﻿namespace = ppr_pilgrim_decision_events

# The camp priest blesses the camp (from ppr_bless_the_camp_decision)
ppr_pilgrim_decision_events.0201 = {
	type = character_event
	title = ppr_pilgrim_decision_events.0201.t
	desc = ppr_pilgrim_decision_events.0201.desc
	theme = faith

	left_portrait = {
		character = root
		animation = prayer
	}
	right_portrait = {
		character = scope:ppr_camp_priest
		animation = preaching_no_book
		camera = camera_event_center_close_to_right
	}
	override_background = { reference = ep3_campfire }

	immediate = {
		random_court_position_holder = {
			type = camp_priest_camp_officer
			save_scope_as = ppr_camp_priest
		}
		# Should not happen (the decision requires a camp priest), but never leave the scope empty
		if = {
			limit = { NOT = { exists = scope:ppr_camp_priest } }
			create_character = {
				template = simple_priest_character_template
				gender_female_chance = root_faith_clergy_gender_female_chance
				location = root.location
				save_scope_as = ppr_camp_priest
			}
		}
	}

	option = {
		name = ppr_pilgrim_decision_events.0201.a
		add_character_modifier = {
			modifier = ppr_camp_blessed_modifier
			years = 5
		}
		ai_chance = { base = 100 }
	}
}
