decisions = {
	qyv_enable_knight_supremacy_decision = {
		picture = strength
		confirm_text = qyv_knight_sup_confirm
		major = no
		ai_check_interval = 12
		is_shown = { is_landed = yes }
		is_valid = { prestige >= 250 }
		effect = {
			add_prestige = -250
			qyv_enable_knight_supremacy = yes
		}
		ai_potential = {
			# Only consider when we can actually afford it and it is useful
			gold >= 500
			NOT = { is_at_war = yes }
		}
		ai_will_do = {
			base = 0.05
			modifier = {
				factor = 3.0
				# More likely when we are wealthy and face cavalry-heavy neighbors
				gold >= 2000
				any_neighbor_independent_ruler = {
					NOT = { is_allied_to = root }
					any_men_at_arms = { type = cavalry }
				}
			}
			modifier = {
				factor = 0.2
				# Less likely when broke or at war with a strong enemy
				gold < 500
			}
			modifier = {
				factor = 0.3
				is_at_war = yes
			}
		}
	}
}