﻿# Native player_change_on_actions.txt documents:
# root = new player character; scope:previous_player_character = old player.
# Add a child action rather than replacing the native effect.
on_player_character_change = { on_actions = { nmt_on_policy_inheritance } }

nmt_on_policy_inheritance = {
	trigger = {
		is_ai = no
		is_alive = yes
		exists = scope:previous_player_character
		NOT = { this = scope:previous_player_character }
		scope:previous_player_character = { is_alive = no }
	}
	effect = { nmt_inherit_diplomacy_policy_effect = yes }
}

# Delayed from nmt_inherit_bonds_effect. root = the new player.
nmt_succession_review = {
	trigger = {
		is_ai = no
		is_alive = yes
		is_ruler = yes
	}
	effect = { nmt_succession_review_effect = yes }
}
