﻿namespace = hc_vanilla_extinct_houses

hc_vanilla_extinct_houses.0001 = {
    type = character_event
    title = hc_vanilla_extinct_houses.0001.t
    desc = hc_vanilla_extinct_houses.0001.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.0001.europe
        trigger_event = {
            id = hc_vanilla_extinct_houses.1000
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.0001.africa
        trigger_event = {
            id = hc_vanilla_extinct_houses.2000
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.0001.asia
        trigger_event = {
            id = hc_vanilla_extinct_houses.3000
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.0001.cancel
    }
}

hc_vanilla_extinct_houses.1000 = {
    type = character_event
    title = hc_vanilla_extinct_houses.1000.t
    desc = hc_vanilla_extinct_houses.1000.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.1000.francia_germania
        trigger_event = {
            id = hc_vanilla_extinct_houses.1100
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.1000.britain_normandy
        trigger_event = {
            id = hc_vanilla_extinct_houses.1200
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.1000.scandinavia
        trigger_event = {
            id = hc_vanilla_extinct_houses.1300
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.1000.iberia
        trigger_event = {
            id = hc_vanilla_extinct_houses.1400
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.1000.italy_rome
        trigger_event = {
            id = hc_vanilla_extinct_houses.1500
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.1000.byzantium_balkans
        trigger_event = {
            id = hc_vanilla_extinct_houses.1600
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.1000.eastern_europe
        trigger_event = {
            id = hc_vanilla_extinct_houses.1700
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.0001
        }
    }
}

hc_vanilla_extinct_houses.1100 = {
    type = character_event
    title = hc_vanilla_extinct_houses.1100.t
    desc = hc_vanilla_extinct_houses.1100.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_merohingi
        trigger = { hc_veh_merohingi_available_trigger = yes }
        hc_veh_restore_merohingi_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_karling
        trigger = { hc_veh_karling_available_trigger = yes }
        hc_veh_restore_karling_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_robertine
        trigger = { hc_veh_robertine_available_trigger = yes }
        hc_veh_restore_robertine_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_etichonen
        trigger = { hc_veh_etichonen_available_trigger = yes }
        hc_veh_restore_etichonen_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_bosonid
        trigger = { hc_veh_bosonid_available_trigger = yes }
        hc_veh_restore_bosonid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_welfen
        trigger = { hc_veh_welfen_available_trigger = yes }
        hc_veh_restore_welfen_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_luitpolding
        trigger = { hc_veh_luitpolding_available_trigger = yes }
        hc_veh_restore_luitpolding_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_billung
        trigger = { hc_veh_billung_available_trigger = yes }
        hc_veh_restore_billung_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_udonen
        trigger = { hc_veh_udonen_available_trigger = yes }
        hc_veh_restore_udonen_effect = yes
    }
    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.1000
        }
    }
}

hc_vanilla_extinct_houses.1200 = {
    type = character_event
    title = hc_vanilla_extinct_houses.1200.t
    desc = hc_vanilla_extinct_houses.1200.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_wessex
        trigger = { hc_veh_wessex_available_trigger = yes }
        hc_veh_restore_wessex_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_cerdicing
        trigger = { hc_veh_cerdicing_available_trigger = yes }
        hc_veh_restore_cerdicing_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_normandie
        trigger = { hc_veh_normandie_available_trigger = yes }
        hc_veh_restore_normandie_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_crovan
        trigger = { hc_veh_crovan_available_trigger = yes }
        hc_veh_restore_crovan_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_ivaring
        trigger = { hc_veh_ivaring_available_trigger = yes }
        hc_veh_restore_ivaring_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.1000
        }
    }
}

hc_vanilla_extinct_houses.1300 = {
    type = character_event
    title = hc_vanilla_extinct_houses.1300.t
    desc = hc_vanilla_extinct_houses.1300.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_yngling
        trigger = { hc_veh_yngling_available_trigger = yes }
        hc_veh_restore_yngling_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_munso
        trigger = { hc_veh_munso_available_trigger = yes }
        hc_veh_restore_munso_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_estrid
        trigger = { hc_veh_estrid_available_trigger = yes }
        hc_veh_restore_estrid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_hvitserk
        trigger = { hc_veh_hvitserk_available_trigger = yes }
        hc_veh_restore_hvitserk_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_sigurdr
        trigger = { hc_veh_sigurdr_available_trigger = yes }
        hc_veh_restore_sigurdr_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.1000
        }
    }
}

hc_vanilla_extinct_houses.1400 = {
    type = character_event
    title = hc_vanilla_extinct_houses.1400.t
    desc = hc_vanilla_extinct_houses.1400.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_cantabria
        trigger = { hc_veh_cantabria_available_trigger = yes }
        hc_veh_restore_cantabria_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_jimena
        trigger = { hc_veh_jimena_available_trigger = yes }
        hc_veh_restore_jimena_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_umayyad
        trigger = { hc_veh_umayyad_available_trigger = yes }
        hc_veh_restore_umayyad_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_aftasid
        trigger = { hc_veh_aftasid_available_trigger = yes }
        hc_veh_restore_aftasid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_hudid
        trigger = { hc_veh_hudid_available_trigger = yes }
        hc_veh_restore_hudid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_dhunnunid
        trigger = { hc_veh_dhunnunid_available_trigger = yes }
        hc_veh_restore_dhunnunid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_abbadid
        trigger = { hc_veh_abbadid_available_trigger = yes }
        hc_veh_restore_abbadid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_zirid
        trigger = { hc_veh_zirid_available_trigger = yes }
        hc_veh_restore_zirid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.1000
        }
    }
}

hc_vanilla_extinct_houses.1500 = {
    type = character_event
    title = hc_vanilla_extinct_houses.1500.t
    desc = hc_vanilla_extinct_houses.1500.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_theodosius
        trigger = { hc_veh_theodosius_available_trigger = yes }
        hc_veh_restore_theodosius_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_claudius
        trigger = { hc_veh_claudius_available_trigger = yes }
        hc_veh_restore_claudius_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_amala
        trigger = { hc_veh_amala_available_trigger = yes }
        hc_veh_restore_amala_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_amaling
        trigger = { hc_veh_amaling_available_trigger = yes }
        hc_veh_restore_amaling_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_amalfinos
        trigger = { hc_veh_amalfinos_available_trigger = yes }
        hc_veh_restore_amalfinos_effect = yes
    }

    # Ancient Roman houses
    option = {
        name = hc_vanilla_extinct_houses.restore_octavianus
        trigger = { hc_veh_octavianus_available_trigger = yes }
        hc_veh_restore_octavianus_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_constantinus
        trigger = { hc_veh_constantinus_available_trigger = yes }
        hc_veh_restore_constantinus_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_flavius
        trigger = { hc_veh_flavius_available_trigger = yes }
        hc_veh_restore_flavius_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_aurelius
        trigger = { hc_veh_aurelius_available_trigger = yes }
        hc_veh_restore_aurelius_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_severus
        trigger = { hc_veh_severus_available_trigger = yes }
        hc_veh_restore_severus_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.1000
        }
    }
}

hc_vanilla_extinct_houses.1600 = {
    type = character_event
    title = hc_vanilla_extinct_houses.1600.t
    desc = hc_vanilla_extinct_houses.1600.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_makedon
        trigger = { hc_veh_makedon_available_trigger = yes }
        hc_veh_restore_makedon_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_isauros
        trigger = { hc_veh_isauros_available_trigger = yes }
        hc_veh_restore_isauros_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_amorios
        trigger = { hc_veh_amorios_available_trigger = yes }
        hc_veh_restore_amorios_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_doukas
        trigger = { hc_veh_doukas_available_trigger = yes }
        hc_veh_restore_doukas_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_komnenos
        trigger = { hc_veh_komnenos_available_trigger = yes }
        hc_veh_restore_komnenos_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_palaiologos
        trigger = { hc_veh_palaiologos_available_trigger = yes }
        hc_veh_restore_palaiologos_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_phokas
        trigger = { hc_veh_phokas_available_trigger = yes }
        hc_veh_restore_phokas_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_skleros
        trigger = { hc_veh_skleros_available_trigger = yes }
        hc_veh_restore_skleros_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_monomachos
        trigger = { hc_veh_monomachos_available_trigger = yes }
        hc_veh_restore_monomachos_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_kourkouas
        trigger = { hc_veh_kourkouas_available_trigger = yes }
        hc_veh_restore_kourkouas_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_tzimiskes
        trigger = { hc_veh_tzimiskes_available_trigger = yes }
        hc_veh_restore_tzimiskes_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_angelos
        trigger = { hc_veh_angelos_available_trigger = yes }
        hc_veh_restore_angelos_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_laskaris
        trigger = { hc_veh_laskaris_available_trigger = yes }
        hc_veh_restore_laskaris_effect = yes
    }

    # Early Byzantine imperial houses
    option = {
        name = hc_vanilla_extinct_houses.restore_iustinianus
        trigger = { hc_veh_iustinianus_available_trigger = yes }
        hc_veh_restore_iustinianus_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_herakleidon
        trigger = { hc_veh_herakleidon_available_trigger = yes }
        hc_veh_restore_herakleidon_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.1000
        }
    }
}

hc_vanilla_extinct_houses.1700 = {
    type = character_event
    title = hc_vanilla_extinct_houses.1700.t
    desc = hc_vanilla_extinct_houses.1700.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_piast
        trigger = { hc_veh_piast_available_trigger = yes }
        hc_veh_restore_piast_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_rurikid
        trigger = { hc_veh_rurikid_available_trigger = yes }
        hc_veh_restore_rurikid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_mojmirid
        trigger = { hc_veh_mojmirid_available_trigger = yes }
        hc_veh_restore_mojmirid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_dulo
        trigger = { hc_veh_dulo_available_trigger = yes }
        hc_veh_restore_dulo_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_asen
        trigger = { hc_veh_asen_available_trigger = yes }
        hc_veh_restore_asen_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_vlastimirovic
        trigger = { hc_veh_vlastimirovic_available_trigger = yes }
        hc_veh_restore_vlastimirovic_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_trpimirovic
        trigger = { hc_veh_trpimirovic_available_trigger = yes }
        hc_veh_restore_trpimirovic_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_terter
        trigger = { hc_veh_terter_available_trigger = yes }
        hc_veh_restore_terter_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_shishman
        trigger = { hc_veh_shishman_available_trigger = yes }
        hc_veh_restore_shishman_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_basarab
        trigger = { hc_veh_basarab_available_trigger = yes }
        hc_veh_restore_basarab_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_gediminaitis
        trigger = { hc_veh_gediminaitis_available_trigger = yes }
        hc_veh_restore_gediminaitis_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.1000
        }
    }
}

hc_vanilla_extinct_houses.2000 = {
    type = character_event
    title = hc_vanilla_extinct_houses.2000.t
    desc = hc_vanilla_extinct_houses.2000.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.2000.maghreb
        trigger_event = {
            id = hc_vanilla_extinct_houses.2100
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.2000.egypt_nubia
        trigger_event = {
            id = hc_vanilla_extinct_houses.2200
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.2000.horn_africa
        trigger_event = {
            id = hc_vanilla_extinct_houses.2300
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.2000.west_africa
        trigger_event = {
            id = hc_vanilla_extinct_houses.2400
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.0001
        }
    }
}

hc_vanilla_extinct_houses.2100 = {
    type = character_event
    title = hc_vanilla_extinct_houses.2100.t
    desc = hc_vanilla_extinct_houses.2100.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_idrisid
        trigger = { hc_veh_idrisid_available_trigger = yes }
        hc_veh_restore_idrisid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_aghlabid
        trigger = { hc_veh_aghlabid_available_trigger = yes }
        hc_veh_restore_aghlabid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_rustamid
        trigger = { hc_veh_rustamid_available_trigger = yes }
        hc_veh_restore_rustamid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_almoravid
        trigger = { hc_veh_almoravid_available_trigger = yes }
        hc_veh_restore_almoravid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_almohad
        trigger = { hc_veh_almohad_available_trigger = yes }
        hc_veh_restore_almohad_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_hafsid
        trigger = { hc_veh_hafsid_available_trigger = yes }
        hc_veh_restore_hafsid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_maghrawavid
        trigger = { hc_veh_maghrawavid_available_trigger = yes }
        hc_veh_restore_maghrawavid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_masmudid
        trigger = { hc_veh_masmudid_available_trigger = yes }
        hc_veh_restore_masmudid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_zirid
        trigger = { hc_veh_zirid_available_trigger = yes }
        hc_veh_restore_zirid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.2000
        }
    }
}

hc_vanilla_extinct_houses.2200 = {
    type = character_event
    title = hc_vanilla_extinct_houses.2200.t
    desc = hc_vanilla_extinct_houses.2200.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_fatimid
        trigger = { hc_veh_fatimid_available_trigger = yes }
        hc_veh_restore_fatimid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_tulunid
        trigger = { hc_veh_tulunid_available_trigger = yes }
        hc_veh_restore_tulunid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_ayyubid
        trigger = { hc_veh_ayyubid_available_trigger = yes }
        hc_veh_restore_ayyubid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.2000
        }
    }
}

hc_vanilla_extinct_houses.2300 = {
    type = character_event
    title = hc_vanilla_extinct_houses.2300.t
    desc = hc_vanilla_extinct_houses.2300.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_zagwe
        trigger = { hc_veh_zagwe_available_trigger = yes }
        hc_veh_restore_zagwe_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_solomonid
        trigger = { hc_veh_solomonid_available_trigger = yes }
        hc_veh_restore_solomonid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.2000
        }
    }
}

hc_vanilla_extinct_houses.2400 = {
    type = character_event
    title = hc_vanilla_extinct_houses.2400.t
    desc = hc_vanilla_extinct_houses.2400.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_sayfawa
        trigger = { hc_veh_sayfawa_available_trigger = yes }
        hc_veh_restore_sayfawa_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_kanembu
        trigger = { hc_veh_kanembu_available_trigger = yes }
        hc_veh_restore_kanembu_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.2000
        }
    }
}

hc_vanilla_extinct_houses.3000 = {
    type = character_event
    title = hc_vanilla_extinct_houses.3000.t
    desc = hc_vanilla_extinct_houses.3000.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.3000.persia_iran
        trigger_event = {
            id = hc_vanilla_extinct_houses.3100
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.3000.arabia_levant
        trigger_event = {
            id = hc_vanilla_extinct_houses.3200
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.3000.central_asia
        trigger_event = {
            id = hc_vanilla_extinct_houses.3300
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.3000.north_india
        trigger_event = {
            id = hc_vanilla_extinct_houses.3400
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.3000.south_india
        trigger_event = {
            id = hc_vanilla_extinct_houses.3500
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.3000.china_east_asia
        trigger = {
            OR = {
                hc_veh_han_liu_available_trigger = yes
                hc_veh_sui_yang_available_trigger = yes
            }
        }
        trigger_event = {
            id = hc_vanilla_extinct_houses.3600
        }
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.0001
        }
    }
}

hc_vanilla_extinct_houses.3100 = {
    type = character_event
    title = hc_vanilla_extinct_houses.3100.t
    desc = hc_vanilla_extinct_houses.3100.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_sassanid
        trigger = { hc_veh_sassanid_available_trigger = yes }
        hc_veh_restore_sassanid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_arsacid
        trigger = { hc_veh_arsacid_available_trigger = yes }
        hc_veh_restore_arsacid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_mihran
        trigger = { hc_veh_mihran_available_trigger = yes }
        hc_veh_restore_mihran_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_tahirid
        trigger = { hc_veh_tahirid_available_trigger = yes }
        hc_veh_restore_tahirid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_saffarid
        trigger = { hc_veh_saffarid_available_trigger = yes }
        hc_veh_restore_saffarid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_samanid
        trigger = { hc_veh_samanid_available_trigger = yes }
        hc_veh_restore_samanid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_ziyarid
        trigger = { hc_veh_ziyarid_available_trigger = yes }
        hc_veh_restore_ziyarid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_buyid
        trigger = { hc_veh_buyid_available_trigger = yes }
        hc_veh_restore_buyid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_seljuk
        trigger = { hc_veh_seljuk_available_trigger = yes }
        hc_veh_restore_seljuk_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_ghaznavid
        trigger = { hc_veh_ghaznavid_available_trigger = yes }
        hc_veh_restore_ghaznavid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_zunbil
        trigger = { hc_veh_zunbil_available_trigger = yes }
        hc_veh_restore_zunbil_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_shahi
        trigger = { hc_veh_shahi_available_trigger = yes }
        hc_veh_restore_shahi_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_barmakid
        trigger = { hc_veh_barmakid_available_trigger = yes }
        hc_veh_restore_barmakid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.3000
        }
    }
}

hc_vanilla_extinct_houses.3200 = {
    type = character_event
    title = hc_vanilla_extinct_houses.3200.t
    desc = hc_vanilla_extinct_houses.3200.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_umayyad
        trigger = { hc_veh_umayyad_available_trigger = yes }
        hc_veh_restore_umayyad_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_abbasid
        trigger = { hc_veh_abbasid_available_trigger = yes }
        hc_veh_restore_abbasid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_hashimid
        trigger = { hc_veh_hashimid_available_trigger = yes }
        hc_veh_restore_hashimid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_hamdanid
        trigger = { hc_veh_hamdanid_available_trigger = yes }
        hc_veh_restore_hamdanid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_uqaylid
        trigger = { hc_veh_uqaylid_available_trigger = yes }
        hc_veh_restore_uqaylid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_mirdasid
        trigger = { hc_veh_mirdasid_available_trigger = yes }
        hc_veh_restore_mirdasid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_kalbid
        trigger = { hc_veh_kalbid_available_trigger = yes }
        hc_veh_restore_kalbid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_rassid
        trigger = { hc_veh_rassid_available_trigger = yes }
        hc_veh_restore_rassid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_sulayhid
        trigger = { hc_veh_sulayhid_available_trigger = yes }
        hc_veh_restore_sulayhid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_fatimid
        trigger = { hc_veh_fatimid_available_trigger = yes }
        hc_veh_restore_fatimid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_ayyubid
        trigger = { hc_veh_ayyubid_available_trigger = yes }
        hc_veh_restore_ayyubid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.3000
        }
    }
}

hc_vanilla_extinct_houses.3300 = {
    type = character_event
    title = hc_vanilla_extinct_houses.3300.t
    desc = hc_vanilla_extinct_houses.3300.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_ashina
        trigger = { hc_veh_ashina_available_trigger = yes }
        hc_veh_restore_ashina_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_yaghlakar
        trigger = { hc_veh_yaghlakar_available_trigger = yes }
        hc_veh_restore_yaghlakar_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_karlukid
        trigger = { hc_veh_karlukid_available_trigger = yes }
        hc_veh_restore_karlukid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_karakhanid
        trigger = { hc_veh_karakhanid_available_trigger = yes }
        hc_veh_restore_karakhanid_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_kara_khitai
        trigger = { hc_veh_kara_khitai_available_trigger = yes }
        hc_veh_restore_kara_khitai_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_yelu
        trigger = { hc_veh_yelu_available_trigger = yes }
        hc_veh_restore_yelu_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_borjigin
        trigger = { hc_veh_borjigin_available_trigger = yes }
        hc_veh_restore_borjigin_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_oghuz
        trigger = { hc_veh_oghuz_available_trigger = yes }
        hc_veh_restore_oghuz_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.3000
        }
    }
}

hc_vanilla_extinct_houses.3400 = {
    type = character_event
    title = hc_vanilla_extinct_houses.3400.t
    desc = hc_vanilla_extinct_houses.3400.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_gupta
        trigger = { hc_veh_gupta_available_trigger = yes }
        hc_veh_restore_gupta_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_pratihara
        trigger = { hc_veh_pratihara_available_trigger = yes }
        hc_veh_restore_pratihara_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_pala
        trigger = { hc_veh_pala_available_trigger = yes }
        hc_veh_restore_pala_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_licchavi
        trigger = { hc_veh_licchavi_available_trigger = yes }
        hc_veh_restore_licchavi_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_karkota
        trigger = { hc_veh_karkota_available_trigger = yes }
        hc_veh_restore_karkota_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_maitraka
        trigger = { hc_veh_maitraka_available_trigger = yes }
        hc_veh_restore_maitraka_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_sena
        trigger = { hc_veh_sena_available_trigger = yes }
        hc_veh_restore_sena_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.3000
        }
    }
}

hc_vanilla_extinct_houses.3500 = {
    type = character_event
    title = hc_vanilla_extinct_houses.3500.t
    desc = hc_vanilla_extinct_houses.3500.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_chola
        trigger = { hc_veh_chola_available_trigger = yes }
        hc_veh_restore_chola_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_pandya
        trigger = { hc_veh_pandya_available_trigger = yes }
        hc_veh_restore_pandya_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_rashtrakuta
        trigger = { hc_veh_rashtrakuta_available_trigger = yes }
        hc_veh_restore_rashtrakuta_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_badami_chalukya
        trigger = { hc_veh_badami_chalukya_available_trigger = yes }
        hc_veh_restore_badami_chalukya_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_paramara
        trigger = { hc_veh_paramara_available_trigger = yes }
        hc_veh_restore_paramara_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_chandela
        trigger = { hc_veh_chandela_available_trigger = yes }
        hc_veh_restore_chandela_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_kalachuri
        trigger = { hc_veh_kalachuri_available_trigger = yes }
        hc_veh_restore_kalachuri_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_somavamsi
        trigger = { hc_veh_somavamsi_available_trigger = yes }
        hc_veh_restore_somavamsi_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_hoysala
        trigger = { hc_veh_hoysala_available_trigger = yes }
        hc_veh_restore_hoysala_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.3000
        }
    }
}

hc_vanilla_extinct_houses.3600 = {
    type = character_event
    title = hc_vanilla_extinct_houses.3600.t
    desc = hc_vanilla_extinct_houses.3600.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.restore_han_liu
        trigger = { hc_veh_han_liu_available_trigger = yes }
        hc_veh_restore_han_liu_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.restore_sui_yang
        trigger = { hc_veh_sui_yang_available_trigger = yes }
        hc_veh_restore_sui_yang_effect = yes
    }

    option = {
        name = hc_vanilla_extinct_houses.back
        trigger_event = {
            id = hc_vanilla_extinct_houses.3000
        }
    }
}

hc_vanilla_extinct_houses.9001 = {
    type = character_event
    title = hc_vanilla_extinct_houses.9001.t
    desc = hc_vanilla_extinct_houses.9001.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.9001.a
    }
}

hc_vanilla_extinct_houses.9002 = {
    type = character_event
    title = hc_vanilla_extinct_houses.9002.t
    desc = hc_vanilla_extinct_houses.9002.desc
    theme = dynasty
    left_portrait = root

    option = {
        name = hc_vanilla_extinct_houses.9002.a
    }
}
