﻿battlefield_duel_terrain = {

	background = {
		trigger = {
			scope:background_terrain_scope ?= {
				OR = {

					agot_is_plains_terrain = yes
					agot_is_taiga_terrain = yes
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_plain.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = {
		trigger = {
			scope:background_terrain_scope ?= {
				OR = {
					agot_is_drylands_terrain = yes
					agot_is_desert_terrain = yes
					agot_is_desert_mountains_terrain = yes
					agot_is_oasis_terrain = yes
				}
			}
		} 
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_desert.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = {
		trigger = {
			scope:background_terrain_scope ?= {
				OR = {
					agot_is_forest_terrain = yes
					agot_is_jungle_terrain = yes
					agot_is_farmlands_terrain = yes
				}
			}
		} 
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = {
		trigger = {
			scope:background_terrain_scope ?= {
				OR = {
					agot_is_mountains_terrain = yes
					agot_is_hills_terrain = yes
					agot_is_wetlands_terrain = yes
				}
			}
		} 
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_mountain.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = {
		trigger = {
			scope:background_terrain_scope ?= {
				OR = {
					agot_is_steppe_terrain = yes
					agot_is_floodplains_terrain = yes
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { 
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_plain.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}	
}

battlefield_duel_berserker_skull_crush = {
	background = {
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_berserker_skull_crush.dds"
		environment = "environment_event_battlefield"
		ambience = "event:/SFX/Events/Backgrounds/battlefield_gloomy"
	}
}

battlefield_duel_presentation = {

	background = {
		trigger = {
			AND = {

				prowess <= decent_skill_rating
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_low.dds"
		environment = "environment_event_battlefield"
		ambience = "event:/SFX/Events/Backgrounds/battlefield_gloomy"
	}

	background = {
		trigger = {
			AND = {

				prowess > decent_skill_rating 	
				prowess < very_high_skill_rating
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_good.dds"
		environment = "environment_event_battlefield"
		ambience = "event:/SFX/Events/Backgrounds/battlefield_gloomy"
	}

	background = {
		trigger = {
			AND = {

				prowess >= very_high_skill_rating
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_very_good.dds"
		environment = "environment_event_battlefield"
		ambience = "event:/SFX/Events/Backgrounds/battlefield_gloomy"
	}

	background = { 
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_low.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}	
}

battlefield_duel_blademaster_aspiring = {
	# Milestones use fixed art instead of changing with current Prowess.
	background = {
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_low.dds"
		environment = "environment_event_battlefield"
		ambience = "event:/SFX/Events/Backgrounds/battlefield_gloomy"
	}
}

battlefield_duel_blademaster = {
	background = {
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_good.dds"
		environment = "environment_event_battlefield"
		ambience = "event:/SFX/Events/Backgrounds/battlefield_gloomy"
	}
}

battlefield_duel_blademaster_legendary = {
	background = {
		reference = "gfx/interface/illustrations/event_scenes/battlefield_duel_very_good.dds"
		environment = "environment_event_battlefield"
		ambience = "event:/SFX/Events/Backgrounds/battlefield_gloomy"
	}
}
