﻿# ##############################################
# # 
# # These heritages are placeholders
# # Their purpose is to ensure savegame compatibility w/ future updates if one is added
# # i.e., if a new one is added, it won't cause weirdness or bugs in save games 
# # Usually the bugs aren't gamebreaking, but can cause strange behavior
# # 
# ##############################################



# heritage_RICE_placeholder_1 = {
# 	type = heritage
# 	is_shown = {
# 		heritage_is_shown_trigger = {
# 			HERITAGE = heritage_RICE_placeholder_1
# 		}
# 	}
# 	audio_parameter = sea
# }

# heritage_RICE_placeholder_2 = {
# 	type = heritage
# 	is_shown = {
# 		heritage_is_shown_trigger = {
# 			HERITAGE = heritage_RICE_placeholder_2
# 		}
# 	}
# 	audio_parameter = sea
# }

# heritage_RICE_placeholder_3 = {
# 	type = heritage
# 	is_shown = {
# 		heritage_is_shown_trigger = {
# 			HERITAGE = heritage_RICE_placeholder_3
# 		}
# 	}
# 	audio_parameter = sea
# }
