﻿seasoned_rover_pos_modifier = {
	icon = martial_positive
	advantage = 3
}

seasoned_rover_pos_modifier_1 = {
	icon = martial_positive
	advantage = 5
}

seasoned_rover_pos_modifier_2 = {
	icon = martial_positive
	advantage = 7
}

seasoned_rover_pos_modifier_3 = {
	icon = martial_positive
	advantage = 9
}

seasoned_rover_neg_modifier = {
	icon = martial_negative
	advantage = -1
}

seasoned_rover_neg_modifier_1 = {
	icon = martial_negative
	advantage = -2
}

seasoned_rover_neg_modifier_2 = {
	icon = martial_negative
	advantage = -3
}

seasoned_rover_neg_modifier_3 = {
	icon = martial_negative
	advantage = -4
}

resolute_localist_pos_modifier = {
	icon = martial_positive
	advantage = 3
}

resolute_localist_pos_modifier_1 = {
	icon = martial_positive
	advantage = 5
}

resolute_localist_pos_modifier_2 = {
	icon = martial_positive
	advantage = 7
}

resolute_localist_pos_modifier_3 = {
	icon = martial_positive
	advantage = 9
}

resolute_localist_neg_modifier = {
	icon = martial_negative
	advantage = -1
}

resolute_localist_neg_modifier_1 = {
	icon = martial_negative
	advantage = -2
}

resolute_localist_neg_modifier_2 = {
	icon = martial_negative
	advantage = -3
}

resolute_localist_neg_modifier_3 = {
	icon = martial_negative
	advantage = -4
}

relentless_pursuer_modifier = {
	icon = martial_positive
	movement_speed = 0.01
	pursue_efficiency = 0.03
}

relentless_pursuer_modifier_1 = {
	icon = martial_positive
	movement_speed = 0.02
	pursue_efficiency = 0.05
}

relentless_pursuer_modifier_2 = {
	icon = martial_positive
	movement_speed = 0.03
	pursue_efficiency = 0.08
}

relentless_pursuer_modifier_3 = {
	icon = martial_positive
	movement_speed = 0.04
	pursue_efficiency = 0.1
}

cmd_plus_war_started_modifier = {
	icon = martial_positive
	movement_speed = 0.04
	enemy_hard_casualty_modifier = 0.02
	attacker_advantage = 1
}

cmd_plus_war_started_modifier_1 = {
	icon = martial_positive
	movement_speed = 0.06
	enemy_hard_casualty_modifier = 0.04
	attacker_advantage = 1
}

cmd_plus_war_started_modifier_2 = {
	icon = martial_positive
	movement_speed = 0.08
	enemy_hard_casualty_modifier = 0.06
	attacker_advantage = 2
}

cmd_plus_war_started_modifier_3 = {
	icon = martial_positive
	movement_speed = 0.1
	enemy_hard_casualty_modifier = 0.08
	attacker_advantage = 3
}

stewardship_scaling_new_modifier = {
	icon = martial_positive

	supply_duration = 0.02

	scale = {
		value = this.stewardship
		desc = MODIFIER_DEFINITION_VALUE_PER_STEWARDSHIP_LEVEL
		display_mode = scaled
	}
}

intrigue_scaling_new_modifier = {
	icon = martial_positive

	counter_efficiency = 0.005

	scale = {
		value = this.intrigue
		desc = MODIFIER_DEFINITION_VALUE_PER_INTRIGUE_LEVEL
		display_mode = scaled
	}
}

infiltration_specialist_scaling_new_modifier = {
	icon = martial_positive

	siege_phase_time = -0.0025
	enemy_hard_casualty_modifier = 0.005

	scale = {
		value = this.intrigue
		desc = MODIFIER_DEFINITION_VALUE_PER_INTRIGUE_LEVEL
		display_mode = scaled
	}
}

focus_specialist_modifier = {
	icon = martial_positive

	siege_phase_time = -0.05
}

focus_specialist_modifier_1 = {
	icon = martial_positive

	siege_phase_time = -0.1
}

focus_specialist_modifier_2 = {
	icon = martial_positive

	siege_phase_time = -0.15
}

focus_specialist_modifier_3 = {
	icon = martial_positive

	siege_phase_time = -0.2
}

cmd_plus_savior_modifier = {
	icon = martial_positive
	hard_casualty_modifier = -0.04
	army_screen_mult = 0.08
	advantage = 1
}

cmd_plus_savior_modifier_1 = {
	icon = martial_positive
	hard_casualty_modifier = -0.06
	army_screen_mult = 0.12
	advantage = 2
}

cmd_plus_savior_modifier_2 = {
	icon = martial_positive
	hard_casualty_modifier = -0.08
	army_screen_mult = 0.16
	advantage = 3
}

cmd_plus_savior_modifier_3 = {
	icon = martial_positive
	hard_casualty_modifier = -0.1
	army_screen_mult = 0.2
	advantage = 4
}

skirmishers_specialist_modifier = {
	icon = martial_positive

	pursue_efficiency = 0.005
	army_screen_mult = 0.005
	army_toughness_mult = -0.005
	
	scale = {
		value = this.var:cmd_plus_skirmishers_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_SKIRMISHERS
		display_mode = scaled
	}
}

skirmishers_specialist_modifier_1 = {
	icon = martial_positive

	pursue_efficiency = 0.01
	army_screen_mult = 0.01
	army_toughness_mult = -0.005
	
	scale = {
		value = this.var:cmd_plus_skirmishers_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_SKIRMISHERS
		display_mode = scaled
	}
}

skirmishers_specialist_modifier_2 = {
	icon = martial_positive

	pursue_efficiency = 0.015
	army_screen_mult = 0.015
	army_toughness_mult = -0.005
	
	scale = {
		value = this.var:cmd_plus_skirmishers_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_SKIRMISHERS
		display_mode = scaled
	}
}

skirmishers_specialist_modifier_3 = {
	icon = martial_positive

	pursue_efficiency = 0.02
	army_screen_mult = 0.02
	army_toughness_mult = -0.005
	
	scale = {
		value = this.var:cmd_plus_skirmishers_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_SKIRMISHERS
		display_mode = scaled
	}
}

archers_specialist_modifier = {
	icon = martial_positive

	army_damage_mult = 0.005
	supply_duration = -0.005

	scale = {
		value = this.var:cmd_plus_archers_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ARCHERS
		display_mode = scaled
	}
}

archers_specialist_modifier_1 = {
	icon = martial_positive

	army_damage_mult = 0.01
	supply_duration = -0.005

	scale = {
		value = this.var:cmd_plus_archers_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ARCHERS
		display_mode = scaled
	}
}

archers_specialist_modifier_2 = {
	icon = martial_positive

	army_damage_mult = 0.015
	supply_duration = -0.005

	scale = {
		value = this.var:cmd_plus_archers_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ARCHERS
		display_mode = scaled
	}
}

archers_specialist_modifier_3 = {
	icon = martial_positive

	army_damage_mult = 0.02
	supply_duration = -0.005

	scale = {
		value = this.var:cmd_plus_archers_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ARCHERS
		display_mode = scaled
	}
}

heavy_cav_specialist_modifier = {
	icon = martial_positive

	plains_advantage = 0.25
	counter_resistance = -0.005

	scale = {
		value = this.var:cmd_plus_heavy_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_HEAVY_CAV
		display_mode = scaled
	}
}

heavy_cav_specialist_modifier_1 = {
	icon = martial_positive

	plains_advantage = 0.25
	farmlands_advantage = 0.25
	counter_resistance = -0.005

	scale = {
		value = this.var:cmd_plus_heavy_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_HEAVY_CAV
		display_mode = scaled
	}
}

heavy_cav_specialist_modifier_2 = {
	icon = martial_positive

	plains_advantage = 0.25
	farmlands_advantage = 0.25
	steppe_advantage = 0.25
	counter_resistance = -0.005

	scale = {
		value = this.var:cmd_plus_heavy_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_HEAVY_CAV
		display_mode = scaled
	}
}

heavy_cav_specialist_modifier_3 = {
	icon = martial_positive

	plains_advantage = 0.25
	farmlands_advantage = 0.25
	steppe_advantage = 0.25
	drylands_advantage = 0.25
	counter_resistance = -0.005

	scale = {
		value = this.var:cmd_plus_heavy_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_HEAVY_CAV
		display_mode = scaled
	}
}

light_cav_specialist_modifier = {
	icon = martial_positive

	raid_speed = 0.01
	movement_speed = 0.005
	army_siege_value_mult = -0.005

	scale = {
		value = this.var:cmd_plus_light_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_LIGHT_CAV
		display_mode = scaled
	}
}

light_cav_specialist_modifier_1 = {
	icon = martial_positive

	raid_speed = 0.02
	movement_speed = 0.01
	army_siege_value_mult = -0.005

	scale = {
		value = this.var:cmd_plus_light_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_LIGHT_CAV
		display_mode = scaled
	}
}

light_cav_specialist_modifier_2 = {
	icon = martial_positive

	raid_speed = 0.03
	movement_speed = 0.015
	army_siege_value_mult = -0.005

	scale = {
		value = this.var:cmd_plus_light_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_LIGHT_CAV
		display_mode = scaled
	}
}

light_cav_specialist_modifier_3 = {
	icon = martial_positive

	raid_speed = 0.04
	movement_speed = 0.02
	army_siege_value_mult = -0.005

	scale = {
		value = this.var:cmd_plus_light_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_LIGHT_CAV
		display_mode = scaled
	}
}

heavy_infantry_specialist_modifier = {
	icon = martial_positive

	army_toughness_mult = 0.005
	movement_speed = -0.01

	scale = {
		value = this.var:cmd_plus_heavy_infantry_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_HEAVY_INFANTRY
		display_mode = scaled
	}
}

heavy_infantry_specialist_modifier_1 = {
	icon = martial_positive

	army_toughness_mult = 0.01
	movement_speed = -0.01

	scale = {
		value = this.var:cmd_plus_heavy_infantry_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_HEAVY_INFANTRY
		display_mode = scaled
	}
}

heavy_infantry_specialist_modifier_2 = {
	icon = martial_positive

	army_toughness_mult = 0.015
	movement_speed = -0.01

	scale = {
		value = this.var:cmd_plus_heavy_infantry_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_HEAVY_INFANTRY
		display_mode = scaled
	}
}

heavy_infantry_specialist_modifier_3 = {
	icon = martial_positive

	army_toughness_mult = 0.02
	movement_speed = -0.01

	scale = {
		value = this.var:cmd_plus_heavy_infantry_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_HEAVY_INFANTRY
		display_mode = scaled
	}
}

archer_cav_specialist_modifier = {
	icon = martial_positive

	counter_efficiency = 0.005
	hostile_county_attrition = -0.005
	enemy_hard_casualty_modifier = 0.005

	scale = {
		value = this.var:cmd_plus_archer_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ARCHER_CAV
		display_mode = scaled
	}
}

archer_cav_specialist_modifier_1 = {
	icon = martial_positive

	counter_efficiency = 0.01
	hostile_county_attrition = -0.01
	enemy_hard_casualty_modifier = 0.005

	scale = {
		value = this.var:cmd_plus_archer_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ARCHER_CAV
		display_mode = scaled
	}
}

archer_cav_specialist_modifier_2 = {
	icon = martial_positive

	counter_efficiency = 0.015
	hostile_county_attrition = -0.015
	enemy_hard_casualty_modifier = 0.005

	scale = {
		value = this.var:cmd_plus_archer_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ARCHER_CAV
		display_mode = scaled
	}
}

archer_cav_specialist_modifier_3 = {
	icon = martial_positive

	counter_efficiency = 0.02
	hostile_county_attrition = -0.02
	enemy_hard_casualty_modifier = 0.005

	scale = {
		value = this.var:cmd_plus_archer_cav_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ARCHER_CAV
		display_mode = scaled
	}
}

pikemen_specialist_modifier = {
	icon = martial_positive

	counter_resistance = 0.005
	plains_advantage = 0.25
	enemy_hard_casualty_modifier = -0.005

	scale = {
		value = this.var:cmd_plus_pikemen_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_PIKEMEN
		display_mode = scaled
	}
}

pikemen_specialist_modifier_1 = {
	icon = martial_positive

	counter_resistance = 0.01
	plains_advantage = 0.25
	enemy_hard_casualty_modifier = -0.005

	scale = {
		value = this.var:cmd_plus_pikemen_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_PIKEMEN
		display_mode = scaled
	}
}

pikemen_specialist_modifier_2 = {
	icon = martial_positive

	counter_resistance = 0.015
	plains_advantage = 0.25
	enemy_hard_casualty_modifier = -0.005

	scale = {
		value = this.var:cmd_plus_pikemen_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_PIKEMEN
		display_mode = scaled
	}
}

pikemen_specialist_modifier_3 = {
	icon = martial_positive

	counter_resistance = 0.02
	plains_advantage = 0.25
	enemy_hard_casualty_modifier = -0.005

	scale = {
		value = this.var:cmd_plus_pikemen_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_PIKEMEN
		display_mode = scaled
	}
}

combined_arms_modifier = {
	icon = martial_positive

	army_toughness_mult = 0.01

	scale = {
		value = this.var:cmd_plus_combined_arms_counter_var
		display_mode = scaled
	}
}

levies_specialist_modifier = {
	icon = martial_positive

	army_damage_mult = 0.03
	army_toughness_mult = 0.06
	army_screen_mult = 0.06
}

levies_specialist_modifier_1 = {
	icon = martial_positive

	army_damage_mult = 0.05
	army_toughness_mult = 0.1
	army_screen_mult = 0.1
}

levies_specialist_modifier_2 = {
	icon = martial_positive

	army_damage_mult = 0.07
	army_toughness_mult = 0.14
	army_screen_mult = 0.14
}

levies_specialist_modifier_3 = {
	icon = martial_positive

	army_damage_mult = 0.1
	army_toughness_mult = 0.2
	army_screen_mult = 0.2
}

knights_specialist_modifier = {
	icon = martial_positive

	army_screen_mult = 0.01
	
	max_loot_mult = -0.02

	scale = {
		value = this.var:cmd_plus_knights_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_KNIGHTS
		display_mode = scaled
	}	
}

knights_specialist_modifier_1 = {
	icon = martial_positive

	army_screen_mult = 0.01
	retreat_losses = -0.01

	max_loot_mult = -0.02

	scale = {
		value = this.var:cmd_plus_knights_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_KNIGHTS
		display_mode = scaled
	}	
}

knights_specialist_modifier_2 = {
	icon = martial_positive

	army_screen_mult = 0.01
	retreat_losses = -0.01
	monthly_prestige_gain_mult = 0.01

	max_loot_mult = -0.02

	scale = {
		value = this.var:cmd_plus_knights_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_KNIGHTS
		display_mode = scaled
	}	
}

knights_specialist_advantage_modifier_3 = {
	icon = martial_positive

	defender_advantage = 1

	scale = {
		value = this.var:cmd_plus_knights_specialist_adv_bonus_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_3_KNIGHTS
		display_mode = scaled
	}
}

acclaimed_knights_specialist_advantage_modifier_3 = {
	icon = martial_positive

	army_damage_mult = 0.01
	#led_by_owner_extra_advantage_add = 1

	scale = {
		value = this.var:cmd_plus_acclaimed_knights_specialist_counter
		desc = MODIFIER_DEFINITION_VALUE_PER_ACCLAIMED_KNIGHTS
		display_mode = scaled
	}
}

cmd_celestial_war_readiness = {
    icon = martial_positive
    monthly_influence_mult = 0.1
    army_damage_mult = 0.05
    knight_effectiveness_mult = 0.05
}
