estate_generals_disaster = {
	potential = {
		has_dlc = "The Cossacks"
		has_estate = estate_generals
		estate_influence = {
			estate = estate_generals
			influence = 80
		}
	}


	can_start = {
		has_any_disaster = no
		estate_influence = {
			estate = estate_generals
			influence = 100
		}
	}
	
	can_stop = {
		NOT = {
			estate_influence = {
				estate = estate_generals
				influence = 100
			}		
		}
	}
	
	down_progress = {
		factor = 0
		modifier = {
			factor = 1
			NOT = {
				estate_influence = {
					estate = estate_generals
					influence = 100
				}
			}
		}
	}
	
	progress = {
		modifier = {
			factor = 0.5
			NOT = {
				estate_loyalty = {
					estate = estate_generals
					loyalty = 50
				}
			}
			is_at_war = no
		}
		modifier = {
			factor = 0.5
			NOT = {
				estate_loyalty = {
					estate = estate_generals
					loyalty = 40
				}
			}
			is_at_war = no
		}
		modifier = {
			factor = 1
			NOT = {
				estate_loyalty = {
					estate = estate_generals
					loyalty = 30
				}
			}
			is_at_war = no
		}
		modifier = {
			factor = 1
			NOT = {
				estate_loyalty = {
					estate = estate_generals
					loyalty = 20
				}
			}
			is_at_war = no
		}
	}
	
	can_end = {
		stability = 1
		NOT = { num_of_rebel_armies = 1	}
		NOT = { num_of_rebel_controlled_provinces = 1 }
		
	}
	
	modifier = {
		global_manpower_modifier = -0.25
		defensiveness = -0.25
		land_morale = -0.25
		infantry_power = -0.25
		cavalry_power = -0.25
		artillery_power = -0.25
	}

	on_start = strategoi_estate_events.21
	on_end = strategoi_estate_events.22
	
	on_monthly = {
		events = {
		}
		random_events = { 
			1000 = 0
		}
	}
}

