﻿### Watermills - Reworked "Water-Powered Industry" theme (Buildings Reworked mod)
# Per level: +0.5 Monthly Tax, -2% Building Construction Cost, +1% Holding Taxes. (tax tier 0.50, expensive cost)
# County-capital-only water-powered industry: cheaper construction + processed-goods wealth.
# (City-build exception simplified out; terrain/culture/innovation unlocks preserved.)

watermills_01 = {
	construction_time = slow_construction_time
	can_construct_potential = {
		OR = {
			building_watermills_requirement_terrain = yes
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	is_enabled = { is_county_capital = yes }
	can_construct = {
		is_county_capital = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
		OR = {
			culture = { has_innovation = innovation_windmills }
			AND = {
				culture = { has_cultural_parameter = next_level_w_mills }
				culture = { has_innovation = innovation_manorialism }
			}
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	show_disabled = yes
	cost_gold = 300
	province_modifier = {
		monthly_income = 0.5
	}
	county_modifier = {
		build_gold_cost = -0.02
		tax_mult = 0.01
	}
	on_complete = { creator_mandala_built_regular_building_piety_effect = yes }
	next_building = watermills_02
	type_icon = "icon_building_watermills.dds"
	ai_value = {
		base = 20
		ai_tier_1_building_modifier = yes
		ai_tier_1_economical_building_preference_modifier = yes
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
	}
}

watermills_02 = {
	construction_time = slow_construction_time
	can_construct_potential = {
		OR = {
			building_watermills_requirement_terrain = yes
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	is_enabled = { is_county_capital = yes }
	can_construct = {
		is_county_capital = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
		OR = {
			culture = { has_innovation = innovation_windmills }
			AND = {
				culture = { has_cultural_parameter = next_level_w_mills }
				culture = { has_innovation = innovation_manorialism }
			}
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	cost_gold = 500
	province_modifier = {
		monthly_income = 1.0
	}
	county_modifier = {
		build_gold_cost = -0.04
		tax_mult = 0.02
	}
	on_complete = { creator_mandala_built_regular_building_piety_effect = yes }
	next_building = watermills_03
	ai_value = {
		base = 12
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
		modifier = { factor = 0 free_building_slots > 0 }
	}
}

watermills_03 = {
	construction_time = slow_construction_time
	can_construct_potential = {
		OR = {
			building_watermills_requirement_terrain = yes
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	is_enabled = { is_county_capital = yes }
	can_construct = {
		is_county_capital = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
		OR = {
			culture = { has_innovation = innovation_windmills }
			AND = {
				culture = { has_cultural_parameter = next_level_w_mills }
				culture = { has_innovation = innovation_manorialism }
			}
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	cost_gold = 750
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		build_gold_cost = -0.06
		tax_mult = 0.03
	}
	on_complete = { creator_mandala_built_regular_building_piety_effect = yes }
	next_building = watermills_04
	ai_value = {
		base = 11
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

watermills_04 = {
	construction_time = slow_construction_time
	can_construct_potential = {
		OR = {
			building_watermills_requirement_terrain = yes
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	is_enabled = { is_county_capital = yes }
	can_construct = {
		is_county_capital = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
		OR = {
			culture = { has_innovation = innovation_windmills }
			AND = {
				culture = { has_cultural_parameter = next_level_w_mills }
				culture = { has_innovation = innovation_manorialism }
			}
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	cost_gold = 1100
	province_modifier = {
		monthly_income = 2.0
	}
	county_modifier = {
		build_gold_cost = -0.08
		tax_mult = 0.04
	}
	on_complete = { creator_mandala_built_regular_building_piety_effect = yes }
	next_building = watermills_05
	ai_value = {
		base = 10
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

watermills_05 = {
	construction_time = slow_construction_time
	can_construct_potential = {
		OR = {
			building_watermills_requirement_terrain = yes
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	is_enabled = { is_county_capital = yes }
	can_construct = {
		is_county_capital = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
		OR = {
			culture = { has_innovation = innovation_windmills }
			AND = {
				culture = { has_cultural_parameter = next_level_w_mills }
				culture = { has_innovation = innovation_manorialism }
			}
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	cost_gold = 1600
	province_modifier = {
		monthly_income = 2.5
	}
	county_modifier = {
		build_gold_cost = -0.10
		tax_mult = 0.05
	}
	on_complete = { creator_mandala_built_regular_building_piety_effect = yes }
	next_building = watermills_06
	ai_value = {
		base = 9
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

watermills_06 = {
	construction_time = slow_construction_time
	can_construct_potential = {
		OR = {
			building_watermills_requirement_terrain = yes
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	is_enabled = { is_county_capital = yes }
	can_construct = {
		is_county_capital = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
		OR = {
			culture = { has_innovation = innovation_windmills }
			AND = {
				culture = { has_cultural_parameter = next_level_w_mills }
				culture = { has_innovation = innovation_manorialism }
			}
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	cost_gold = 2350
	province_modifier = {
		monthly_income = 3.0
	}
	county_modifier = {
		build_gold_cost = -0.12
		tax_mult = 0.06
	}
	on_complete = { creator_mandala_built_regular_building_piety_effect = yes }
	next_building = watermills_07
	ai_value = {
		base = 8
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

watermills_07 = {
	construction_time = slow_construction_time
	can_construct_potential = {
		OR = {
			building_watermills_requirement_terrain = yes
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	is_enabled = { is_county_capital = yes }
	can_construct = {
		is_county_capital = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
		OR = {
			culture = { has_innovation = innovation_windmills }
			AND = {
				culture = { has_cultural_parameter = next_level_w_mills }
				culture = { has_innovation = innovation_manorialism }
			}
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	cost_gold = 3300
	province_modifier = {
		monthly_income = 3.5
	}
	county_modifier = {
		build_gold_cost = -0.14
		tax_mult = 0.07
	}
	on_complete = { creator_mandala_built_regular_building_piety_effect = yes }
	next_building = watermills_08
	ai_value = {
		base = 7
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

watermills_08 = {
	construction_time = slow_construction_time
	can_construct_potential = {
		OR = {
			building_watermills_requirement_terrain = yes
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	is_enabled = { is_county_capital = yes }
	can_construct = {
		is_county_capital = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
		OR = {
			culture = { has_innovation = innovation_windmills }
			AND = {
				culture = { has_cultural_parameter = next_level_w_mills }
				culture = { has_innovation = innovation_manorialism }
			}
			AND = {
				has_building_or_higher = logging_camps_04
				culture = { has_cultural_parameter = watermills_forestries_unlock }
			}
		}
	}
	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	cost_gold = 4500
	province_modifier = {
		monthly_income = 4.0
	}
	county_modifier = {
		build_gold_cost = -0.16
		tax_mult = 0.08
	}
	on_complete = { creator_mandala_built_regular_building_piety_effect = yes }
	ai_value = {
		base = 6
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}
