AGOT Micro — Compatibility Update (unofficial)
================================================

Original mod by the CK3AGOT team. This is a community compatibility
update bringing the existing texture-optimization approach in line
with the current CK3AGOT release.

Base version worked from: AGOT Micro 1.1 (for CK3 1.12.5)
Updated against: CK3AGOT 0.4.38 / CK3 1.19.0.6

What changed
------------
- Verified all 644 existing texture overrides against the current
  CK3AGOT terrain files: all still match by filename, none are stale.
- Added 16 new overrides for terrain textures introduced since 1.12.5
  that Micro did not previously cover:
    * drought_diffuse / drought_normal / drought_properties
    * drought_cracks_diffuse / _normal / _properties
    * flood_diffuse / _normal / _properties
    * summer_grass_diffuse / _normal / _properties
    * winter_effect_diffuse / _normal / _properties
    * agot_vanilla_snow_diffuse
  These follow the exact same downscale recipe as the rest of the
  mod: half resolution per axis, DXT5 compression, one fewer mip
  level than the source (512x512/10 mips -> 256x256/9 mips, and for
  agot_vanilla_snow_diffuse specifically 1024x1024/11 mips -> 512x512/10 mips).
- Bumped descriptor.mod version and supported_version to reflect
  compatibility with CK3 1.19.x.

Deliberately NOT touched
------------------------
- colormap.dds: this is a terrain-ID/lookup image (single mip,
  non-tileable), not a decorative material texture. Downscaling or
  recompressing it risks corrupting terrain-type mapping, and it's
  small (~1.7MB) to begin with, so there's no real performance
  upside to touching it.
- flat_maps/flatmap.dds: a large (75MB) full-map overview texture,
  structurally different from the tileable terrain materials this
  mod otherwise targets. It's a good candidate for further
  optimization, but touching it wasn't done automatically since it
  may affect visual quality wherever the game displays it, and that
  tradeoff should be a deliberate choice rather than a silent one.
