﻿dlm_colosseum_wanderer = {
	age = { 20 40 }
	random_traits = yes
	culture = root.culture
	faith = root.faith
	prowess = {
		min_guest_template_skill max_guest_template_skill
	}
	random_traits_list = {
		education_martial_1 = { weight = { base = 35 } }
		education_martial_2 = { weight = { base = 35 } }
		education_martial_3 = { weight = { base = 20 } }
		education_martial_4 = { weight = { base = 10 } }
	}
	random_traits_list = {
		count = { 0 1 }
		lifestyle_blademaster = {}
		gallant = {}
		brave = {}
		strong = {}
		athletic = {}
		lifestyle_hunter = {}
	}
	dynasty = none
	after_creation = {
		add_prowess_skill = 5
		random_list = {
			200 = { }
			25 = { change_current_weight = -25 }
			25 = { change_current_weight = -75 }
			25 = { change_current_weight = 25 }
			25 = { change_current_weight = 75 }
			5 = { change_current_weight = 100 }
			5 = { change_current_weight = 200 }
		}
	}
}

dlm_spy_recruit = {
	age = { 18 40 }
	culture = root.culture
	faith = root.faith
	intrigue = { 4 8 }
	random_traits_list = {
		education_intrigue_1 = { weight = { base = 55 } }
		education_intrigue_2 = { weight = { base = 45 } }
	}
	random_traits_list = {
		count = 1
		patient = {}
		arbitrary = {}
		paranoid = {}
		callous = {}
	}
	dynasty = none
	after_creation = {
		if = {
			limit = { NOT = { has_trait = deceitful } }
			add_trait = deceitful
		}
	}
}

dlm_spy_recruit_elite = {
	age = { 20 40 }
	culture = root.culture
	faith = root.faith
	intrigue = { 9 13 }
	random_traits_list = {
		education_intrigue_2 = { weight = { base = 70 } }
		education_intrigue_3 = { weight = { base = 30 } }
	}
	random_traits_list = {
		count = 1
		patient = {}
		arbitrary = {}
		paranoid = {}
		callous = {}
	}
	dynasty = none
	after_creation = {
		if = {
			limit = { NOT = { has_trait = deceitful } }
			add_trait = deceitful
		}
	}
}

dlm_mercenary_recruit = {
	age = { 20 40 }
	culture = root.culture
	faith = root.faith
	martial = { 8 14 }
	prowess = { 8 14 }
	random_traits_list = {
		education_martial_1 = { weight = { base = 45 } }
		education_martial_2 = { weight = { base = 45 } }
		education_martial_3 = { weight = { base = 10 } }
	}
	random_traits_list = {
		count = 1
		brave = {}
		patient = {}
		wrathful = {}
		organizer = {}
		callous = {}
	}
	dynasty = none
	after_creation = {
		if = {
			limit = { NOT = { has_trait = dlm_mercenary } }
			add_trait = dlm_mercenary
		}
	}
}

