﻿# Candidate is the current character; scope:second is the local player.
# CK3 setup_scope runs interface effects and exposes saved scopes to the text.
# The existing picker and this callback only inspect characters/save scopes;
# no policy dispatcher, pact effects or character variables are touched.
NMTAlliancePowerInline = {
	type = character
	text = {
		setup_scope = {
			scope:second = { save_scope_as = nmt_player }
			nmt_pick_ruler_effect = { ACTION = nmt_capture_preview_ruler_effect }
		}
		trigger = { exists = scope:nmt_preview_ruler }
		localization_key = nmt_power_inline.troops
	}
	text = {
		fallback = yes
		localization_key = nmt_power_inline.none
	}
}
