﻿### Logging Camps / Forestry - Reworked "Timberworks" theme (Buildings Reworked mod)
# Theme: timber for construction. Per level: +0.25 Monthly Tax, -2% Building Construction Cost,
#        -2% Construction Speed (i.e. faster). Tax tier 0.25; cheap cost tier (~+35%).
# Dropped vanilla extras (archer/skirmisher culture MaA, church build cost, army maint, supply, etc.).
# Soft-override in a late-loading (zz_) file.

logging_camps_01 = {
	construction_time = standard_construction_time

	can_construct_potential = {
		building_logging_camps_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}

	cost_gold = 150

	province_modifier = {
		monthly_income = 0.25
		build_speed = -0.02
	}
	county_modifier = {
		build_gold_cost = -0.02
	}

	on_complete = {
		creator_mandala_built_regular_building_piety_effect = yes
	}

	next_building = logging_camps_02

	type_icon = "icon_building_logging_camps.dds"

	ai_value = {
		base = 12
		ai_tier_1_building_modifier = yes
		ai_tier_1_economical_building_preference_modifier = yes
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
	}
}

logging_camps_02 = {
	construction_time = standard_construction_time

	can_construct_potential = {
		building_logging_camps_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
		scope:holder.culture = {
			has_innovation = innovation_crop_rotation
		}
	}

	cost_gold = 200

	province_modifier = {
		monthly_income = 0.5
		build_speed = -0.04
	}
	county_modifier = {
		build_gold_cost = -0.04
	}

	on_complete = {
		creator_mandala_built_regular_building_piety_effect = yes
	}

	next_building = logging_camps_03

	ai_value = {
		base = 9
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
		modifier = {
			factor = 0
			free_building_slots > 0
		}
	}
}

logging_camps_03 = {
	construction_time = standard_construction_time

	can_construct_potential = {
		building_logging_camps_requirement_terrain = yes
	}

	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		scope:holder.culture = {
			has_innovation = innovation_manorialism
		}
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}

	cost_gold = 250

	province_modifier = {
		monthly_income = 0.75
		build_speed = -0.06
	}
	county_modifier = {
		build_gold_cost = -0.06
	}

	on_complete = {
		creator_mandala_built_regular_building_piety_effect = yes
	}

	next_building = logging_camps_04

	ai_value = {
		base = 8
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

logging_camps_04 = {
	construction_time = standard_construction_time

	can_construct_potential = {
		building_logging_camps_requirement_terrain = yes
	}

	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		scope:holder.culture = {
			has_innovation = innovation_manorialism
		}
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}

	cost_gold = 350

	province_modifier = {
		monthly_income = 1.0
		build_speed = -0.08
	}
	county_modifier = {
		build_gold_cost = -0.08
	}

	on_complete = {
		creator_mandala_built_regular_building_piety_effect = yes
	}

	next_building = logging_camps_05

	ai_value = {
		base = 7
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

logging_camps_05 = {
	construction_time = standard_construction_time

	can_construct_potential = {
		building_logging_camps_requirement_terrain = yes
	}

	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		scope:holder.culture = {
			has_innovation = innovation_guilds
		}
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}

	cost_gold = 550

	province_modifier = {
		monthly_income = 1.25
		build_speed = -0.10
	}
	county_modifier = {
		build_gold_cost = -0.10
	}

	on_complete = {
		creator_mandala_built_regular_building_piety_effect = yes
	}

	next_building = logging_camps_06

	ai_value = {
		base = 6
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

logging_camps_06 = {
	construction_time = standard_construction_time

	can_construct_potential = {
		building_logging_camps_requirement_terrain = yes
	}

	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		scope:holder.culture = {
			has_innovation = innovation_guilds
		}
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}

	cost_gold = 800

	province_modifier = {
		monthly_income = 1.5
		build_speed = -0.12
	}
	county_modifier = {
		build_gold_cost = -0.12
	}

	on_complete = {
		creator_mandala_built_regular_building_piety_effect = yes
	}

	next_building = logging_camps_07

	ai_value = {
		base = 5
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

logging_camps_07 = {
	construction_time = standard_construction_time

	can_construct_potential = {
		building_logging_camps_requirement_terrain = yes
	}

	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		scope:holder.culture = {
			has_innovation = innovation_cranes
		}
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}

	cost_gold = 1100

	province_modifier = {
		monthly_income = 1.75
		build_speed = -0.14
	}
	county_modifier = {
		build_gold_cost = -0.14
	}

	on_complete = {
		creator_mandala_built_regular_building_piety_effect = yes
	}

	next_building = logging_camps_08

	ai_value = {
		base = 4
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

logging_camps_08 = {
	construction_time = standard_construction_time

	can_construct_potential = {
		building_logging_camps_requirement_terrain = yes
	}

	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		scope:holder.culture = {
			has_innovation = innovation_cranes
		}
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}

	cost_gold = 1550

	province_modifier = {
		monthly_income = 2.0
		build_speed = -0.16
	}
	county_modifier = {
		build_gold_cost = -0.16
	}

	on_complete = {
		creator_mandala_built_regular_building_piety_effect = yes
	}

	ai_value = {
		base = 3
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}
