﻿### Ducal Landmarks: quality + random roll modifiers

dlm_quality_great = {
	icon = county_modifier_development_positive
}
dlm_quality_mighty = {
	icon = county_modifier_control_positive
}
dlm_quality_grand = {
	icon = county_modifier_opinion_positive
}

dlm_recent_colosseum_games_cooldown = {
	icon = county_modifier_opinion_positive
}

dlm_recent_landmark_commission_cooldown = {
	icon = county_modifier_development_positive
}

dlm_recent_landmark_dismantle_cooldown = {
	icon = county_modifier_control_positive
}

dlm_landmark_dismantled_discontent = {
	icon = county_modifier_opinion_negative
	county_opinion_add = -10
}

dlm_colosseum_games_cheered = {
	icon = county_modifier_opinion_positive
	development_growth_factor = 0.30
	county_opinion_add = 6
}

dlm_colosseum_games_cheered_province = {
	icon = county_modifier_opinion_positive
	tax_mult = 0.05
	levy_size = 0.10
}

dlm_colosseum_games_cheered_holding = {
	icon = county_modifier_opinion_positive
	tax_mult = 0.05
	levy_size = 0.10
}

dlm_colosseum_games_triumph = {
	icon = county_modifier_opinion_positive
	development_growth_factor = 0.60
	county_opinion_add = 12
}

dlm_colosseum_games_triumph_province = {
	icon = county_modifier_opinion_positive
	tax_mult = 0.10
	levy_size = 0.20
}

dlm_colosseum_games_triumph_holding = {
	icon = county_modifier_opinion_positive
	tax_mult = 0.10
	levy_size = 0.20
}

dlm_colosseum_games_bloody_repute = {
	icon = county_modifier_control_positive
	development_growth_factor = 0.16
	county_opinion_add = 3
	monthly_county_control_growth_factor = 0.10
}

dlm_colosseum_games_bloody_repute_province = {
	icon = county_modifier_control_positive
	levy_size = 0.10
	garrison_size = 0.10
}

dlm_colosseum_games_bloody_repute_holding = {
	icon = county_modifier_control_positive
	levy_size = 0.10
	garrison_size = 0.10
}

dlm_colosseum_games_bloody_triumph = {
	icon = county_modifier_control_positive
	development_growth_factor = 0.32
	county_opinion_add = 6
	monthly_county_control_growth_factor = 0.20
}

dlm_colosseum_games_bloody_triumph_province = {
	icon = county_modifier_control_positive
	levy_size = 0.20
	garrison_size = 0.20
}

dlm_colosseum_games_bloody_triumph_holding = {
	icon = county_modifier_control_positive
	levy_size = 0.20
	garrison_size = 0.20
}

### Stewardship (Province modifiers)
dlm_pmod_stew_income_small = { icon = county_modifier_development_positive stacking = yes monthly_income = 0.2 }
dlm_pmod_stew_income_medium = { icon = county_modifier_development_positive stacking = yes monthly_income = 0.35 }
dlm_pmod_stew_tax_small = { icon = county_modifier_development_positive stacking = yes tax_mult = 0.03 }
dlm_pmod_stew_tax_medium = { icon = county_modifier_development_positive stacking = yes tax_mult = 0.05 }
dlm_pmod_stew_dev_growth = { icon = county_modifier_development_positive stacking = yes development_growth_factor = 0.10 }
dlm_pmod_stew_levy_reinf = { icon = county_modifier_control_positive stacking = yes levy_reinforcement_rate = 0.05 }
dlm_pmod_stew_build_cost = { icon = county_modifier_development_positive stacking = yes build_gold_cost = -0.03 }
dlm_pmod_stew_build_speed = { icon = county_modifier_development_positive stacking = yes build_speed = -0.05 }

### Stewardship (Character modifiers, rare)
dlm_chmod_stew_domain_limit = { icon = county_modifier_development_positive domain_limit = 1 }
dlm_chmod_stew_vassal_tax = { icon = county_modifier_development_positive vassal_tax_contribution_mult = 0.05 }

### Learning (Mix)
dlm_chmod_learn_xp = { icon = county_modifier_development_positive monthly_learning_lifestyle_xp_gain_mult = 0.03 }
dlm_chmod_learn_piety = { icon = county_modifier_development_positive monthly_piety = 0.2 }
dlm_pmod_learn_dev_growth = { icon = county_modifier_development_positive stacking = yes development_growth_factor = 0.08 }
dlm_chmod_learn_fascination = { icon = county_modifier_development_positive cultural_head_fascination_mult = 0.03 }
dlm_chmod_learn_acceptance = { icon = county_modifier_development_positive cultural_head_acceptance_gain_mult = 0.05 }

### Learning (Rare)
dlm_chmod_learn_renown = { icon = county_modifier_development_positive monthly_dynasty_prestige = 0.25 }
dlm_chmod_learn_innovation = { icon = county_modifier_development_positive character_innovation_progress_chance_from_fascination_add = 0.05 }
dlm_pmod_learn_build_speed = { icon = county_modifier_development_positive stacking = yes build_speed = -0.05 }
dlm_cmod_learn_control = { icon = county_modifier_development_positive stacking = yes monthly_county_control_growth_add = 0.10 }
dlm_cmod_learn_opinion = { icon = county_modifier_opinion_positive stacking = yes county_opinion_add = 4 }
dlm_pmod_learn_insight = { icon = county_modifier_development_positive stacking = yes development_growth_factor = 0.06 }

### Diplomacy (Mix)
dlm_chmod_diplo_foreign = { icon = county_modifier_opinion_positive different_culture_opinion = 6 }
dlm_chmod_diplo_vassal = { icon = county_modifier_opinion_positive vassal_opinion = 6 }
dlm_pmod_diplo_county_opinion = { icon = county_modifier_opinion_positive stacking = yes county_opinion_add = 5 }
dlm_chmod_diplo_prestige = { icon = county_modifier_opinion_positive monthly_prestige = 0.25 }
dlm_chmod_diplo_range = { icon = county_modifier_opinion_positive diplomatic_range_mult = 0.10 }
dlm_chmod_diplo_stress = { icon = county_modifier_opinion_positive stress_loss_mult = 0.10 }
dlm_chmod_diplo_acceptance = { icon = county_modifier_opinion_positive cultural_head_acceptance_gain_mult = 0.05 }
dlm_chmod_diplo_grandeur = { icon = county_modifier_opinion_positive monthly_court_grandeur_change_add = 0.2 }

### Diplomacy (Rare)
dlm_chmod_diplo_prestige_big = { icon = county_modifier_opinion_positive monthly_prestige = 0.5 }
dlm_chmod_diplo_opinion_aura = { icon = county_modifier_opinion_positive general_opinion = 5 }
dlm_pmod_diplo_dev_growth = { icon = county_modifier_opinion_positive stacking = yes development_growth_factor = 0.05 }
dlm_cmod_diplo_control = { icon = county_modifier_opinion_positive stacking = yes monthly_county_control_growth_add = 0.10 }
dlm_cmod_diplo_opinion = { icon = county_modifier_opinion_positive stacking = yes county_opinion_add = 4 }

### Intrigue (Character modifiers)
dlm_chmod_intrigue_scheme = { icon = county_modifier_control_positive owned_hostile_scheme_success_chance_add = 5 }
dlm_chmod_intrigue_hostile_speed = { icon = county_modifier_control_positive hostile_scheme_phase_duration_add = -3 }
dlm_chmod_intrigue_dread = { icon = county_modifier_control_positive dread_gain_mult = 0.15 }
dlm_chmod_intrigue_natural_dread = { icon = county_modifier_control_positive dread_baseline_add = 2 }
dlm_chmod_intrigue_resist = { icon = county_modifier_control_positive enemy_hostile_scheme_success_chance_add = -0.05 }

### Intrigue (Rare)
dlm_chmod_intrigue_extra_scheme = { icon = county_modifier_control_positive max_hostile_schemes_add = 1 }
dlm_chmod_intrigue_exposure = { icon = county_modifier_control_positive owned_hostile_scheme_success_chance_max_add = 0.05 }
dlm_cmod_intrigue_control = { icon = county_modifier_control_positive stacking = yes monthly_county_control_growth_add = 0.10 }
dlm_pmod_intrigue_fort = { icon = county_modifier_control_positive stacking = yes fort_level = 1 }

### Martial (Province modifiers)
dlm_pmod_martial_maa_damage = { icon = county_modifier_control_positive stacking = yes stationed_maa_damage_mult = 0.05 }
dlm_pmod_martial_maa_toughness = { icon = county_modifier_control_positive stacking = yes stationed_maa_toughness_mult = 0.05 }
dlm_chmod_martial_knights = { icon = county_modifier_control_positive knight_effectiveness_mult = 0.05 }
dlm_pmod_martial_fort = { icon = county_modifier_control_positive stacking = yes fort_level = 1 }
dlm_pmod_martial_garrison = { icon = county_modifier_control_positive stacking = yes garrison_size = 0.10 }
dlm_pmod_martial_advantage = { icon = county_modifier_control_positive stacking = yes defender_holding_advantage = 2 }
dlm_pmod_martial_siege = { icon = county_modifier_control_positive stacking = yes stationed_maa_siege_value_mult = 0.05 }
dlm_pmod_martial_levy_reinf = { icon = county_modifier_control_positive stacking = yes levy_reinforcement_rate = 0.05 }

### Martial (Rare)
dlm_pmod_martial_attrition = { icon = county_modifier_control_positive stacking = yes hostile_county_attrition = 0.10 }
dlm_pmod_martial_pursuit = { icon = county_modifier_control_positive stacking = yes stationed_maa_pursuit_mult = 0.05 }
dlm_pmod_martial_maa_damage_small = { icon = county_modifier_control_positive stacking = yes stationed_maa_damage_mult = 0.05 }
dlm_cmod_martial_control = { icon = county_modifier_control_positive stacking = yes monthly_county_control_growth_add = 0.10 }

### Permanent landmark bonuses
dlm_landmark_bonus_mine = { icon = county_modifier_development_positive monthly_income = 0.4 defender_holding_advantage = 2 }
dlm_landmark_bonus_exchange = { icon = county_modifier_development_positive tax_mult = 0.05 development_growth_factor = 0.08 }
dlm_landmark_bonus_agriculture = { icon = county_modifier_development_positive development_growth = 0.15 development_growth_factor = 0.04 county_opinion_add = 3 }
dlm_landmark_bonus_university = { icon = county_modifier_development_positive development_growth = 0.10 development_growth_factor = 0.06 }
dlm_landmark_bonus_monastic = { icon = county_modifier_opinion_positive monthly_county_control_growth_add = 0.10 county_opinion_add = 3 }
dlm_landmark_bonus_observatory = { icon = county_modifier_development_positive development_growth_factor = 0.10 build_speed = -0.05 }
dlm_landmark_bonus_embassy = { icon = county_modifier_opinion_positive development_growth_factor = 0.05 county_opinion_add = 5 }
dlm_landmark_bonus_assembly = { icon = county_modifier_opinion_positive monthly_county_control_growth_add = 0.10 county_opinion_add = 4 }
dlm_landmark_bonus_garden = { icon = county_modifier_opinion_positive development_growth_factor = 0.05 county_opinion_add = 8 }
dlm_landmark_bonus_veiled = { icon = county_modifier_control_positive monthly_county_control_growth_add = 0.10 county_opinion_add = -3 }
dlm_landmark_bonus_dreadfort = { icon = county_modifier_control_positive max_hostile_schemes_add = 1 monthly_county_control_growth_add = -0.05 }
dlm_landmark_bonus_blood_sanctuary = { icon = county_modifier_control_positive monthly_county_control_growth_add = 0.10 development_growth_factor = 0.04 }
dlm_landmark_bonus_great_wall = { icon = county_modifier_control_positive garrison_size = 0.10 defender_holding_advantage = 2 }
dlm_landmark_bonus_war_district = { icon = county_modifier_control_positive stationed_maa_toughness_mult = 0.05 levy_reinforcement_rate = 0.05 }
dlm_landmark_bonus_bastion = { icon = county_modifier_control_positive monthly_county_control_growth_add = 0.10 fort_level = 1 }

dlm_landmark_workforce_committed = { icon = county_modifier_control_positive levy_size = -0.20 }

### Guild Master temporary effects
dlm_cmod_guild_master_capital_boom = { icon = county_modifier_development_positive development_growth_factor = 0.40 tax_mult = 0.10 }
dlm_cmod_guild_master_domain_growth = { icon = county_modifier_development_positive development_growth_factor = 0.50 }
dlm_cmod_mine_boom_major = { icon = county_modifier_development_positive tax_mult = 1.00 }
dlm_cmod_mine_boom_minor = { icon = county_modifier_development_positive tax_mult = 0.30 }
dlm_cmod_mine_caution = { icon = county_modifier_development_negative tax_mult = -0.15 }
dlm_cmod_mine_depleted = { icon = county_modifier_development_negative tax_mult = -0.30 }
dlm_cmod_merchant_festival_success = { icon = county_modifier_development_positive tax_mult = 0.15 development_growth_factor = 0.20 }
dlm_cmod_merchant_festival_frugal = { icon = county_modifier_development_positive tax_mult = 0.05 development_growth_factor = 0.05 }
dlm_recent_mine_event = { icon = stewardship_focus }
dlm_recent_merchant_haven_event = { icon = stewardship_focus }
dlm_recent_guild_master_event = { icon = stewardship_focus }
dlm_cmod_flooded_shafts_pumped = { icon = county_modifier_development_positive tax_mult = 0.20 development_growth_factor = 0.10 }
dlm_cmod_flooded_shafts_neglected = { icon = county_modifier_development_negative tax_mult = -0.20 development_growth_factor = -0.10 }
dlm_cmod_smuggling_ring_covert_profit = { icon = county_modifier_development_positive tax_mult = 0.10 development_growth_factor = 0.05 }
dlm_cmod_smuggling_ring_crackdown = { icon = county_modifier_control_positive monthly_county_control_growth_add = 0.10 tax_mult = -0.05 }
dlm_cmod_guild_dispute_settlement = { icon = county_modifier_development_positive development_growth_factor = 0.30 tax_mult = 0.12 }
dlm_cmod_guild_dispute_concessions = { icon = county_modifier_opinion_positive county_opinion_add = 5 development_growth_factor = 0.05 }
dlm_cmod_guild_dispute_lockout = { icon = county_modifier_development_negative tax_mult = -0.10 development_growth_factor = -0.05 }
dlm_recent_flooded_shafts_event = { icon = stewardship_focus }
dlm_recent_smuggling_ring_event = { icon = stewardship_focus }
dlm_recent_guild_dispute_event = { icon = stewardship_focus }

dlm_artifact_bazaar_income_minor = { monthly_income = 0.2 }
dlm_artifact_bazaar_tax_minor = { domain_tax_mult = 0.03 }
dlm_artifact_bazaar_diplomacy_minor = { diplomacy = 1 }
dlm_artifact_bazaar_stewardship_minor = { stewardship = 1 }
dlm_artifact_bazaar_income_major = { monthly_income = 0.35 }
dlm_artifact_bazaar_tax_major = { domain_tax_mult = 0.05 }
dlm_artifact_bazaar_diplomacy_major = { diplomacy = 2 }
dlm_artifact_bazaar_stewardship_major = { stewardship = 2 }
dlm_artifact_bazaar_prestige_minor = { monthly_prestige = 0.03 }

dlm_recent_criminal_hook_event = { icon = intrigue_scheme }
dlm_recent_criminal_goods_event = { icon = intrigue_scheme }
dlm_artifact_underworld_poison_major = { intrigue = 2 owned_hostile_scheme_success_chance_add = 4 }
dlm_artifact_underworld_book = { intrigue = 1 learning = 1 monthly_intrigue_lifestyle_xp_gain_mult = 0.10 }
dlm_artifact_underworld_relic = { intrigue = 1 monthly_prestige = 0.06 }
dlm_artifact_underworld_goods = { domain_tax_mult = 0.03 monthly_prestige = 0.04 }
dlm_artifact_underworld_counterfeit = { monthly_prestige = 0.02 }
