namespace = qyv_travel

# Sea travel hazards — only when embarked (flavor & cost pressure)
character_event = {
	id = qyv_travel.0201
	picture = travel_sea
	title = qyv_travel.0201.t
	desc  = qyv_travel.0201.d

	trigger = {
		is_ruler = yes
		is_traveling = yes
		travel_is_at_sea = yes
	}

	mean_time_to_happen = { months = 18 }

	option = {
		name = qyv_travel.0201.a
		add_gold = -50
		add_character_modifier = { name = qyv_naval_debt_watch years = 3 }
	}
	option = {
		name = qyv_travel.0201.b
		random_marshal = { add_experience = 250 }
	}
}
