﻿namespace = acm_commission

acm_commission.800 = {
	type = character_event
	hidden = yes
	trigger = {
		has_variable = acm_c_active
		NOT = { has_variable = acm_c_ticked }    # a second chain (re-ordered soon after abandoning) dies here
	}
	immediate = {
		save_scope_as = acm_c_player
		set_variable = { name = acm_c_ticked value = yes days = 25 }
		if = {
			limit = { var:acm_c_stage ?= flag:master }
		}
		else_if = {
			limit = { var:acm_c_stage ?= flag:questing }
			if = {
				limit = {
					OR = {
						NOT = { exists = var:acm_c_seeker }
						var:acm_c_seeker = { is_alive = no }
						var:acm_c_seeker = { is_imprisoned = yes }
						AND = {
							OR = {
								var:acm_c_qstage ?= flag:outbound
								var:acm_c_qstage ?= flag:returning
							}
							var:acm_c_seeker = { is_travelling = no }
						}
					}
				}
				trigger_event = acm_commission.270
			}
			trigger_event = { id = acm_commission.800 days = 30 }
		}
		else = {
			change_variable = { name = acm_c_days_left subtract = 30 }
			if = {
				limit = { var:acm_c_days_left <= 0 }
				if = {
					limit = { NOT = { has_variable = acm_c_safe } }
					random = {
						chance = acm_c_fail_final
						save_scope_value_as = { name = acm_c_failed value = yes }
					}
				}
				if = {
					limit = { exists = scope:acm_c_failed }
					trigger_event = acm_commission.901
				}
				else_if = {
					limit = { has_variable = acm_c_deceit }
					random_list = {
						60 = { trigger_event = acm_commission.900 }
						15 = { trigger_event = acm_commission.361 }
						15 = {
							if = { limit = { var:acm_c_tier > 0 } change_variable = { name = acm_c_tier subtract = 1 } }
							set_variable = acm_c_deceit_inferior
							trigger_event = acm_commission.900
						}
						10 = {
							set_variable = acm_c_fake_pending
							trigger_event = acm_commission.900
						}
					}
				}
				else = {
					trigger_event = acm_commission.900
				}
			}
			else = {
				if = {
					limit = { var:acm_c_flavor_left > 0 }
					random = {
						chance = 40
						change_variable = { name = acm_c_flavor_left subtract = 1 }
						acm_c_ensure_smith_effect = yes
						random_list = {
						1 = { trigger_event = acm_commission.101 }
						1 = { trigger_event = acm_commission.102 }
						1 = { trigger_event = acm_commission.103 }
						1 = { trigger_event = acm_commission.104 }
						1 = { trigger_event = acm_commission.105 }
						1 = { trigger_event = acm_commission.106 }
						1 = { trigger_event = acm_commission.151 }
						1 = { trigger_event = acm_commission.152 }
						1 = { trigger_event = acm_commission.153 }
						}
					}
				}
				trigger_event = { id = acm_commission.800 days = 30 }
			}
		}
	}
}

acm_commission.270 = {
	type = character_event
	title = acm_commission.270.t
	desc = acm_commission.270.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { var:acm_c_stage ?= flag:questing }
	immediate = {
		acm_c_ensure_smith_effect = yes
		var:acm_c_seeker ?= { remove_variable = acm_c_seeking_for }
		set_variable = { name = acm_c_stage value = flag:forging }
		remove_variable = acm_c_qstage
		change_variable = { name = acm_c_days_left add = 90 }
		set_variable = acm_c_safe
	}
	option = {
		name = acm_commission.270.a
		custom_tooltip = acm_c_fallback_tt
	}
}

acm_commission.101 = {
	type = character_event
	title = acm_commission.101.t
	desc = acm_commission.101.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.101.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		change_variable = { name = acm_c_days_left add = -25 }
		custom_tooltip = acm_c_days_faster
	}
	option = {
		name = acm_commission.101.b
		change_variable = { name = acm_c_days_left add = 15 }
		custom_tooltip = acm_c_days_slower
	}
}

acm_commission.102 = {
	type = character_event
	title = acm_commission.102.t
	desc = acm_commission.102.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.102.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		change_variable = { name = acm_c_days_left add = -20 }
		custom_tooltip = acm_c_days_faster
	}
	option = {
		name = acm_commission.102.b
		change_variable = { name = acm_c_days_left add = 10 }
		custom_tooltip = acm_c_days_slower
	}
	option = {
		name = acm_commission.102.c
	}
}

acm_commission.103 = {
	type = character_event
	title = acm_commission.103.t
	desc = acm_commission.103.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.103.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		change_variable = { name = acm_c_days_left add = -15 }
		custom_tooltip = acm_c_days_faster
	}
	option = {
		name = acm_commission.103.b
	}
}

acm_commission.104 = {
	type = character_event
	title = acm_commission.104.t
	desc = acm_commission.104.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.104.a
		change_variable = { name = acm_c_days_left add = 10 }
		custom_tooltip = acm_c_days_slower
	}
	option = {
		name = acm_commission.104.b
		trigger = { gold >= medium_gold_value }
		remove_short_term_gold = medium_gold_value
		change_variable = { name = acm_c_days_left add = -20 }
		custom_tooltip = acm_c_days_faster
	}
}

acm_commission.105 = {
	type = character_event
	title = acm_commission.105.t
	desc = acm_commission.105.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.105.a
		change_variable = { name = acm_c_days_left add = -10 }
		custom_tooltip = acm_c_days_faster
	}
	option = {
		name = acm_commission.105.b
		change_variable = { name = acm_c_days_left add = 10 }
		custom_tooltip = acm_c_days_slower
	}
}

acm_commission.106 = {
	type = character_event
	title = acm_commission.106.t
	desc = acm_commission.106.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.106.a
		change_variable = { name = acm_c_days_left add = 30 }
		custom_tooltip = acm_c_days_slower
	}
	option = {
		name = acm_commission.106.b
	}
}

acm_commission.151 = {
	type = character_event
	title = acm_commission.151.t
	desc = acm_commission.151.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.151.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
	}
	option = {
		name = acm_commission.151.b
		change_variable = { name = acm_c_days_left add = 40 }
		custom_tooltip = acm_c_days_slower
	}
}

acm_commission.152 = {
	type = character_event
	title = acm_commission.152.t
	desc = acm_commission.152.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.152.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		change_variable = { name = acm_c_days_left add = -5 }
		custom_tooltip = acm_c_days_faster
	}
	option = {
		name = acm_commission.152.b
		change_variable = { name = acm_c_days_left add = 25 }
		custom_tooltip = acm_c_days_slower
	}
}

acm_commission.153 = {
	type = character_event
	title = acm_commission.153.t
	desc = acm_commission.153.desc
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_rational
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_smith_effect = yes
	}
	option = {
		name = acm_commission.153.a
		change_variable = { name = acm_c_days_left add = 30 }
		custom_tooltip = acm_c_days_slower
	}
	option = {
		name = acm_commission.153.b
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		change_variable = { name = acm_c_days_left add = 10 }
		custom_tooltip = acm_c_days_slower
	}
}

acm_commission.900 = {
	type = character_event
	title = acm_commission.900.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { exists = scope:acm_c_master }
				desc = {
					first_valid = {
					triggered_desc = {
						trigger = { scope:acm_c_master.var:acm_c_pers ?= flag:proud }
						desc = acm_c_deliver.proud
					}
					triggered_desc = {
						trigger = { scope:acm_c_master.var:acm_c_pers ?= flag:greedy }
						desc = acm_c_deliver.greedy
					}
					triggered_desc = {
						trigger = { scope:acm_c_master.var:acm_c_pers ?= flag:pious }
						desc = acm_c_deliver.pious
					}
					triggered_desc = {
						trigger = { scope:acm_c_master.var:acm_c_pers ?= flag:half_mad }
						desc = acm_c_deliver.half_mad
					}
					triggered_desc = {
						trigger = { scope:acm_c_master.var:acm_c_pers ?= flag:weary }
						desc = acm_c_deliver.weary
					}
					triggered_desc = {
						trigger = { scope:acm_c_master.var:acm_c_pers ?= flag:prodigy }
						desc = acm_c_deliver.prodigy
					}
					triggered_desc = {
						trigger = { scope:acm_c_master.var:acm_c_pers ?= flag:silent }
						desc = acm_c_deliver.silent
					}
					triggered_desc = {
						trigger = { scope:acm_c_master.var:acm_c_pers ?= flag:deceitful }
						desc = acm_c_deliver.deceitful
					}
						desc = acm_c_deliver.weary
					}
					desc = acm_c_story_event
				}
			}
			desc = {
				random_valid = {
					desc = acm_commission.900.desc.1
					desc = acm_commission.900.desc.2
					desc = acm_commission.900.desc.3
				}
			}
		}
	}
	theme = inspiration_complete
	left_portrait = {
		character = scope:acm_c_smith
		animation = personality_honorable
	}
	artifact = {
		target = scope:newly_created_artifact
		position = lower_center_portrait
	}
	immediate = {
		save_scope_as = acm_c_player
		acm_c_master_scopes_effect = yes
		hidden_effect = {
			acm_c_make_artifact_effect = yes
			acm_c_set_cooldown_effect = yes
			acm_c_clear_effect = yes
		}
	}
	option = {
		name = acm_commission.900.a
	}
}

acm_commission.901 = {
	type = character_event
	title = acm_commission.901.t
	desc = {
		random_valid = {
			desc = acm_commission.901.desc.1
			desc = acm_commission.901.desc.2
		}
	}
	theme = stewardship
	left_portrait = {
		character = scope:acm_c_smith
		animation = shame
	}
	immediate = {
		save_scope_as = acm_c_player
		acm_c_ensure_smith_effect = yes
		add_gold = {
			value = var:acm_c_paid
			multiply = 0.5
		}
		acm_c_set_lock_effect = yes
		acm_c_clear_effect = yes
	}
	option = {
		name = acm_commission.901.a
	}
}

acm_commission.199 = {
	type = character_event
	hidden = yes
	immediate = {
		var:acm_c_seeking_for ?= {
			set_variable = { name = acm_c_qstage value = flag:searching }
			trigger_event = acm_commission.200
		}
	}
}

acm_commission.200 = {
	type = character_event
	title = acm_commission.200.t
	desc = acm_commission.200.desc
	theme = travel
	left_portrait = {
		character = scope:acm_c_seeker
		animation = personality_bold
	}
	trigger = { var:acm_c_stage ?= flag:questing }
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.200.a
		trigger_event = { id = acm_commission.210 days = 7 }
	}
}

acm_commission.210 = {
	type = character_event
	hidden = yes
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
		if = {
			limit = { var:acm_c_search_left > 0 }
			change_variable = { name = acm_c_search_left subtract = 1 }
			random_list = {
				1 = { trigger_event = acm_commission.211 }
				1 = { trigger_event = acm_commission.212 }
				1 = { trigger_event = acm_commission.213 }
				1 = { trigger_event = acm_commission.214 }
				1 = { trigger_event = acm_commission.215 }
				1 = { trigger_event = acm_commission.216 }
				1 = { trigger_event = acm_commission.217 }
				1 = { trigger_event = acm_commission.218 }
				1 = { trigger_event = acm_commission.219 }
				1 = { trigger_event = acm_commission.220 }
			}
		}
		else = {
			trigger_event = acm_commission.250
		}
	}
}

acm_commission.211 = {
	type = character_event
	title = acm_commission.211.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.211.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = wilderness_mountains }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = worry
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.211.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		trigger_event = { id = acm_commission.210 days = 12 }
	}
	option = {
		name = acm_commission.211.b
		custom_tooltip = acm_c_wound_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 42 }
			hidden_effect = {
			scope:acm_c_seeker = { increase_wounds_no_death_effect = { REASON = fight } }
			}
		}
	}
	option = {
		name = acm_commission.211.c
		custom_tooltip = acm_c_friend_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 7 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 27 }
		}
		hidden_effect = {
			create_character = {
				template = local_artisan_template
				location = scope:acm_c_dest
				culture = scope:acm_c_dest.culture
				faith = scope:acm_c_dest.faith
				gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
				save_scope_as = acm_c_local
			}
			scope:acm_c_local = { set_relation_friend = { target = scope:acm_c_seeker reason = acm_c_friend_reason } }
		}
	}
	option = {
		name = acm_commission.211.d
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 32 }
	}
}

acm_commission.212 = {
	type = character_event
	title = acm_commission.212.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.212.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = tavern }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = scheme
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.212.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		custom_tooltip = acm_c_days_faster
		trigger_event = { id = acm_commission.210 days = 3 }
	}
	option = {
		name = acm_commission.212.b
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 22 }
		}
	}
	option = {
		name = acm_commission.212.c
		custom_tooltip = acm_c_matq_up
		change_variable = { name = acm_c_matq add = 1 }
		acm_c_clamp_effect = yes
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 37 }
	}
	option = {
		name = acm_commission.212.d
		custom_tooltip = acm_c_rival_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 32 }
		}
		hidden_effect = {
			create_character = {
				template = local_artisan_template
				location = scope:acm_c_dest
				culture = scope:acm_c_dest.culture
				faith = scope:acm_c_dest.faith
				gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
				save_scope_as = acm_c_local
			}
			scope:acm_c_local = { set_relation_rival = { target = scope:acm_c_seeker reason = acm_c_rival_reason } }
		}
	}
}

acm_commission.213 = {
	type = character_event
	title = acm_commission.213.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.213.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = market_west }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = anger
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.213.a
		trigger = { gold >= medium_gold_value }
		remove_short_term_gold = medium_gold_value
		custom_tooltip = acm_c_matq_up
		change_variable = { name = acm_c_matq add = 1 }
		acm_c_clamp_effect = yes
		trigger_event = { id = acm_commission.210 days = 12 }
	}
	option = {
		name = acm_commission.213.b
		custom_tooltip = acm_c_legend_tt
		add_prestige = minor_prestige_value
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 7 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 32 }
		}
	}
	option = {
		name = acm_commission.213.c
		custom_tooltip = acm_c_matq_down
		change_variable = { name = acm_c_matq add = -1 }
		acm_c_clamp_effect = yes
		custom_tooltip = acm_c_friend_tt
		custom_tooltip = acm_c_days_slower
		hidden_effect = {
			create_character = {
				template = local_artisan_template
				location = scope:acm_c_dest
				culture = scope:acm_c_dest.culture
				faith = scope:acm_c_dest.faith
				gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
				save_scope_as = acm_c_local
			}
			scope:acm_c_local = { set_relation_friend = { target = scope:acm_c_seeker reason = acm_c_friend_reason } }
		}
		trigger_event = { id = acm_commission.210 days = 22 }
	}
	option = {
		name = acm_commission.213.d
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 42 }
	}
}

acm_commission.214 = {
	type = character_event
	title = acm_commission.214.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.214.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = temple }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = personality_zealous
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.214.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		add_piety = minor_piety_value
		trigger_event = { id = acm_commission.210 days = 12 }
	}
	option = {
		name = acm_commission.214.b
		add_piety = minor_piety_value
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 27 }
		}
	}
	option = {
		name = acm_commission.214.c
		custom_tooltip = acm_c_matq_up
		change_variable = { name = acm_c_matq add = 1 }
		acm_c_clamp_effect = yes
		custom_tooltip = acm_c_rival_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 37 }
		}
		hidden_effect = {
			create_character = {
				template = local_artisan_template
				location = scope:acm_c_dest
				culture = scope:acm_c_dest.culture
				faith = scope:acm_c_dest.faith
				gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
				save_scope_as = acm_c_local
			}
			scope:acm_c_local = { set_relation_rival = { target = scope:acm_c_seeker reason = acm_c_rival_reason } }
		}
	}
	option = {
		name = acm_commission.214.d
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 37 }
	}
}

acm_commission.215 = {
	type = character_event
	title = acm_commission.215.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.215.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = bp3_coast }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = pain
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.215.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		trigger_event = { id = acm_commission.210 days = 12 }
	}
	option = {
		name = acm_commission.215.b
		custom_tooltip = acm_c_wound_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 7 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 37 }
			hidden_effect = {
			scope:acm_c_seeker = { increase_wounds_no_death_effect = { REASON = fight } }
			}
		}
	}
	option = {
		name = acm_commission.215.c
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 32 }
	}
	option = {
		name = acm_commission.215.d
		custom_tooltip = acm_c_friend_tt
		custom_tooltip = acm_c_days_slower
		hidden_effect = {
			create_character = {
				template = local_artisan_template
				location = scope:acm_c_dest
				culture = scope:acm_c_dest.culture
				faith = scope:acm_c_dest.faith
				gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
				save_scope_as = acm_c_local
			}
			scope:acm_c_local = { set_relation_friend = { target = scope:acm_c_seeker reason = acm_c_friend_reason } }
		}
		trigger_event = { id = acm_commission.210 days = 22 }
	}
}

acm_commission.216 = {
	type = character_event
	title = acm_commission.216.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.216.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = armory }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = thinking
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.216.a
		trigger = { gold >= medium_gold_value }
		remove_short_term_gold = medium_gold_value
		custom_tooltip = acm_c_matq_up
		change_variable = { name = acm_c_matq add = 1 }
		acm_c_clamp_effect = yes
		trigger_event = { id = acm_commission.210 days = 12 }
	}
	option = {
		name = acm_commission.216.b
		custom_tooltip = acm_c_legend_tt
		add_prestige = minor_prestige_value
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 27 }
		}
	}
	option = {
		name = acm_commission.216.c
		add_prestige = minor_prestige_value
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 22 }
	}
	option = {
		name = acm_commission.216.d
		custom_tooltip = acm_c_matq_down
		change_variable = { name = acm_c_matq add = -1 }
		acm_c_clamp_effect = yes
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 37 }
	}
}

acm_commission.217 = {
	type = character_event
	title = acm_commission.217.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.217.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = dungeon }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = fear
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.217.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		add_piety = minor_piety_value
		trigger_event = { id = acm_commission.210 days = 12 }
	}
	option = {
		name = acm_commission.217.b
		custom_tooltip = acm_c_matq_up
		change_variable = { name = acm_c_matq add = 2 }
		acm_c_clamp_effect = yes
		custom_tooltip = acm_c_wound_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 37 }
			hidden_effect = {
			scope:acm_c_seeker = { increase_wounds_no_death_effect = { REASON = fight } }
			}
		}
	}
	option = {
		name = acm_commission.217.c
		custom_tooltip = acm_c_legend_tt
		add_prestige = minor_prestige_value
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 22 }
	}
	option = {
		name = acm_commission.217.d
		custom_tooltip = acm_c_matq_down
		change_variable = { name = acm_c_matq add = -1 }
		acm_c_clamp_effect = yes
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 42 }
	}
}

acm_commission.218 = {
	type = character_event
	title = acm_commission.218.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.218.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = feast }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = happiness
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.218.a
		custom_tooltip = acm_c_friend_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 22 }
		}
		hidden_effect = {
			create_character = {
				template = local_artisan_template
				location = scope:acm_c_dest
				culture = scope:acm_c_dest.culture
				faith = scope:acm_c_dest.faith
				gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
				save_scope_as = acm_c_local
			}
			scope:acm_c_local = { set_relation_friend = { target = scope:acm_c_seeker reason = acm_c_friend_reason } }
		}
	}
	option = {
		name = acm_commission.218.b
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		custom_tooltip = acm_c_days_faster
		trigger_event = { id = acm_commission.210 days = 3 }
	}
	option = {
		name = acm_commission.218.c
		custom_tooltip = acm_c_rival_tt
		custom_tooltip = acm_c_days_slower
		hidden_effect = {
			create_character = {
				template = local_artisan_template
				location = scope:acm_c_dest
				culture = scope:acm_c_dest.culture
				faith = scope:acm_c_dest.faith
				gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
				save_scope_as = acm_c_local
			}
			scope:acm_c_local = { set_relation_rival = { target = scope:acm_c_seeker reason = acm_c_rival_reason } }
		}
		trigger_event = { id = acm_commission.210 days = 22 }
	}
	option = {
		name = acm_commission.218.d
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 27 }
	}
}

acm_commission.219 = {
	type = character_event
	title = acm_commission.219.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.219.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = wilderness_forest }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = anger
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.219.a
		custom_tooltip = acm_c_wound_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 7 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 37 }
			hidden_effect = {
			scope:acm_c_seeker = { increase_wounds_no_death_effect = { REASON = fight } }
			}
		}
	}
	option = {
		name = acm_commission.219.b
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		trigger_event = { id = acm_commission.210 days = 12 }
	}
	option = {
		name = acm_commission.219.c
		custom_tooltip = acm_c_rival_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 7 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 27 }
		}
		hidden_effect = {
			create_character = {
				template = local_artisan_template
				location = scope:acm_c_dest
				culture = scope:acm_c_dest.culture
				faith = scope:acm_c_dest.faith
				gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
				save_scope_as = acm_c_local
			}
			scope:acm_c_local = { set_relation_rival = { target = scope:acm_c_seeker reason = acm_c_rival_reason } }
		}
	}
	option = {
		name = acm_commission.219.d
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 37 }
	}
}

acm_commission.220 = {
	type = character_event
	title = acm_commission.220.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = mountains } }
				desc = acm_c_open.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert_mountains } }
				desc = acm_c_open.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } scope:acm_c_seeker = { current_season_summer = yes } }
				desc = acm_c_open.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = desert } }
				desc = acm_c_open.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = drylands } }
				desc = acm_c_open.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = oasis } }
				desc = acm_c_open.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = steppe } }
				desc = acm_c_open.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } scope:acm_c_seeker = { current_season_winter = yes } }
				desc = acm_c_open.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = taiga } }
				desc = acm_c_open.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } scope:acm_c_seeker = { current_season_autumn = yes } }
				desc = acm_c_open.11
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = forest } }
				desc = acm_c_open.12
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = wetlands } }
				desc = acm_c_open.13
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = floodplains } }
				desc = acm_c_open.14
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = jungle } }
				desc = acm_c_open.15
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = hills } }
				desc = acm_c_open.16
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } scope:acm_c_seeker = { current_season_spring = yes } }
				desc = acm_c_open.17
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = farmlands } }
				desc = acm_c_open.18
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest = { terrain = plains } }
				desc = acm_c_open.19
			}
			desc = acm_c_open.20
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_north_germanic } } }
				desc = acm_c_mid.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_frankish } } }
				desc = acm_c_mid.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_iberian } } }
				desc = acm_c_mid.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_ancient_greek } } }
				desc = acm_c_mid.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_arabic has_cultural_pillar = heritage_berber has_cultural_pillar = heritage_egyptian has_cultural_pillar = heritage_syriac } } }
				desc = acm_c_mid.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_iranian } } }
				desc = acm_c_mid.5
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_turkic has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_hunnic } } }
				desc = acm_c_mid.6
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_indo_aryan has_cultural_pillar = heritage_dravidian } } }
				desc = acm_c_mid.7
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_baltic has_cultural_pillar = heritage_balto_finnic has_cultural_pillar = heritage_vlach } } }
				desc = acm_c_mid.8
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } }
				desc = acm_c_mid.9
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_yoruba has_cultural_pillar = heritage_east_african has_cultural_pillar = heritage_somalian has_cultural_pillar = heritage_bantu has_cultural_pillar = heritage_central_african } } }
				desc = acm_c_mid.10
			}
			triggered_desc = {
				trigger = { scope:acm_c_dest.culture = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_tibetan has_cultural_pillar = heritage_viet has_cultural_pillar = heritage_mon_khmer has_cultural_pillar = heritage_tai has_cultural_pillar = heritage_burman } } }
				desc = acm_c_mid.11
			}
			desc = acm_c_mid.12
		}
		desc = acm_commission.220.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = brave } }
				desc = acm_c_close.0
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = craven } }
				desc = acm_c_close.1
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = greedy } }
				desc = acm_c_close.2
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = honest } }
				desc = acm_c_close.3
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = patient } }
				desc = acm_c_close.4
			}
			triggered_desc = {
				trigger = { scope:acm_c_seeker = { has_trait = wrathful } }
				desc = acm_c_close.5
			}
			desc = acm_c_close.6
		}
	}
	theme = travel_danger
	override_background = { reference = market_east }
	left_portrait = {
		character = scope:acm_c_seeker
		animation = thinking
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
	}
	option = {
		name = acm_commission.220.a
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		custom_tooltip = acm_c_days_faster
		trigger_event = { id = acm_commission.210 days = 3 }
	}
	option = {
		name = acm_commission.220.b
		add_prestige = minor_prestige_value
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 22 }
		}
	}
	option = {
		name = acm_commission.220.c
		custom_tooltip = acm_c_wound_tt
		custom_tooltip = acm_c_check_tt
		random = {
			chance = acm_c_success_chance
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			trigger_event = { id = acm_commission.210 days = 3 }
		}
		else = {
			trigger_event = { id = acm_commission.210 days = 32 }
			hidden_effect = {
			scope:acm_c_seeker = { increase_wounds_no_death_effect = { REASON = fight } }
			}
		}
	}
	option = {
		name = acm_commission.220.d
		custom_tooltip = acm_c_days_slower
		trigger_event = { id = acm_commission.210 days = 32 }
	}
}

acm_commission.250 = {
	type = character_event
	title = acm_commission.250.t
	desc = acm_commission.250.desc
	theme = travel
	left_portrait = {
		character = scope:acm_c_seeker
		animation = happiness
	}
	trigger = {
		var:acm_c_stage ?= flag:questing
		var:acm_c_qstage ?= flag:searching
	}
	immediate = {
		acm_c_quest_scopes_effect = yes
		if = {
			limit = { var:acm_c_quest_no ?= 1 }
			set_variable = { name = acm_c_q1_seeker value = var:acm_c_seeker }
			set_variable = { name = acm_c_q1_place value = var:acm_c_dest }
			set_variable = { name = acm_c_q1_mat value = var:acm_c_material }
		}
		else = {
			set_variable = { name = acm_c_q2_seeker value = var:acm_c_seeker }
			set_variable = { name = acm_c_q2_place value = var:acm_c_dest }
			set_variable = { name = acm_c_q2_mat value = var:acm_c_material }
		}
		acm_c_home_place_effect = yes
		set_variable = { name = acm_c_qstage value = flag:returning }
		scope:acm_c_seeker = {
			start_travel_plan = {
				destination = scope:acm_c_place
				players_use_planner = no
				on_arrival_event = acm_commission.259
				on_arrival_destinations = last
				return_trip = no
			}
		}
	}
	option = {
		name = acm_commission.250.a
	}
}

acm_commission.259 = {
	type = character_event
	hidden = yes
	immediate = {
		var:acm_c_seeking_for ?= { trigger_event = acm_commission.260 }
		remove_variable = acm_c_seeking_for
	}
}

acm_commission.260 = {
	type = character_event
	title = acm_commission.260.t
	desc = acm_commission.260.desc
	theme = stewardship
	left_portrait = {
		character = var:acm_c_smith
		animation = personality_rational
	}
	trigger = { var:acm_c_stage ?= flag:questing }
	immediate = {
		acm_c_quest_scopes_effect = yes
		change_variable = { name = acm_c_fail_cut add = acm_c_fail_cut_gain }
		change_variable = { name = acm_c_quests_left subtract = 1 }
		remove_variable = acm_c_qstage
	}
	option = {
		name = acm_commission.260.a
		if = {
			limit = { var:acm_c_quests_left > 0 }
			custom_tooltip = acm_c_next_quest_tt
			trigger_event = acm_commission.394
		}
		else = {
			custom_tooltip = acm_c_work_begins_tt
			set_variable = { name = acm_c_stage value = flag:forging }
		}
	}
}

acm_commission.810 = {
	type = character_event
	hidden = yes
	trigger = {
		NOT = { has_variable = acm_c_cd_ticked }
	}
	immediate = {
		set_variable = { name = acm_c_cd_ticked value = yes days = 25 }
		if = {
			limit = { has_variable = acm_c_cd_2 }
			change_variable = { name = acm_c_cd_2 subtract = 30 }
			if = {
				limit = { var:acm_c_cd_2 <= 0 }
				remove_variable = acm_c_cd_2
			}
		}
		if = {
			limit = { has_variable = acm_c_cd_3 }
			change_variable = { name = acm_c_cd_3 subtract = 30 }
			if = {
				limit = { var:acm_c_cd_3 <= 0 }
				remove_variable = acm_c_cd_3
			}
		}
		if = {
			limit = { has_variable = acm_c_cd_lock }
			change_variable = { name = acm_c_cd_lock subtract = 30 }
			if = {
				limit = { var:acm_c_cd_lock <= 0 }
				remove_variable = acm_c_cd_lock
			}
		}
		if = {
			limit = { OR = { has_variable = acm_c_cd_2 has_variable = acm_c_cd_3 has_variable = acm_c_cd_lock } }
			trigger_event = { id = acm_commission.810 days = 30 }
		}
		else = {
			remove_variable = acm_c_cd_running
		}
	}
}

acm_commission.300 = {
	type = character_event
	hidden = yes
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		acm_c_find_master_effect = yes
		trigger_event = acm_commission.301
	}
}

acm_commission.301 = {
	type = character_event
	title = acm_commission.301.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.301.meet.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.301.meet.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.301.meet.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.301.meet.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.301.meet.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.301.meet.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.301.meet.silent
			}
			desc = acm_commission.301.meet.proud
		}
		desc = acm_commission.301.place
		first_valid = {
			triggered_desc = {
				trigger = { exists = scope:acm_c_accepts }
				desc = acm_commission.301.accepts
			}
			desc = acm_commission.301.trials
		}
	}
	theme = stewardship
	override_background = { reference = armory }
	left_portrait = {
		character = scope:acm_c_master
		animation = personality_rational
	}
	right_portrait = {
		character = root
		animation = thinking
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e301 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
		random = {
			chance = acm_c_accept_chance
			save_scope_value_as = { name = acm_c_accepts value = yes }
		}
	}
	option = {
		name = acm_commission.301.a
		trigger = { exists = scope:acm_c_accepts }
		custom_tooltip = acm_c_master_accepts_tt
		trigger_event = acm_commission.390
	}
	option = {
		name = acm_commission.301.b
		trigger = { NOT = { exists = scope:acm_c_accepts } }
		custom_tooltip = acm_c_master_trials_tt
		trigger_event = acm_commission.302
	}
}

acm_commission.302 = {
	type = character_event
	hidden = yes
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		acm_c_ensure_master_effect = yes
		if = {
			limit = { var:acm_c_trials_left > 0 }
			change_variable = { name = acm_c_trials_left subtract = 1 }
			if = {
				limit = { var:acm_c_trials_left <= 0 }
				trigger_event = acm_commission.330
			}
			else = {
				if = {
					limit = { OR = { has_trait = brave prowess >= 12 } }
					trigger_event = acm_commission.310
				}
				else_if = {
					limit = { OR = { has_trait = lifestyle_hunter martial >= 12 } }
					trigger_event = acm_commission.311
				}
				else_if = {
					limit = { OR = { has_trait = education_learning_4 has_trait = lifestyle_mystic learning >= 12 } }
					trigger_event = acm_commission.312
				}
				else_if = {
					limit = { OR = { has_trait = just has_trait = gregarious diplomacy >= 12 } }
					trigger_event = acm_commission.313
				}
				else_if = {
					limit = { OR = { has_trait = generous stewardship >= 12 } }
					trigger_event = acm_commission.314
				}
				else = {
					trigger_event = acm_commission.315
				}
			}
		}
		else = {
			trigger_event = acm_commission.303
		}
	}
}

acm_commission.303 = {
	type = character_event
	title = acm_commission.303.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.303.accept.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.303.accept.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.303.accept.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.303.accept.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.303.accept.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.303.accept.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.303.accept.silent
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:deceitful }
				desc = acm_commission.303.accept.deceitful
			}
			desc = acm_commission.303.accept.proud
		}
	}
	theme = stewardship
	override_background = { reference = armory }
	left_portrait = {
		character = scope:acm_c_master
		animation = happiness
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.303.a
		custom_tooltip = acm_c_master_accepts_tt
		trigger_event = acm_commission.390
	}
}

acm_commission.310 = {
	type = character_event
	title = acm_commission.310.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.310.intro.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.310.intro.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.310.intro.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.310.intro.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.310.intro.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.310.intro.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.310.intro.silent
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:deceitful }
				desc = acm_commission.310.intro.deceitful
			}
			desc = acm_commission.310.intro.proud
		}
		desc = acm_commission.310.desc
	}
	theme = stewardship
	override_background = { reference = courtyard }
	left_portrait = {
		character = scope:acm_c_master
		animation = personality_rational
	}
	right_portrait = {
		character = root
		animation = thinking
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e310 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.310.a
		custom_tooltip = acm_c_trial_prowess_tt
		random = {
			chance = acm_c_trial_chance_prowess
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			change_variable = { name = acm_c_regard add = 1 }
			acm_c_clamp_effect = yes
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.310.b
		custom_tooltip = acm_c_trial_prowess_tt
		random = {
			chance = acm_c_trial_chance_prowess
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.310.c
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		custom_tooltip = acm_c_trial_pass_tt
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.310.d
		custom_tooltip = acm_c_trial_fail_tt
		trigger_event = acm_commission.340
	}
}

acm_commission.311 = {
	type = character_event
	title = acm_commission.311.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.311.intro.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.311.intro.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.311.intro.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.311.intro.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.311.intro.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.311.intro.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.311.intro.silent
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:deceitful }
				desc = acm_commission.311.intro.deceitful
			}
			desc = acm_commission.311.intro.proud
		}
		desc = acm_commission.311.desc
	}
	theme = stewardship
	override_background = { reference = wilderness_forest }
	left_portrait = {
		character = scope:acm_c_master
		animation = personality_rational
	}
	right_portrait = {
		character = root
		animation = thinking
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e311 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.311.a
		custom_tooltip = acm_c_trial_martial_tt
		random = {
			chance = acm_c_trial_chance_martial
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			change_variable = { name = acm_c_regard add = 1 }
			acm_c_clamp_effect = yes
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.311.b
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		custom_tooltip = acm_c_trial_martial_tt
		random = {
			chance = acm_c_trial_chance_martial
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.311.c
		custom_tooltip = acm_c_trial_martial_tt
		random = {
			chance = acm_c_trial_chance_martial
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.311.d
		custom_tooltip = acm_c_trial_fail_tt
		trigger_event = acm_commission.340
	}
}

acm_commission.312 = {
	type = character_event
	title = acm_commission.312.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.312.intro.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.312.intro.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.312.intro.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.312.intro.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.312.intro.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.312.intro.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.312.intro.silent
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:deceitful }
				desc = acm_commission.312.intro.deceitful
			}
			desc = acm_commission.312.intro.proud
		}
		desc = acm_commission.312.desc
	}
	theme = stewardship
	override_background = { reference = study }
	left_portrait = {
		character = scope:acm_c_master
		animation = personality_rational
	}
	right_portrait = {
		character = root
		animation = thinking
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e312 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.312.a
		custom_tooltip = acm_c_trial_learning_tt
		random = {
			chance = acm_c_trial_chance_learning
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			change_variable = { name = acm_c_regard add = 1 }
			acm_c_clamp_effect = yes
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.312.b
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		custom_tooltip = acm_c_trial_learning_tt
		random = {
			chance = acm_c_trial_chance_learning
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.312.c
		add_prestige = minor_prestige_value
		custom_tooltip = acm_c_trial_learning_tt
		random = {
			chance = acm_c_trial_chance_learning
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.312.d
		custom_tooltip = acm_c_trial_fail_tt
		trigger_event = acm_commission.340
	}
}

acm_commission.313 = {
	type = character_event
	title = acm_commission.313.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.313.intro.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.313.intro.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.313.intro.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.313.intro.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.313.intro.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.313.intro.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.313.intro.silent
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:deceitful }
				desc = acm_commission.313.intro.deceitful
			}
			desc = acm_commission.313.intro.proud
		}
		desc = acm_commission.313.desc
	}
	theme = stewardship
	override_background = { reference = armory }
	left_portrait = {
		character = scope:acm_c_master
		animation = personality_rational
	}
	right_portrait = {
		character = root
		animation = thinking
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e313 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.313.a
		custom_tooltip = acm_c_trial_diplomacy_tt
		random = {
			chance = acm_c_trial_chance_diplomacy
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			change_variable = { name = acm_c_regard add = 1 }
			acm_c_clamp_effect = yes
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.313.b
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		custom_tooltip = acm_c_trial_pass_tt
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.313.c
		custom_tooltip = acm_c_trial_diplomacy_tt
		random = {
			chance = acm_c_trial_chance_diplomacy
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.313.d
		custom_tooltip = acm_c_trial_fail_tt
		trigger_event = acm_commission.340
	}
}

acm_commission.314 = {
	type = character_event
	title = acm_commission.314.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.314.intro.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.314.intro.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.314.intro.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.314.intro.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.314.intro.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.314.intro.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.314.intro.silent
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:deceitful }
				desc = acm_commission.314.intro.deceitful
			}
			desc = acm_commission.314.intro.proud
		}
		desc = acm_commission.314.desc
	}
	theme = stewardship
	override_background = { reference = feast }
	left_portrait = {
		character = scope:acm_c_master
		animation = personality_rational
	}
	right_portrait = {
		character = root
		animation = thinking
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e314 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.314.a
		custom_tooltip = acm_c_trial_stewardship_tt
		random = {
			chance = acm_c_trial_chance_stewardship
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			change_variable = { name = acm_c_regard add = 1 }
			acm_c_clamp_effect = yes
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.314.b
		trigger = { gold >= medium_gold_value }
		remove_short_term_gold = medium_gold_value
		change_variable = { name = acm_c_regard add = 1 }
		acm_c_clamp_effect = yes
		custom_tooltip = acm_c_trial_pass_tt
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.314.c
		custom_tooltip = acm_c_trial_stewardship_tt
		random = {
			chance = acm_c_trial_chance_stewardship
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.314.d
		custom_tooltip = acm_c_trial_fail_tt
		trigger_event = acm_commission.340
	}
}

acm_commission.315 = {
	type = character_event
	title = acm_commission.315.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.315.intro.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.315.intro.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.315.intro.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.315.intro.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.315.intro.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.315.intro.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.315.intro.silent
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:deceitful }
				desc = acm_commission.315.intro.deceitful
			}
			desc = acm_commission.315.intro.proud
		}
		desc = acm_commission.315.desc
	}
	theme = stewardship
	override_background = { reference = armory }
	left_portrait = {
		character = scope:acm_c_master
		animation = personality_rational
	}
	right_portrait = {
		character = root
		animation = thinking
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e315 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.315.a
		custom_tooltip = acm_c_trial_diplomacy_tt
		random = {
			chance = acm_c_trial_chance_diplomacy
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			change_variable = { name = acm_c_regard add = 1 }
			acm_c_clamp_effect = yes
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.315.b
		trigger = { gold >= minor_gold_value }
		remove_short_term_gold = minor_gold_value
		custom_tooltip = acm_c_trial_pass_tt
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.315.c
		custom_tooltip = acm_c_trial_diplomacy_tt
		random = {
			chance = acm_c_trial_chance_diplomacy
			save_scope_value_as = { name = acm_c_ok value = yes }
		}
		if = {
			limit = { exists = scope:acm_c_ok }
			send_interface_toast = { type = event_toast_text_good title = acm_c_trial_passed desc = acm_c_trial_passed_desc }
			trigger_event = acm_commission.302
		}
		else = {
			trigger_event = acm_commission.340
		}
	}
	option = {
		name = acm_commission.315.d
		custom_tooltip = acm_c_trial_fail_tt
		trigger_event = acm_commission.340
	}
}

acm_commission.330 = {
	type = character_event
	title = acm_commission.330.t
	desc = {
		desc = acm_commission.330.desc
		first_valid = {
			triggered_desc = {
				trigger = { acm_c_reluctant = yes }
				desc = acm_commission.330.reluctant
			}
			desc = acm_commission.330.fair
		}
	}
	theme = stewardship
	override_background = { reference = armory }
	left_portrait = {
		character = scope:acm_c_master
		animation = scheme
	}
	right_portrait = {
		character = root
		animation = thinking
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e330 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.330.a
		trigger = { gold >= acm_c_price_gold }
		remove_short_term_gold = acm_c_price_gold
		set_variable = { name = acm_c_gave value = flag:gold }
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.330.b
		trigger = { prestige >= major_prestige_value }
		add_prestige = { value = major_prestige_value multiply = -1 }
		set_variable = { name = acm_c_gave value = flag:prestige }
		change_variable = { name = acm_c_regard add = 1 }
		acm_c_clamp_effect = yes
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.330.c
		trigger = { piety >= major_piety_value }
		add_piety = { value = major_piety_value multiply = -1 }
		set_variable = { name = acm_c_gave value = flag:piety }
		change_variable = { name = acm_c_regard add = 1 }
		acm_c_clamp_effect = yes
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.330.d
		var:acm_c_master = { add_hook = { type = favor_hook target = root } }
		set_variable = { name = acm_c_gave value = flag:favor }
		change_variable = { name = acm_c_regard add = 1 }
		acm_c_clamp_effect = yes
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.330.e
		trigger = { any_prisoner = { always = yes } }
		custom_tooltip = acm_c_price_prisoner_tt
		hidden_effect = { random_prisoner = { release_from_prison = yes } }
		set_variable = { name = acm_c_gave value = flag:prisoner }
		change_variable = { name = acm_c_regard add = 1 }
		acm_c_clamp_effect = yes
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.330.f
		trigger = { any_character_artifact = { always = yes } }
		custom_tooltip = acm_c_price_heirloom_tt
		hidden_effect = {
			ordered_character_artifact = {
				order_by = { value = 0 subtract = artifact_rarity }
				set_owner = { target = root.var:acm_c_master }
			}
		}
		set_variable = { name = acm_c_gave value = flag:heirloom }
		change_variable = { name = acm_c_regard add = 2 }
		acm_c_clamp_effect = yes
		trigger_event = acm_commission.302
	}
	option = {
		name = acm_commission.330.refuse
		custom_tooltip = acm_c_trial_fail_tt
		trigger_event = acm_commission.340
	}
}

acm_commission.340 = {
	type = character_event
	title = acm_commission.340.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:proud }
				desc = acm_commission.340.refuse.proud
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:greedy }
				desc = acm_commission.340.refuse.greedy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:pious }
				desc = acm_commission.340.refuse.pious
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:half_mad }
				desc = acm_commission.340.refuse.half_mad
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:weary }
				desc = acm_commission.340.refuse.weary
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:prodigy }
				desc = acm_commission.340.refuse.prodigy
			}
			triggered_desc = {
				trigger = { var:acm_c_master.var:acm_c_pers ?= flag:silent }
				desc = acm_commission.340.refuse.silent
			}
			desc = acm_commission.340.refuse.proud
		}
		desc = acm_commission.340.desc
	}
	theme = stewardship
	override_background = { reference = armory }
	left_portrait = {
		character = scope:acm_c_master
		animation = disapproval
	}
	right_portrait = {
		character = root
		animation = worry
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e340 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.340.a
		trigger = { gold >= acm_c_higher_price }
		remove_short_term_gold = acm_c_higher_price
		change_variable = { name = acm_c_paid add = acm_c_higher_price }
		set_variable = { name = acm_c_trials_left value = 0 }
		trigger_event = acm_commission.303
	}
	option = {
		name = acm_commission.340.b
		custom_tooltip = acm_c_lesser_tt
		trigger_event = acm_commission.391
	}
	option = {
		name = acm_commission.340.c
		custom_tooltip = acm_c_deceit_tt
		trigger_event = acm_commission.392
	}
	option = {
		name = acm_commission.340.d
		custom_tooltip = acm_c_walk_tt
		add_gold = {
			value = var:acm_c_paid
			multiply = 0.5
		}
		trigger_event = acm_commission.393
	}
}

acm_commission.341 = {
	type = character_event
	title = acm_commission.341.t
	desc = acm_commission.341.desc
	theme = intrigue
	override_background = { reference = tavern }
	left_portrait = {
		character = scope:acm_c_master
		animation = scheme
	}
	trigger = { var:acm_c_stage ?= flag:master }
	immediate = {
		set_variable = { name = acm_c_mstep value = flag:e341 }
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
	}
	option = {
		name = acm_commission.341.a
		custom_tooltip = acm_c_master_accepts_tt
		trigger_event = acm_commission.390
	}
}

acm_commission.361 = {
	type = character_event
	title = acm_commission.361.t
	desc = acm_commission.361.desc
	theme = intrigue
	override_background = { reference = armory }
	right_portrait = {
		character = root
		animation = anger
	}
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_ensure_master_effect = yes
		acm_c_master_scopes_effect = yes
		hidden_effect = {
			var:acm_c_master ?= { move_to_pool = yes }
			acm_c_set_lock_effect = yes
			acm_c_clear_effect = yes
		}
	}
	option = {
		name = acm_commission.361.a
	}
}

acm_commission.360 = {
	type = character_event
	title = acm_commission.360.t
	desc = {
		desc = acm_commission.360.desc
		first_valid = {
			triggered_desc = {
				trigger = { exists = scope:acm_c_fake_maker }
				desc = acm_commission.360.maker
			}
			desc = acm_commission.360.nomaker
		}
	}
	theme = intrigue
	artifact = {
		target = scope:acm_c_fake
		position = lower_center_portrait
	}
	right_portrait = {
		character = root
		animation = shock
	}
	trigger = { exists = scope:acm_c_fake }
	immediate = {
		scope:acm_c_fake = {
			var:acm_c_fake_maker ?= { save_scope_as = acm_c_fake_maker }
		}
		hidden_effect = { scope:acm_c_fake = { acm_c_strip_bonuses_effect = yes } }
	}
	option = {
		name = acm_commission.360.a
		custom_tooltip = acm_c_fake_tt
	}
}

acm_commission.390 = {
	type = character_event
	hidden = yes
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_master_accepts_effect = yes
	}
}

acm_commission.391 = {
	type = character_event
	hidden = yes
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_lesser_effect = yes
	}
}

acm_commission.392 = {
	type = character_event
	hidden = yes
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_deceit_effect = yes
	}
}

acm_commission.393 = {
	type = character_event
	hidden = yes
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_set_lock_effect = yes
		acm_c_clear_effect = yes
	}
}

acm_commission.394 = {
	type = character_event
	hidden = yes
	trigger = { has_variable = acm_c_active }
	immediate = {
		acm_c_start_quest_effect = yes
	}
}

