﻿dlm_chapter_lances = {
	type = heavy_cavalry

	damage = 110
	toughness = 40
	pursuit = 15
	screen = 0

	terrain_bonus = {
		farmlands = { damage = 30 }
		plains = { damage = 30 }
		drylands = { damage = 30 }
		mountains = { damage = -75 }
		wetlands = { damage = -75 toughness = -10 pursuit = -10 }
	}

	counters = {
		archers = 1
		light_cavalry = 1
		heavy_infantry = 1
	}

	can_recruit = {
		dlm_unlock_maa_chapter_lances = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = heavy_cavalry_recruitment_cost }
	low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }
	provision_cost = 15

	stack = 60
	ai_quality = { value = 148 }
	icon = golden_lance
}

dlm_chapter_retainers = {
	type = heavy_cavalry

	damage = 130
	toughness = 30
	pursuit = 20
	screen = 0

	terrain_bonus = {
		farmlands = { damage = 30 }
		plains = { damage = 30 }
		drylands = { damage = 30 }
		mountains = { damage = -75 }
		wetlands = { damage = -75 toughness = -10 pursuit = -10 }
	}

	counters = {
		archers = 1
		light_cavalry = 1
		heavy_infantry = 1
	}

	can_recruit = {
		dlm_unlock_maa_chapter_retainers = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = heavy_cavalry_recruitment_cost }
	low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }
	provision_cost = 15

	stack = 60
	ai_quality = { value = 146 }
	icon = red_oath
}

dlm_chapter_wardens = {
	type = heavy_cavalry

	damage = 90
	toughness = 60
	pursuit = 10
	screen = 20

	terrain_bonus = {
		farmlands = { damage = 30 }
		plains = { damage = 30 }
		drylands = { damage = 30 }
		mountains = { damage = -75 }
		wetlands = { damage = -75 toughness = -10 pursuit = -10 }
	}

	counters = {
		archers = 1
		light_cavalry = 1
		heavy_infantry = 1
	}

	can_recruit = {
		dlm_unlock_maa_chapter_wardens = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = heavy_cavalry_recruitment_cost }
	low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }
	provision_cost = 15

	stack = 60
	ai_quality = { value = 145 }
	icon = iron_bastion
}

dlm_free_company_raiders = {
	type = heavy_infantry

	damage = 42
	toughness = 20
	pursuit = 5
	screen = 0

	terrain_bonus = {
		farmlands = { damage = 6 toughness = 4 }
		plains = { damage = 6 toughness = 4 }
		drylands = { damage = 6 toughness = 4 }
	}

	counters = {
		skirmishers = 2
		heavy_infantry = 1
		pikemen = 1
	}

	can_recruit = {
		dlm_unlock_maa_free_company_raiders = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = 120 }
	low_maintenance_cost = { gold = heavy_infantry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_infantry_high_maint_cost }
	provision_cost = 7

	stack = 120
	ai_quality = { value = 106 }
	icon = red_contract
}

dlm_free_company_band = {
	type = heavy_infantry

	damage = 36
	toughness = 30
	pursuit = 0
	screen = 0

	terrain_bonus = {
		hills = { damage = 6 toughness = 4 }
		forest = { damage = 6 toughness = 4 }
		taiga = { damage = 6 toughness = 4 }
	}

	counters = {
		skirmishers = 2
		pikemen = 1
	}

	can_recruit = {
		dlm_unlock_maa_free_company_band = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = 120 }
	low_maintenance_cost = { gold = heavy_infantry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_infantry_high_maint_cost }
	provision_cost = 7

	stack = 120
	ai_quality = { value = 103 }
	icon = broken_blades
}

dlm_free_company_guard = {
	type = heavy_infantry

	damage = 34
	toughness = 24
	pursuit = 16
	screen = 6

	terrain_bonus = {
		forest = { damage = 6 toughness = 4 pursuit = 6 screen = 4 }
		taiga = { damage = 6 toughness = 4 pursuit = 6 screen = 4 }
		jungle = { damage = 6 toughness = 4 pursuit = 6 screen = 4 }
	}

	counters = {
		skirmishers = 2
		archers = 2
	}

	can_recruit = {
		dlm_unlock_maa_free_company_guard = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = 120 }
	low_maintenance_cost = { gold = heavy_infantry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_infantry_high_maint_cost }
	provision_cost = 7

	stack = 120
	ai_quality = { value = 104 }
	icon = wolves
}

dlm_host_footmen = {
	type = skirmishers

	damage = 10
	toughness = 12
	pursuit = 5
	screen = 5

	terrain_bonus = {
		forest = { damage = 4 toughness = 6 }
		taiga = { damage = 4 toughness = 6 }
		jungle = { damage = 4 toughness = 6 }
	}

	counters = {
		archers = 1
	}

	can_recruit = {
		dlm_unlock_maa_host_footmen = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = 28 }
	low_maintenance_cost = { gold = 0.1125 }
	high_maintenance_cost = { gold = 0.5625 }
	provision_cost = 3

	stack = 120
	max_sub_regiments = 13
	ai_quality = { value = 68 }
	icon = trained_levi
}

dlm_host_bowmen = {
	type = archers

	damage = 20
	toughness = 10
	pursuit = 0
	screen = 0

	terrain_bonus = {
		hills = { damage = 10 toughness = 4 }
		forest = { toughness = 4 screen = 4 }
		taiga = { toughness = 4 screen = 4 }
	}

	counters = {
		skirmishers = 1
	}

	can_recruit = {
		dlm_unlock_maa_host_bowmen = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = 33 }
	low_maintenance_cost = { gold = 0.15 }
	high_maintenance_cost = { gold = 0.75 }
	provision_cost = 3

	stack = 120
	max_sub_regiments = 13
	ai_quality = { value = 72 }
	icon = muster_bows
}

dlm_host_riders = {
	type = light_cavalry

	damage = 20
	toughness = 12
	pursuit = 20
	screen = 30

	terrain_bonus = {
		plains = { damage = 15 }
		drylands = { damage = 15 }
		hills = { damage = -5 }
		mountains = { damage = -10 pursuit = -20 }
		desert_mountains = { damage = -15 pursuit = -20 }
		wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
	}

	counters = {
		archers = 1
	}

	can_recruit = {
		dlm_unlock_maa_host_riders = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = 48 }
	low_maintenance_cost = { gold = 0.2625 }
	high_maintenance_cost = { gold = 1.3125 }
	provision_cost = 5

	stack = 120
	max_sub_regiments = 13
	ai_quality = { value = 74 }
	icon = border_riders
}

dlm_colosseum_gladiators = {
	type = heavy_infantry

	damage = 70
	toughness = 60
	pursuit = 6
	screen = 6

	counters = {
		pikemen = 1
		skirmishers = 1
		peasant_militia = 1
	}

	can_recruit = {
		dlm_unlock_maa_colosseum_gladiators = yes
	}

	should_show_when_unavailable = {
		government_allows = subject_men_at_arms
	}

	buy_cost = { gold = 50 }
	low_maintenance_cost = { gold = 0.3 }
	high_maintenance_cost = { gold = 1.5 }
	provision_cost = 5

	stack = 60
	max_regiments = 1
	ai_quality = { value = 110 }
	icon = gladiators
}
