﻿# Tail of the 'truce only' option text, so it states the opinion bonus the game rule gives.
# Use as [ROOT.Char.Custom('NMTTruceOpinionTail')] (ROOT = the human ruler).
NMTTruceOpinionTail = {
	type = character
	text = {
		trigger = { has_game_rule = nmt_opinion_bonus_minimal }
		localization_key = nmt_opinion_tail_minimal
	}
	text = {
		trigger = { has_game_rule = nmt_opinion_bonus_low }
		localization_key = nmt_opinion_tail_low
	}
	text = {
		trigger = { has_game_rule = nmt_opinion_bonus_high }
		localization_key = nmt_opinion_tail_high
	}
	text = {
		fallback = yes
		localization_key = nmt_opinion_tail_normal
	}
}
