﻿# Urbanization Tier Modifiers (Levels 1 to 7)
# Deprecated county modifiers kept empty to safely cleanse existing saves
urbanization_level_1 = {}
urbanization_level_2 = {}
urbanization_level_3 = {}
urbanization_level_4 = {}
urbanization_level_5 = {}
urbanization_level_6 = {}
urbanization_level_7 = {}

# Settlement Tier Province Mechanics (applied directly to holding province - zero county tray footprint)
urbanization_citadel_1 = {
	monthly_income = 0.10
	tax_mult = 0.05
	build_speed = 0.05
}

urbanization_citadel_2 = {
	monthly_income = 0.30
	fort_level = 1
	garrison_size = 0.10
	tax_mult = 0.10
	development_growth_factor = 0.05
}

urbanization_citadel_3 = {
	monthly_income = 0.75
	fort_level = 2
	garrison_size = 0.20
	building_slot_add = 1
	tax_mult = 0.15
	development_growth_factor = 0.10
}

urbanization_citadel_4 = {
	monthly_income = 1.50
	fort_level = 3
	garrison_size = 0.30
	building_slot_add = 1
	tax_mult = 0.20
	development_growth_factor = 0.15
}

urbanization_citadel_5 = {
	monthly_income = 3.00
	fort_level = 4
	garrison_size = 0.40
	building_slot_add = 2
	tax_mult = 0.25
	development_growth_factor = 0.20
	hostile_raid_time = 0.25
}

urbanization_citadel_6 = {
	monthly_income = 5.00
	fort_level = 5
	garrison_size = 0.50
	building_slot_add = 2
	tax_mult = 0.30
	development_growth_factor = 0.25
	hostile_raid_time = 0.40
}

urbanization_citadel_7 = {
	monthly_income = 8.00
	fort_level = 6
	garrison_size = 0.60
	building_slot_add = 3
	tax_mult = 0.35
	development_growth_factor = 0.30
	hostile_raid_time = 0.50
}
