﻿zzz_revive_culture_french = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_french_title
    desc = zzz_revive_culture_french_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_french_tooltip
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_west_francia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_west_francia }
					NOT = { culture = culture:french }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:french
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }

	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_west_francia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:french = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:french = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_german = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_german_title
    desc = zzz_revive_culture_german_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_german_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_saxony
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_saxony }
					NOT = { culture = culture:saxon }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:saxon
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_saxony
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:saxon = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:saxon = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_english = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_english_title
    desc = zzz_revive_culture_english_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_english_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_england
			if = {
				limit = {
					title_province = { geographical_region = custom_england }
					NOT = { culture = culture:anglo_saxon }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:anglo_saxon
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_england
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:anglo_saxon = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:anglo_saxon = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_spanish = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_spanish_title
    desc = zzz_revive_culture_spanish_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_spanish_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_castilian
			if = {
				limit = {
					title_province = { geographical_region = custom_castilian }
					NOT = { culture = culture:castilian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:castilian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_castilian
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:castilian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:castilian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_north_italian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_north_italian_title
    desc = zzz_revive_culture_north_italian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_north_italian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_northern_italy
			if = {
				limit = {
					title_province = { geographical_region = custom_northern_italy }
					NOT = { culture = culture:cisalpine }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:cisalpine
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_northern_italy
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:cisalpine = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:cisalpine = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_south_italian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_south_italian_title
    desc = zzz_revive_culture_south_italian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_south_italian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = world_europe_south_italy
			if = {
				limit = {
					title_province = { geographical_region = world_europe_south_italy }
					NOT = { culture = culture:italian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:italian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = world_europe_south_italy
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:italian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:italian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_north_germanic = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_north_germanic_title
    desc = zzz_revive_culture_north_germanic_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_north_germanic_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_swedish
			if = {
				limit = {
					title_province = { geographical_region = custom_swedish }
					NOT = { culture = culture:norse }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:norse
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_swedish
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:norse = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:norse = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_irish = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_irish_title
    desc = zzz_revive_culture_irish_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_irish_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_ireland
			if = {
				limit = {
					title_province = { geographical_region = custom_ireland }
					NOT = { culture = culture:irish }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:irish
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_ireland
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:irish = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:irish = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_welsh = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_welsh_title
    desc = zzz_revive_culture_welsh_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_welsh_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_wales
			if = {
				limit = {
					title_province = { geographical_region = custom_wales }
					NOT = { culture = culture:welsh }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:welsh
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_wales
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:welsh = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:welsh = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_lithuanian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_lithuanian_title
    desc = zzz_revive_culture_lithuanian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_lithuanian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_lithuania
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_lithuania }
					NOT = { culture = culture:lithuanian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:lithuanian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_lithuania
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:lithuanian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:lithuanian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_finnish = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_finnish_title
    desc = zzz_revive_culture_finnish_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_finnish_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_finland
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_finland }
					NOT = { culture = culture:finnish }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:finnish
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_finland
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:finnish = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:finnish = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_greek = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_greek_title
    desc = zzz_revive_culture_greek_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_greek_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_greece
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_greece }
					NOT = { culture = culture:greek }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:greek
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_greece
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:greek = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:greek = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_russian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_russian_title
    desc = zzz_revive_culture_russian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_russian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_russia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_russia }
					NOT = { culture = culture:russian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:russian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_russia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:russian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:russian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_mogyer = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_mogyer_title
    desc = zzz_revive_culture_mogyer_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_mogyer_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_hungary
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_hungary }
					NOT = { culture = culture:mogyer }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:mogyer
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_hungary
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:mogyer = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:mogyer = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_serbian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_serbian_title
    desc = zzz_revive_culture_serbian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_serbian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_serbia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_serbia }
					NOT = { culture = culture:serbian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:serbian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_serbia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:serbian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:serbian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_bulgarian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_bulgarian_title
    desc = zzz_revive_culture_bulgarian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_bulgarian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_bulgaria
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_bulgaria }
					NOT = { culture = culture:bulgarian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:bulgarian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_bulgaria
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:bulgarian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:bulgarian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_vlach = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_vlach_title
    desc = zzz_revive_culture_vlach_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_vlach_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_wallachia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_wallachia }
					NOT = { culture = culture:vlach }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:vlach
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_wallachia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:vlach = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:vlach = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_czech = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_czech_title
    desc = zzz_revive_culture_czech_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_czech_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_bohemia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_bohemia }
					NOT = { culture = culture:czech }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:czech
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_bohemia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:czech = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:czech = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_polish = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_polish_title
    desc = zzz_revive_culture_polish_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_polish_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_poland
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_poland }
					NOT = { culture = culture:polish }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:polish
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_poland
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:polish = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:polish = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_gaelic = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_gaelic_title
    desc = zzz_revive_culture_gaelic_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_gaelic_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_scotland
			if = {
				limit = {
					title_province = { geographical_region = custom_scotland }
					NOT = { culture = culture:gaelic }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:gaelic
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_scotland
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:gaelic = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:gaelic = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}



zzz_revive_culture_bedouin = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_bedouin_title
    desc = zzz_revive_culture_bedouin_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_bedouin_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_arabia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_arabia }
					NOT = { culture = culture:bedouin }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:bedouin
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_arabia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:bedouin = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:bedouin = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_maghreb = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_maghreb_title
    desc = zzz_revive_culture_maghreb_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_maghreb_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_maghreb
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_maghreb }
					NOT = { culture = culture:baranis }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:baranis
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_maghreb
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:baranis = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:baranis = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_soninke = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_soninke_title
    desc = zzz_revive_culture_soninke_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_soninke_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_mali
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_mali }
					NOT = { culture = culture:soninke }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:soninke
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_mali
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:soninke = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:soninke = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_ethiopian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_ethiopian_title
    desc = zzz_revive_culture_ethiopian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_ethiopian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_ethiopia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_ethiopia }
					NOT = { culture = culture:ethiopian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:ethiopian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_ethiopia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:ethiopian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:ethiopian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_hausa = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_hausa_title
    desc = zzz_revive_culture_hausa_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_hausa_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_hausaland
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_hausaland }
					NOT = { culture = culture:hausa }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:hausa
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_hausaland
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:hausa = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:hausa = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_yoruba = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_yoruba_title
    desc = zzz_revive_culture_yoruba_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_yoruba_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_yorubaland
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_yorubaland }
					NOT = { culture = culture:yoruba }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:yoruba
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_yorubaland
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:yoruba = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:yoruba = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_akan = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_akan_title
    desc = zzz_revive_culture_akan_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_akan_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_akan
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_akan }
					NOT = { culture = culture:akan }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:akan
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_akan
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:akan = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:akan = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_malinke = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_malinke_title
    desc = zzz_revive_culture_malinke_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_malinke_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_mali
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_mali }
					NOT = { culture = culture:malinke }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:malinke
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_mali
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:malinke = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:malinke = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_wolof = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_wolof_title
    desc = zzz_revive_culture_wolof_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_wolof_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_kaabu
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_kaabu }
					NOT = { culture = culture:wolof }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:wolof
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_kaabu
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:wolof = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:wolof = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_somali = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_somali_title
    desc = zzz_revive_culture_somali_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_somali_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_ajuraan
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_ajuraan }
					NOT = { culture = culture:somali }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:somali
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_ajuraan
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:somali = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:somali = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_swahili = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_swahili_title
    desc = zzz_revive_culture_swahili_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_swahili_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_zanj
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_zanj }
					NOT = { culture = culture:swahili }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:swahili
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_zanj
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:swahili = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:swahili = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_armenian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_armenian_title
    desc = zzz_revive_culture_armenian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_armenian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_armenia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_armenia }
					NOT = { culture = culture:armenian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:armenian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_armenia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:armenian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:armenian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_georgian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_georgian_title
    desc = zzz_revive_culture_georgian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_georgian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_georgia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_georgia }
					NOT = { culture = culture:georgian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:georgian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_georgia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:georgian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:georgian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_persian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_persian_title
    desc = zzz_revive_culture_persian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_persian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_persia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_persia }
					NOT = { culture = culture:persian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:persian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_persia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:persian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:persian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_oghuz = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_oghuz_title
    desc = zzz_revive_culture_oghuz_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_oghuz_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_oghuz
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_oghuz }
					NOT = { culture = culture:turkish }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:turkish
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_oghuz
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:turkish = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:turkish = { culture_number_of_counties = 0 }
		}
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_mordvin = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_mordvin_title
    desc = zzz_revive_culture_mordvin_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_mordvin_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_mordvinia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_mordvinia }
					NOT = { culture = culture:mordvin }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:mordvin
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_mordvinia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:mordvin = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:mordvin = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_permian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_permian_title
    desc = zzz_revive_culture_permian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_permian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_permia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_permia }
					NOT = { culture = culture:komi }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:komi
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_permia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:komi = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:komi = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_syriac = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_syriac_title
    desc = zzz_revive_culture_syriac_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_syriac_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_jazira
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_jazira }
					NOT = { culture = culture:assyrian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:assyrian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_jazira
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:assyrian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:assyrian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_rajasthani = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_rajasthani_title
    desc = zzz_revive_culture_rajasthani_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_rajasthani_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_rajputana
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_rajputana }
					NOT = { culture = culture:rajput }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:rajput
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_rajputana
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:rajput = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:rajput = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_kannada = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_kannada_title
    desc = zzz_revive_culture_kannada_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_kannada_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_karnata
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_karnata }
					NOT = { culture = culture:kannada }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:kannada
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_karnata
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:kannada = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:kannada = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_bodpa = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_bodpa_title
    desc = zzz_revive_culture_bodpa_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_bodpa_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_tibet
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_tibet }
					NOT = { culture = culture:bodpa }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:bodpa
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_tibet
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:bodpa = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:bodpa = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_burmese = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_burmese_title
    desc = zzz_revive_culture_burmese_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_burmese_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_burma
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_burma }
					NOT = { culture = culture:burmese }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:burmese
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_burma
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:burmese = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:burmese = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_han = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_han_title
    desc = zzz_revive_culture_han_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_han_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_china
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_china }
					NOT = { culture = culture:han }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:han
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_china
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:han = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:han = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_mongol = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_mongol_title
    desc = zzz_revive_culture_mongol_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_mongol_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_mongolia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_mongolia }
					NOT = { culture = culture:mongol }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:mongol
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_mongolia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:mongol = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:mongol = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_goguryeo = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_goguryeo_title
    desc = zzz_revive_culture_goguryeo_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_goguryeo_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_goguryeo
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_goguryeo }
					NOT = { culture = culture:goguryeo }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:goguryeo
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_goguryeo
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:goguryeo = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:goguryeo = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}


zzz_revive_culture_silla = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_silla_title
    desc = zzz_revive_culture_silla_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_silla_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_silla
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_silla }
					NOT = { culture = culture:silla }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:silla
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_silla
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:silla = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:silla = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_yamato = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_yamato_title
    desc = zzz_revive_culture_yamato_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_yamato_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_japan
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_japan }
					NOT = { culture = culture:japanese }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:japanese
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_japan
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:japanese = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:japanese = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_ainu = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_ainu_title
    desc = zzz_revive_culture_ainu_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_ainu_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = world_asia_sakhalin_hokkaido
			if = {
				limit = {
					title_province = { geographical_region = world_asia_sakhalin_hokkaido }
					NOT = { culture = culture:ainu }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:ainu
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = world_asia_sakhalin_hokkaido
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:ainu = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:ainu = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_malay = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_malay_title
    desc = zzz_revive_culture_malay_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_malay_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = world_asia_indonesia
			if = {
				limit = {
					title_province = { geographical_region = world_asia_indonesia }
					NOT = { culture = culture:malay }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:malay
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = world_asia_indonesia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:malay = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:malay = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_viet = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_viet_title
    desc = zzz_revive_culture_viet_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_viet_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_viet_lands
			if = {
				limit = {
					title_province = { geographical_region = custom_viet_lands }
					NOT = { culture = culture:viet }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:viet
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_viet_lands
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:viet = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:viet = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_khmer = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_khmer_title
    desc = zzz_revive_culture_khmer_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_khmer_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = world_asia_cambodia
			if = {
				limit = {
					title_province = { geographical_region = world_asia_cambodia }
					NOT = { culture = culture:khmer }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:khmer
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = world_asia_cambodia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:khmer = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:khmer = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_mon = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_mon_title
    desc = zzz_revive_culture_mon_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_mon_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_thailand
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_thailand }
					NOT = { culture = culture:mon }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:mon
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_thailand
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:mon = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:mon = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_tangut = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_tangut_title
    desc = zzz_revive_culture_tangut_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_tangut_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_xia
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_xia }
					NOT = { culture = culture:tangut }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:tangut
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_xia
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:tangut = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:tangut = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_hmong = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_hmong_title
    desc = zzz_revive_culture_hmong_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_hmong_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_kuizhou
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_kuizhou }
					NOT = { culture = culture:hmong }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:hmong
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_kuizhou
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:hmong = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:hmong = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_jurchen = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_jurchen_title
    desc = zzz_revive_culture_jurchen_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_jurchen_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_luzhen
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_luzhen }
					NOT = { culture = culture:jurchen }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:jurchen
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_luzhen
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:jurchen = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:jurchen = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_nivkh = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_nivkh_title
    desc = zzz_revive_culture_nivkh_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_nivkh_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_amur
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_amur }
					NOT = { culture = culture:nivkh }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:nivkh
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_amur
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:nivkh = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:nivkh = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_tocharian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_tocharian_title
    desc = zzz_revive_culture_tocharian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_tocharian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_khotan
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_khotan }
					NOT = { culture = culture:tocharian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:tocharian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_khotan
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:tocharian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:tocharian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_albanian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_albanian_title
    desc = zzz_revive_culture_albanian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_albanian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_albania
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_albania }
					NOT = { culture = culture:albanian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:albanian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_albania
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:albanian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:albanian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_levantine = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_levantine_title
    desc = zzz_revive_culture_levantine_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_levantine_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_syria
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_syria }
					NOT = { culture = culture:levantine }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:levantine
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_syria
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:levantine = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:levantine = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_egyptian = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_egyptian_title
    desc = zzz_revive_culture_egyptian_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_egyptian_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = custom_roman_aegyptus
			if = {
				limit = {
					title_province = { geographical_region = custom_roman_aegyptus }
					NOT = { culture = culture:egyptian }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:egyptian
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = custom_roman_aegyptus
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:egyptian = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:egyptian = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_butr = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_butr_title
    desc = zzz_revive_culture_butr_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_butr_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_libya
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_libya }
					NOT = { culture = culture:butr }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:butr
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_libya
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:butr = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:butr = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_sephardi = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_sephardi_title
    desc = zzz_revive_culture_sephardi_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_sephardi_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_israel
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_israel }
					NOT = { culture = culture:sephardi }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:sephardi
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_israel
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:sephardi = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:sephardi = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_visigothic = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_visigothic_title
    desc = zzz_revive_culture_visigothic_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_visigothic_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_visigothic_asturias
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_visigothic_asturias }
					NOT = { culture = culture:visigothic }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:visigothic
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_visigothic_asturias
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:visigothic = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:visigothic = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}

zzz_revive_culture_gothic = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	decision_group_type = zzz_cultural_revival
	sort_order = -1
	
	title = zzz_revive_culture_gothic_title
    desc = zzz_revive_culture_gothic_desc

	effect = {	
		#custom_tooltip = zzz_revive_culture_gothic_tooltip
		#
		save_scope_as = zzz_revive_culture_target
		random_county_in_region = {
			region = zzz_custom_crimea
			if = {
				limit = {
					title_province = { geographical_region = zzz_custom_crimea }
					NOT = { culture = culture:gothic }
					county.holder.top_liege = scope:zzz_revive_culture_target
				}
				add_county_modifier = {
					modifier = zzz_county_forced_assimilation_rdc_modifier
					years = 15
				}
				set_county_culture = culture:gothic
			}
		}
	}
	
	cost = {
		prestige = 2000
		piety = 2000
		gold = 2000
	}
	
	cooldown = { years = 15 }
	
	is_valid = {
		is_landed_or_landless_administrative_or_theocratic =  yes
		completely_controls_region = zzz_custom_crimea
		custom_tooltip = {
			text = zzz_rdc_culture_does_not_exist
			culture:gothic = { culture_number_of_counties = 0 }
		}
	}
	
	is_shown = {
		is_ai = no
		culture:gothic = { culture_number_of_counties = 0 }
	}

	ai_will_do = {
		base = 0
	}

	ai_potential = {
		always = no
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 0
		empire = 0
		hegemony = 0
	}
}