﻿bohemian_legacy_1 = {
	legacy = bohemian_legacy_track
	character_modifier = {
		name = bohemian_legacy_1_modifier
		levy_size = 0.15
	}
	ai_chance = { value = 11 if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } }
}
bohemian_legacy_2 = { legacy = bohemian_legacy_track character_modifier = { name = bohemian_legacy_2_modifier heavy_cavalry_damage_mult = 0.15 } }
bohemian_legacy_3 = { legacy = bohemian_legacy_track character_modifier = { name = bohemian_legacy_3_modifier archer_damage_mult = 0.15 } }
bohemian_legacy_4 = { legacy = bohemian_legacy_track character_modifier = { name = bohemian_legacy_4_modifier levy_reinforcement_rate = 0.2 } }
bohemian_legacy_5 = { legacy = bohemian_legacy_track character_modifier = { name = bohemian_legacy_5_modifier siege_weapon_siege_value_mult = 0.2 } }

universal_legacy_1 = { legacy = universal_legacy_track character_modifier = { name = universal_legacy_1_modifier diplomacy = 2 } }
universal_legacy_2 = { legacy = universal_legacy_track character_modifier = { name = universal_legacy_2_modifier monthly_income_mult = 0.1 } }
universal_legacy_3 = { legacy = universal_legacy_track character_modifier = { name = universal_legacy_3_modifier martial = 2 } }
universal_legacy_4 = { legacy = universal_legacy_track character_modifier = { name = universal_legacy_4_modifier learning = 2 } }
universal_legacy_5 = { legacy = universal_legacy_track character_modifier = { name = universal_legacy_5_modifier intrigue = 2 } }

raiding_legacy_1 = { legacy = raiding_legacy_track character_modifier = { name = raiding_legacy_1_modifier raid_speed = 0.25 } }
raiding_legacy_2 = { legacy = raiding_legacy_track character_modifier = { name = raiding_legacy_2_modifier max_loot_mult = 0.25 } }
raiding_legacy_3 = { legacy = raiding_legacy_track character_modifier = { name = raiding_legacy_3_modifier prowess = 2 } }
raiding_legacy_4 = { legacy = raiding_legacy_track character_modifier = { name = raiding_legacy_4_modifier naval_movement_speed_mult = 0.2 } }
raiding_legacy_5 = { legacy = raiding_legacy_track character_modifier = { name = raiding_legacy_5_modifier monthly_prestige_gain_mult = 0.1 } }

elder_legacy_1 = { legacy = elder_legacy_track character_modifier = { name = elder_legacy_1_modifier life_expectancy = 10 } }
elder_legacy_2 = { legacy = elder_legacy_track character_modifier = { name = elder_legacy_2_modifier diplomacy = 1 learning = 1 } }
elder_legacy_3 = { legacy = elder_legacy_track character_modifier = { name = elder_legacy_3_modifier health = 0.5 } }
elder_legacy_4 = { legacy = elder_legacy_track character_modifier = { name = elder_legacy_4_modifier stress_loss_mult = 0.2 } }
elder_legacy_5 = { legacy = elder_legacy_track character_modifier = { name = elder_legacy_5_modifier fertility = 0.1 } }

diplomatic_legacy_1 = { legacy = diplomatic_legacy_track character_modifier = { name = diplomatic_legacy_1_modifier diplomacy = 2 } }
diplomatic_legacy_2 = { legacy = diplomatic_legacy_track character_modifier = { name = diplomatic_legacy_2_modifier vassal_opinion = 10 } }
diplomatic_legacy_3 = { legacy = diplomatic_legacy_track character_modifier = { name = diplomatic_legacy_3_modifier monthly_prestige_gain_mult = 0.1 } }
diplomatic_legacy_4 = { legacy = diplomatic_legacy_track character_modifier = { name = diplomatic_legacy_4_modifier alliance_acceptance = 20 } }
diplomatic_legacy_5 = { legacy = diplomatic_legacy_track character_modifier = { name = diplomatic_legacy_5_modifier independent_ruler_opinion = 15 } }

economy_legacy_1 = { legacy = economy_legacy_track character_modifier = { name = economy_legacy_1_modifier monthly_income_mult = 0.1 } }
economy_legacy_2 = { legacy = economy_legacy_track character_modifier = { name = economy_legacy_2_modifier development_growth_factor = 0.15 } }
economy_legacy_3 = { legacy = economy_legacy_track character_modifier = { name = economy_legacy_3_modifier build_speed = -0.15 } }
economy_legacy_4 = { legacy = economy_legacy_track character_modifier = { name = economy_legacy_4_modifier domain_tax_mult = 0.1 } }
economy_legacy_5 = { legacy = economy_legacy_track character_modifier = { name = economy_legacy_5_modifier gold_gain_mult = 0.1 } }

military_legacy_1 = { legacy = military_legacy_track character_modifier = { name = military_legacy_1_modifier martial = 2 } }
military_legacy_2 = { legacy = military_legacy_track character_modifier = { name = military_legacy_2_modifier army_damage_mult = 0.1 } }
military_legacy_3 = { legacy = military_legacy_track character_modifier = { name = military_legacy_3_modifier levy_size = 0.15 } }
military_legacy_4 = { legacy = military_legacy_track character_modifier = { name = military_legacy_4_modifier men_at_arms_maintenance = -0.1 } }
military_legacy_5 = { legacy = military_legacy_track character_modifier = { name = military_legacy_5_modifier siege_weapon_siege_value_mult = 0.2 } }

castle_legacy_1 = { legacy = castle_legacy_track character_modifier = { name = castle_legacy_1_modifier fort_level = 2 } }
castle_legacy_2 = { legacy = castle_legacy_track character_modifier = { name = castle_legacy_2_modifier defender_advantage = 5 } }
castle_legacy_3 = { legacy = castle_legacy_track character_modifier = { name = castle_legacy_3_modifier garrison_size = 0.25 } }
castle_legacy_4 = { legacy = castle_legacy_track character_modifier = { name = castle_legacy_4_modifier siege_defense = 0.2 } }
castle_legacy_5 = { legacy = castle_legacy_track character_modifier = { name = castle_legacy_5_modifier fort_level = 3 defender_advantage = 5 } }

city_legacy_1 = { legacy = city_legacy_track character_modifier = { name = city_legacy_1_modifier city_holding_build_speed = -0.15 } }
city_legacy_2 = { legacy = city_legacy_track character_modifier = { name = city_legacy_2_modifier city_holding_income_mult = 0.15 } }
city_legacy_3 = { legacy = city_legacy_track character_modifier = { name = city_legacy_3_modifier development_growth_factor = 0.15 } }
city_legacy_4 = { legacy = city_legacy_track character_modifier = { name = city_legacy_4_modifier domain_tax_mult = 0.1 } }
city_legacy_5 = { legacy = city_legacy_track character_modifier = { name = city_legacy_5_modifier build_speed = -0.1 } }

renown_legacy_1 = { legacy = renown_legacy_track character_modifier = { name = renown_legacy_1_modifier monthly_prestige_gain_mult = 0.15 } }
renown_legacy_2 = { legacy = renown_legacy_track character_modifier = { name = renown_legacy_2_modifier monthly_dynasty_prestige_mult = 0.15 } }
renown_legacy_3 = { legacy = renown_legacy_track character_modifier = { name = renown_legacy_3_modifier prestige_gain_mult = 0.1 } }
renown_legacy_4 = { legacy = renown_legacy_track character_modifier = { name = renown_legacy_4_modifier diplomacy = 1 } }
renown_legacy_5 = { legacy = renown_legacy_track character_modifier = { name = renown_legacy_5_modifier monthly_prestige_gain_mult = 0.2 } }
