﻿bap_pet_market = {
	icon = {
		reference = "gfx/interface/icons/character_interactions/bap_buy_pet_interaction.dds"
	}
	header_background = {
		reference = "gfx/interface/window_event/event_header_blue.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_relation_friendly"
	}
	background = {
		trigger = { is_adult = no }
		reference = garden
	}
	background = {
		reference = sitting_room
	}
}
