﻿#Change
# 地产重建花费
qing_htool_holding_change_cost_value = {
    value = 0

    if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_100 }
        add = 100
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_150 }
        add = 150
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_200 }
        add = 200
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_250 }
        add = 250
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_300 }
        add = 300
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_400 }
        add = 400
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_500 }
        add = 500
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_600 }
        add = 600
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_800 }
        add = 800
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cost_1000 }
        add = 1000
    }
}
# 地产重建冷却
qing_htool_holding_change_cooldown_value = {
    value = 0

    if = {
        limit = { has_game_rule = qing_htool_holding_change_cooldown_3 }
        add = 3
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cooldown_6 }
        add = 6
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cooldown_12 }
        add = 12
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cooldown_24 }
        add = 24
    }
    else_if = {
        limit = { has_game_rule = qing_htool_holding_change_cooldown_36 }
        add = 36
    }
}