# ============================================================
# QYVARIA GENETIC TRAITS
# 10 new genetic traits with proper CK3 format
# ============================================================

qyv_genius_intellect = {
	opposites = {
		dull
		intellect_bad_1
		intellect_bad_2
		intellect_bad_3
	}

	diplomacy = 2
	martial = 2
	stewardship = 2
	intrigue = 2
	learning = 3

	monthly_lifestyle_xp_gain_mult = 0.15

	birth = 0.5
	random_creation = 0.5

	group = intellect_good
	level = 4

	ai_rationality = high_positive_ai_value

	genetic = yes
	good = yes
	physical = yes

	ruler_designer_cost = 120

	compatibility = {
		qyv_genius_intellect = @pos_compat_medium
		intellect_good_1 = @pos_compat_medium
		intellect_good_2 = @pos_compat_medium
		intellect_good_3 = @pos_compat_medium
		dull = @neg_compat_medium
	}

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_genius_intellect_desc
			}
			desc = trait_qyv_genius_intellect_character_desc
		}
	}
}

qyv_athletic_build = {
	opposites = {
		weak
		fr frail
	}

	martial = 3
	prowess = 5

	health = 0.5
	fertility = 0.1

	birth = 2
	random_creation = 2

	group = physique_good
	level = 2

	genetic = yes
	good = yes
	physical = yes

	ruler_designer_cost = 60

	compatibility = {
		qyv_athletic_build = @pos_compat_medium
		physique_good_1 = @pos_compat_medium
		physique_good_2 = @pos_compat_medium
		physique_good_3 = @pos_compat_medium
		weak = @neg_compat_medium
	}

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_athletic_build_desc
			}
			desc = trait_qyv_athletic_build_character_desc
		}
	}
}

qyv_resilient_health = {
	health = 1.0
	stress_gain_mult = -0.2
	disease_resistance_mult = 0.3

	fertility = 0.1

	birth = 3
	random_creation = 3

	genetic = yes
	good = yes
	physical = yes

	ruler_designer_cost = 80

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_resilient_health_desc
			}
			desc = trait_qyv_resilient_health_character_desc
		}
	}
}

qyv_charismatic_presence = {
	diplomacy = 3
	attraction_opinion = 10

	vassal_opinion = 5
	general_opinion = 5

	fertility = 0.15

	birth = 1
	random_creation = 1

	genetic = yes
	good = yes

	ruler_designer_cost = 70

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_charismatic_presence_desc
			}
			desc = trait_qyv_charismatic_presence_character_desc
		}
	}
}

qyv_cunning_mind = {
	intrigue = 3
	learning = 2

	hostile_scheme_success_chance_add = 10
	personal_scheme_success_chance_add = 5

	stress_gain_mult = 0.1

	birth = 1
	random_creation = 1

	genetic = yes
	good = yes

	ruler_designer_cost = 60

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_cunning_mind_desc
			}
			desc = trait_qyv_cunning_mind_character_desc
		}
	}
}

qyv_fertile_lineage = {
	fertility = 0.5
	health = 0.3

	birth = 3
	random_creation = 3

	genetic = yes
	good = yes

	ruler_designer_cost = 50

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_fertile_lineage_desc
			}
			desc = trait_qyv_fertile_lineage_character_desc
		}
	}
}

qyv_strong_constitution = {
	health = 0.8
	stress_gain_mult = -0.15
	disease_resistance_mult = 0.25

	martial = 1
	prowess = 3

	fertility = 0.05

	birth = 2
	random_creation = 2

	genetic = yes
	good = yes
	physical = yes

	ruler_designer_cost = 70

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_strong_constitution_desc
			}
			desc = trait_qyv_strong_constitution_character_desc
		}
	}
}

qyv_sharp_senses = {
	intrigue = 2
	learning = 1

	enemy_hostile_scheme_success_chance_add = -10

	health = 0.2

	birth = 2
	random_creation = 2

	genetic = yes
	good = yes

	ruler_designer_cost = 50

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_sharp_senses_desc
			}
			desc = trait_qyv_sharp_senses_character_desc
		}
	}
}

qyv_ambitious_drive = {
	diplomacy = 1
	martial = 1
	stewardship = 1
	intrigue = 1
	learning = 1

	stress_gain_mult = 0.2
	tyranny_gain_mult = -0.1

	vassal_opinion = -5
	general_opinion = 5

	birth = 1
	random_creation = 1

	genetic = yes
	good = yes

	ruler_designer_cost = 40

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_ambitious_drive_desc
			}
			desc = trait_qyv_ambitious_drive_character_desc
		}
	}
}

qyv_longevity_gene = {
	health = 1.5
	years_of_fertility = 5

	stress_gain_mult = -0.1

	fertility = -0.1

	birth = 0.5
	random_creation = 0.5

	genetic = yes
	good = yes

	ruler_designer_cost = 100

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_qyv_longevity_gene_desc
			}
			desc = trait_qyv_longevity_gene_character_desc
		}
	}
}
