namespace = hz_yazata

hz_yazata.1 = {
    type = character_event
    title = hz_yazata.1.t
    desc = {
        desc = hz_yazata.1.desc
        desc = religious_decision.0101.desc.generic
        desc = religious_decision.0101.desc.end
    }
    theme = faith
    left_portrait = { character = root animation = personality_rational }

	option = {
		name = hz_yazata_choice_anahita
	trigger = {
			OR = {
            rite = { rite_has_tenet = tenet_hz_yazata_veneration }
            has_personal_tenet = tenet_hz_yazata_veneration
        }
			NOT = { has_character_modifier = hz_yazata_anahita_modifier }
	}
		hz_set_yazata_effect = { BHAKTI = hz_yazata_anahita_modifier }
	}

	option = {
		name = hz_yazata_choice_sraosha
	trigger = {
			OR = {
            rite = { rite_has_tenet = tenet_hz_yazata_veneration }
            has_personal_tenet = tenet_hz_yazata_veneration
        }
			NOT = { has_character_modifier = hz_yazata_sraosha_modifier }
	}
		hz_set_yazata_effect = { BHAKTI = hz_yazata_sraosha_modifier }
	}

	option = {
		name = hz_yazata_choice_mihr
	trigger = {
			OR = {
            rite = { rite_has_tenet = tenet_hz_yazata_veneration }
            has_personal_tenet = tenet_hz_yazata_veneration
        }
			NOT = { has_character_modifier = hz_yazata_mihr_modifier }
	}
		hz_set_yazata_effect = { BHAKTI = hz_yazata_mihr_modifier }
	}

	option = {
		name = hz_yazata_choice_rashnu
	trigger = {
			OR = {
            rite = { rite_has_tenet = tenet_hz_yazata_veneration }
            has_personal_tenet = tenet_hz_yazata_veneration
        }
			NOT = { has_character_modifier = hz_yazata_rashnu_modifier }
	}
		hz_set_yazata_effect = { BHAKTI = hz_yazata_rashnu_modifier }
	}

	option = {
		name = religious_decision.0101.optout
		flavor = religious_decision.0101.flavor

		ai_chance = {
			base = 0
		}
	}
}
