decisions = {
  qy_reflect_on_nature = {
    picture = GFX_decision_meditate
    major = yes
    cooldown = { years = 8 }

    is_shown = { is_adult = yes }
    is_valid = { has_game_rule = qy_more_personality:enabled }

    effect = {
      # 70% chance: add a new compatible personality; 30%: swap (remove then add).
      random_list = {
        70 = { qy_add_random_personality_trait = yes }
        30 = { qy_remove_random_personality_trait = yes  qy_add_random_personality_trait = yes }
      }
      add_stress = medium_stress_loss
      add_prestige = -150
    }

    ai_potential = { always = no }

    desc = qy_reflect_on_nature_desc
    confirm_text = qy_reflect_on_nature_confirm
    title = qy_reflect_on_nature_title
  }
}
