﻿battlefield_duel_lunatic_trait_trigger = {
	OR = {
		has_trait = lunatic_1
		has_trait = lunatic_genetic
	}
}

battlefield_duel_lunatic_friendly_target_trigger = {
	is_alive = yes
	is_adult = yes
	is_imprisoned = no
	is_in_army = yes
	is_at_same_location = scope:actor
	is_current_dragonrider_warfare = no
	NOT = { this = scope:actor }
	NOT = { has_trait = incapable }
	NOT = { has_character_flag = already_fighting }
	NOT = { has_variable = engaged_in_single_combat }
	NOT = { has_character_flag = battlefield_duel_pending_prompt }
	NOT = { has_character_flag = battlefield_duel_prompt_lock }
	battlefield_duel_agot_not_war_decider_from_actor_army_trigger = yes
	trigger_if = {
		limit = { has_game_rule = agot_battlefield_duel_cooldown_on }
		NOT = { has_character_flag = agot_battlefield_duel_cooldown }
	}
}
