﻿agse_valid_disillusionment_squire_trigger = {
	is_alive = yes
	is_imprisoned = no
	has_relation_agot_knight = $KNIGHT$
	NOT = { has_character_flag = agse_knight_i_thought_seen }
}

agse_cruel_execution_death_trigger = {
	# Normal executions do not count here. This is only for the brutal stuff.
	OR = {
		death_reason = death_torture
		death_reason = death_execution_blood_eagle
		death_reason = death_execution_blot
		death_reason = death_eaten
		death_reason = death_sacrificed_to_gods
		death_reason = death_crucified
		death_reason = death_burned_witch
		death_reason = death_ritually_hung_then_eaten
		death_reason = death_ritually_hung
		death_reason = death_ritually_eaten
		death_reason = death_kennel
		death_reason = death_botched_decapitation
		death_reason = death_fed_to_dragon
		death_reason = death_moon_door
		death_reason = death_flay
		death_reason = death_drowned_murder
		death_reason = death_thrown_off_the_wall
		death_reason = death_sacrificed_dark_ritual
	}
}
