﻿agse_queue_knight_disillusionment_effect = {
	set_variable = {
		name = agse_disillusionment_squire
		value = $SQUIRE$
	}
	set_variable = {
		name = agse_disillusionment_other
		value = $OTHER$
	}
	set_variable = {
		name = agse_disillusionment_cause
		value = flag:$CAUSE$
	}
	add_character_flag = {
		flag = agse_knight_disillusionment_pending
		days = 30
	}
	trigger_event = {
		id = agse_squire_events.2310
		days = 3
	}
}

agse_queue_murder_witness_effect = {
	set_variable = {
		name = agse_disillusionment_squire
		value = $SQUIRE$
	}
	set_variable = {
		name = agse_disillusionment_other
		value = $VICTIM$
	}
	set_variable = {
		name = agse_disillusionment_cause
		value = flag:murder_witness
	}
	add_character_flag = {
		flag = agse_knight_disillusionment_pending
		days = 60
	}
	trigger_event = {
		id = agse_squire_events.2300
		days = 1
	}
}

agse_clear_knight_disillusionment_effect = {
	remove_character_flag = agse_knight_disillusionment_pending
	remove_variable = agse_disillusionment_squire
	remove_variable = agse_disillusionment_other
	remove_variable = agse_disillusionment_cause
}
