﻿# Text that follows the game rules. Any character works as the scope; only the rules are read.

# How long a marriage truce lasts, for the Truce tooltip: [ROOT.Char.Custom('NMTTruceLength')]
NMTTruceLength = {
	type = character
	text = {
		trigger = { has_game_rule = nmt_truce_length_10 }
		localization_key = nmt_truce_length_long_10
	}
	text = {
		trigger = { has_game_rule = nmt_truce_length_25 }
		localization_key = nmt_truce_length_long_25
	}
	text = {
		fallback = yes
		localization_key = nmt_truce_length_long_ties
	}
}

# Short form for the Truce option: [ROOT.Char.Custom('NMTTruceLengthShort')]
NMTTruceLengthShort = {
	type = character
	text = {
		trigger = { has_game_rule = nmt_truce_length_10 }
		localization_key = nmt_truce_length_short_10
	}
	text = {
		trigger = { has_game_rule = nmt_truce_length_25 }
		localization_key = nmt_truce_length_short_25
	}
	text = {
		fallback = yes
		localization_key = nmt_truce_length_short_ties
	}
}

# Warning on the Neither option: [ROOT.Char.Custom('NMTSnubTail')]
NMTSnubTail = {
	type = character
	text = {
		trigger = { has_game_rule = nmt_snub_penalty_off }
		localization_key = nmt_snub_tail_off
	}
	text = {
		fallback = yes
		localization_key = nmt_snub_tail_on
	}
}
