﻿# Pilgrims and Preachers - script values

# Contract weight bonus for adventurers on a religious path. Root = adventurer.
ppr_contracts_weight_up_religious_value = {
	value = 0
	if = {
		limit = { has_realm_law_flag = ppr_contracts_weight_up_religious }
		add = 300
	}
	if = {
		limit = {
			OR = {
				has_trait = zealous
				has_trait = pilgrim
			}
		}
		add = 50
	}
	if = {
		limit = { has_trait = cynical }
		add = -50
	}
}

# Difficulty of the guardians at a saint's tomb, by employer tier. Root = contract.
ppr_relic_guardians_difficulty_value = {
	value = 10
	if = {
		limit = { task_contract_tier >= 3 }
		add = 3
	}
	if = {
		limit = { task_contract_tier >= 4 }
		add = 2
	}
}

# Difficulty of the crowds to preach to. Root = contract.
ppr_preaching_difficulty_value = {
	value = 10
	if = {
		limit = { task_contract_tier >= 3 }
		add = 2
	}
	if = {
		limit = { task_contract_tier >= 4 }
		add = 2
	}
}
