﻿namespace = bdp_ai_vs_ai

# Old saves may still have the retired watcher queued.
bdp_ai_vs_ai.0001 = {
	type = character_event
	hidden = yes
	trigger = {
		has_character_flag = bdp_ai_vs_ai_registered_current_battle
		NOT = { has_character_flag = bdp_ai_vs_ai_resolved_current_battle }
		has_variable = bdp_ai_vs_ai_opposing_coordinator
	}
	immediate = {
		bdp_ai_vs_ai_clear_legacy_watcher_state_effect = yes
	}
}
