who = BYZ
					attitude = attitude_threatened
				}
				ai_attitude = {
					who = BYZ
					attitude = attitude_outraged
				}
				ai_attitude = {
					who = BYZ
					attitude = attitude_disloyal
				}
				ai_attitude = {
					who = BYZ
					attitude = attitude_rebellious
				}
			}
		}
	}
	
	1 = { #Concede the Greeks as the true Romans
		factor = 1
		modifier = {
			factor = 100
			OR = {
				ai_attitude = {
					who = BYZ
					attitude = attitude_friendly
				}
				ai_attitude = {
					who = BYZ
					attitude = attitude_loyal
				}
				ai_attitude = {
					who = BYZ
					attitude = attitude_allied
				}
			}
		}
	}
	
	2 = { #Attempt to negotiate with the Greeks
		factor = 2
		modifier = {
			factor = 100
			ai_attitude = {
				who = BYZ
				attitude = attitude_neutral
			}
		}
	}
}