﻿# +10 between in-law rulers for as long as the marriage truce lasts.
nmt_marriage_truce_opinion = {
	opinion = 10
	stacking = no
}

# Versions used by the 'Marriage Opinion' game rule. The game does not accept a modifier
# worth 0, so the lowest setting is +1. The cleanup uses the modifier as the marker for
# truces this mod created, so it must always be given.
nmt_marriage_truce_opinion_minimal = {
	opinion = 1
	stacking = no
}

nmt_marriage_truce_opinion_low = {
	opinion = 5
	stacking = no
}

nmt_marriage_truce_opinion_high = {
	opinion = 20
	stacking = no
}

# AI Marriage Diplomacy: an AI-to-AI truce bond. Timed when given (see nmt_ai_bond_truce_effect),
# because AI bonds are not tracked or cleaned up like the player's.
nmt_ai_marriage_bond_opinion = {
	opinion = 10
	stacking = no
}

# 'Declining In-Laws' game rule: the in-law ruler after the player chose Neither.
nmt_snubbed_opinion_mild = {
	opinion = -15
	years = 5
	decaying = yes
	stacking = no
}

nmt_snubbed_opinion_harsh = {
	opinion = -30
	years = 10
	decaying = yes
	stacking = no
}

# 'Attacking In-Laws' game rule: the attacked in-law and the spouses linking the families.
nmt_betrayed_inlaw_opinion_normal = {
	opinion = -25
	years = 10
	decaying = yes
	stacking = no
}

nmt_betrayed_inlaw_opinion_harsh = {
	opinion = -50
	years = 20
	decaying = yes
	stacking = no
}
