# ============================================================
# QYVARIA DYNASTY LEGACIES
# 5 Bohemian + 5 Universal = 10 new dynasty legacies
# ============================================================

# --- BOHEMIAN DYNASTY LEGACIES ---

bohemian_legacy_1 = { # Hussite Spirit
	legacy = bohemian_legacy_track

	character_modifier = {
		name = bohemian_legacy_1_modifier
		raid_speed = 0.2
		army_maintenance_mult = -0.1
		levy_reinforcement_rate = 0.1
	}
	
	ai_chance = {
		value = 11
		if = {
			limit = {
				can_start_new_legacy_track_trigger = no
			}
			multiply = 0
		}
	}
}

bohemian_legacy_2 = { # Wagenburg Tactics
	legacy = bohemian_legacy_track

	character_modifier = {
		name = bohemian_legacy_2_modifier
		defender_advantage = 5
		fort_level = 1
		siege_defense = 0.2
	}
}

bohemian_legacy_3 = { # Crossbow Mastery
	legacy = bohemian_legacy_track

	character_modifier = {
		name = bohemian_legacy_3_modifier
		archer_damage_mult = 0.15
		archer_toughness_mult = 0.1
	}
}

bohemian_legacy_4 = { # Peasant Militia
	legacy = bohemian_legacy_track

	character_modifier = {
		name = bohemian_legacy_4_modifier
		levy_size = 0.2
		peasant_levy_contribution_mult = 0.3
	}
}

bohemian_legacy_5 = { # Gunpowder Pioneers
	legacy = bohemian_legacy_track

	character_modifier = {
		name = bohemian_legacy_5_modifier
		siege_weapon_damage_mult = 0.2
		army_damage_mult = 0.1
	}
}

# --- UNIVERSAL DYNASTY LEGACIES ---

universal_legacy_1 = { # Diplomatic Mastery
	legacy = universal_legacy_track

	character_modifier = {
		name = universal_legacy_1_modifier
		diplomacy = 2
		vassal_opinion = 10
		alliance_acceptance = 20
	}
	
	ai_chance = {
		value = 11
		if = {
			limit = {
				can_start_new_legacy_track_trigger = no
			}
			multiply = 0
		}
	}
}

universal_legacy_2 = { # Economic Empire
	legacy = universal_legacy_track

	character_modifier = {
		name = universal_legacy_2_modifier
		stewardship = 2
		domain_tax_mult = 0.15
		building_slot_add = 1
	}
}

universal_legacy_3 = { # Military Tradition
	legacy = universal_legacy_track

	character_modifier = {
		name = universal_legacy_3_modifier
		martial = 2
		army_damage_mult = 0.1
		army_toughness_mult = 0.1
	}
}

universal_legacy_4 = { # Scholarly Pursuits
	legacy = universal_legacy_track

	character_modifier = {
		name = universal_legacy_4_modifier
		learning = 2
		development_growth = 0.15
		cultural_acceptance_gain_mult = 0.2
	}
}

universal_legacy_5 = { # Intrigue Network
	legacy = universal_legacy_track

	character_modifier = {
		name = universal_legacy_5_modifier
		intrigue = 2
		hostile_scheme_success_chance_add = 10
		personal_scheme_success_chance_add = 10
	}
}
